Me changing my mind in the last second and wanting to approach object from opposite side is not the loop of shame. Right? Right.
The original post by Wil got edited. It initially did say 'Elite rank' but it meant 'rank in Elite' rather than 'rank of Elite'It says nothing about being Elite. The way I read it is as soon as you rank up you're excluded.
It's not a loop of shame if you strutMe changing my mind in the last second and wanting to approach object from opposite side is not the loop of shame. Right? Right.
It's not a loop of shame if there is no one else in your instanceIt's not a loop of shame if you strut
On PS4, less than half the players ever upgrade from a Sidewinder. That suggests they get frustrated and quit before learning how to fly "gud". I'm sure Stephen Curry and his wife and shoot 3-pointers all day, but that doesn't mean everyone is gifted like this. So don't take this wrong (I like you, you're my shadow guy), but I'm guessing Frontier is more interested in helping the 52% of players who really struggle to learn the game than they are you and your gifted wife, especially since these "training wheels" are optional.
If we're on the topic of QOL improvements, may I suggest an overhaul of the bookmarks system for a future update? IMO bookmarks could really need some improvements.
3) The option to offload more than one slot at a time when outfitting your ship up to an including 'empty all slots' so you can reload all slots without watching the same scene again and again and...
We've had "click button to win" since 3.3 if not earlier, due to the massive inflation in credit payouts for mining and exploration. I'm personally not a fan of the "Winder to Conda in a Day, Shinrarta in a week" progression that this credit inflation brings, but I do like the new flight aids. I love to drive my SUV, but you bet your grandma's bonnet I put it in cruise control when driving long stretches of highway. If it had automatic parallel parking like the new models, I'd use that too.What you're describing is a method of evolving the game by virtue of ineptitude.
The ultimate result of which is:
CLICK BUTTON TO WIN GAME.
What does the last sentence mean? "A couple of weeks" is longer than the period to the release of this content, right? So we don't get this events with release?Our name for the previously announced 'Community Events'. These are series of in-game events that play out over the course of around a month. Each one features several phases that will alter as the narrative progresses, and may end with lasting effects on the galaxy. We'll be delving deeper into these in just a couple of weeks.
I like the changes, one new module for every small ship is great!
Not new, just definitely wiser
Thank you for the update on the upcoming changes. I'm really happy some QOL improvements are coming our way.
If we're on the topic of QOL improvements, may I suggest an overhaul of the bookmarks system for a future update? IMO bookmarks could really need some improvements.
Like increasing the number of bookmarked systems, better representation of the bookmark on the galaxy map (the system name really doesn't tell that much), the ability to categorize the bookmarks (with folders and color codes), and the ability to create a limited set of 'favorite' bookmarks that can directly be accessed from the Nav panel without opening the galaxy map.
Cheers.
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One or two extra slots sounds great, doesn't it? Sure it does. But there's something you're missing here - those modules that you're already planning on cramming in those slots have mass. More mass means less jump range. Less jump range means more jumping, more jumping means more threads about how "grindy" it is to play a game about flying a ship around in space.
So I must ask, out of consideration for all of us, even those of us over two months away from the nearest inhabited system, that some consideration be given to base jump ranges. My ship, now far, far, far from the nearest public restroom, suddenly sprouts a new module slot, which in turn grows a brand new module, but I haven't been able to adjust for this, and I may not be able to make the jump to the next nearest system, as the stellar density where I am makes me think about every single jump I make - can I go past it, or will I have to double back and pick an alternate route? Or will I simply be stranded?
I would say a small increase to the base jump range of all ships, just enough to offset the new mass, or for those who still haven't left their beginning neighborhoods, to compensate for the additional slots and potential mass that did not exist when the base jump ranges were determined, is not out of line here.
Community? What say you?
Frontier, what say you?
Beginners' Zone
A new collection of systems has been added for newly-created Commanders, and can only be accessed by pilots until they earn their first Combat, Trade or Exploration rank. In addition, the authorities here will provide simpler missions that even the smallest of Sidewinders can complete.
Across the galaxy, new Commanders will also have a reduced rebuy until they gain their first Combat, Trade or Exploration rank, a step in the path towards greatness!
New Modules
Advanced Docking ComputerThe Advanced Docking Computer will not only allow you to dock, but also allow you to automatically undock from a station without anxiously worrying about getting stuck inside the mail slot. Let's face it, it will also help with those embarrassing Type-10 spoiler moments!This module will also come as standard in all newly-purchased small ships. If you're starting up a new account, you will find the Advanced Docking Computer in your ship from the get-go - making it easier for you to embark and disembark from your favourite stations without colliding with the walls, landing pads or your fellow Commanders.
Supercruise Assist
While in Supercruise, you'll be able to target a destination and activate Supercruise Assist, putting your safety in the reassuring hands of a machine. In this mode, your ship will automatically maintain the correct speed and approach to your target destination, and break out of Supercruise at the optimum time. You'll still have to align with the correct location, but you will no longer have to worry about doing a loop of shame!With the the Supercruise Assist, you will also be able to enter into orbit around a body - allowing you to launch discovery probes and take screenshots without the fear of face-planting the dusty, rocky ground.This module will also come as standard in all newly-purchased ships.
Free module slots for everyone!
Navigation Tab
Pilot's Handbook
Trading Screen Improvements
Interstellar Initiatives
Our name for the previously announced 'Community Events'. These are series of in-game events that play out over the course of around a month. Each one features several phases that will alter as the narrative progresses, and may end with lasting effects on the galaxy. We'll be delving deeper into these in just a couple of weeks.