good update
If the effect is catastrophic, it'll get fixed quickly.
People still trade?For a minor update, this certainly brings a lot to the table. I feel like Trade just got a nice little overhaul.
Just like heat weapons, healing, and release engineering am I right!?One can only hope. If the effect is catastrophic, it'll get fixed quickly. If it's just "pretty bad", it'll get fixed some time later but a lot of players will have already quit the game. That would be the worst outcome IMO. So I'm actually hoping for a really visible "D'OH!" and a subsequent patch.
fa off :3Do you not understand that drag is an effect on frags?
Can they also quit the forums too.Open players will not go solo or private, they will just leave the game till the next update or just leave full stop.
This patch would nerf both permaboost and shield boosters (because ECM/PD would gain in utility). Let's face it, both of these need nerfing. Is there a less gank enabling way to do it? Probably. But I'd argue that rather than this, why not just add a cooldown to drag munitions? So it's not perma-anything.FDev Manager..... "Feedback is telling us we need to nerf Shield Boosters."
Dev ..... "Boosters ... right, I'm onto it."
Checks through list of engineering mods available ......
Dev .... "OK, we've found an engineering mod that will counter those Boosters nicely !"
FDev Manager .... "Great, fix it and post it in the Patch Notes for Monday. The players will be pleased with how we respond to their needs!"
i think a lot of you are just overreacting. that drag munitions change makes so much sense. why could you use boost when the engine has limited performance?
Do you like having a ship that moves?i think a lot of you are just overreacting. that drag munitions change makes so much sense. why could you use boost when the engine has limited performance?
but only a single pellet needs to hit you
Do you like having a ship that moves?
Do you like having a ship that moves?