in actuality nothing really changed, the amount shown pre patch was wrong from the get go (if the canopy said 30 it was really 15), theres a reason why the canopy broke when it reached half pre patch, because there was always only half that was actually shown for the canopy pre patch.so the canopy is an intended change ?? intresting
Still no canopy fix
so the canopy is an intended change ?? intresting
Still no canopy fix
Hello everyone,
Firstly, thank you for your reports and your feedback. The canopy used to break when it was at 50% integrity, however, we have fixed this so it correctly breaks at 0% integrity bringing it in line with all the other modules.
Therefore, to maintain the canopy’s current functionality, we halved its integrity. This means that the canopy should be reacting in the same way as before the April Update.
We’ve tested internally and found this to be the case, however, if there are any instances where you are seeing an issue, please let us know.
Hooray for updates. \o/
Flimley
Still no canopy fix
- Fixed issue that caused more damage to be applied to SRVs when in multiplayer sessions
You won the update lottery!Hooray for updates. \o/
Flimley
Yes! YES! Jesus H god damned christ yes!!!!
Hallelujah praise the lord ... I have seen the light!
Source: https://youtu.be/7ATBbrfmzc0
obviously, because its the exact same bug on consoles as it is on PC.Can anyone confirm whether the performance improvement applies to consoles too? Thank you.
Yes! YES! Jesus H god damned christ yes!!!!
Hallelujah praise the lord ... I have seen the light!
Source: https://youtu.be/7ATBbrfmzc0