Patch Notes Update April Update - Patch Notes

Meh, I'm not keen to log in and muck about with power priorities and other settings until they fix it. That SRV return resetting pips was bad enough, but at least it had a reliable trigger that could be avoided or compensated for. Randomly self resetting priorities in a knife edge power balance build ain't worth it.

Pretty much all my ships have undersized, overcharged power plants for the jump range.
 
On my main account I’m in Colonia experiencing framerates dropping as low as 11fps during hyperspace jumps both in windowed VR and full screen on my monitor. This has been happening since Sunday and during play today. I switched to my alt account sitting at Beagle Point and have started the journey home(ish) in VR and I’m getting a rock solid (capped) 60 FPS everywhere.

I’ve no idea what’s going on but it looks like I’ll be making some progress on my alt account for now.

Any place in close proximity to nebulae will experience an increase in hyperspace load times at higher Galaxy Map settings because the Galaxy Map settings are used to render the skybox of the system being jumped to during the transition. This can result in settings that are fine in the bubble, or Beagle Point, taking a very long time to load while inside, or within several jumps of nebulae.

You can reduce the Galaxy Map quality, revert any custom skybox settings you have, or manually limit the number of sample counts for nebulae.
 
if in GraphicsConfiguration.xml is a higher value here, then you will get a reduction in the FPS in the Colony and in the nebulae when jumping

<GalaxyBackground>
<High>
<LocalisationName>$QUALITY_HIGH;</LocalisationName>
<TextureSize>2048</TextureSize>
</High>
 
Any place in close proximity to nebulae will experience an increase in hyperspace load times at higher Galaxy Map settings because the Galaxy Map settings are used to render the skybox of the system being jumped to during the transition. This can result in settings that are fine in the bubble, or Beagle Point, taking a very long time to load while inside, or within several jumps of nebulae.

You can reduce the Galaxy Map quality, revert any custom skybox settings you have, or manually limit the number of sample counts for nebulae.

The trouble was it was happening across both accounts - admittedly I hadn't made that clear, only mentioning it was gone the last time I logged in at BP. It has also completely cleared up too with stable frame rates regardless of location or activity. I meant to edit my post but got carried away playing in the judder and shudder free environment I found myself in:D

It's interesting to know that about the sky box rendering from the Galaxy map settings. I have my Galaxy map set to low as I'm usually in VR but have changed the GraphicsConfig for the galactic background.
 
On my main account I’m in Colonia experiencing framerates dropping as low as 11fps

that's why my main account is parked until frontier patches this, and that's why i use my second account, this one, to check if frontier patched this.

i see they haven't, are probably trying hard to resurrect jesus (to 'nurture' the community) instead ...

oh well, see you guys tomorrow then. happy narratives!
 
where can we / i find the Hot-Fix notes? possible to get these? or where do i need to look. Anybody got a link? cant find it
 
No idea. They do secret squirrel patches introducing things for players to find don't they?
In any case, like you, I haven't found anything on the forums to "see" about this patch, so have asked in this thread because someone mentioned that a patch is incoming.
 
No idea. They do secret squirrel patches introducing things for players to find don't they?
In any case, like you, I haven't found anything on the forums to "see" about this patch, so have asked in this thread because someone mentioned that a patch is incoming.
Lol. All those years when they didn't put up the details beforehand - I bet they're wondering why they bothered putting it up yesterday :)
 
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