Well, hope this 2 years issue (!!!) will be solved with all these new aquatic animals in the next pack
I tried every type of barrier/item set/foliage/stones - nothing other than a slice (it can be very thin) of ground (= seperate bodies of water) is gonna stop them from ignoring the border and swimming happily miles away from their habitat until they starve. But my testing was before the european update - but I'll test it again after the wetlands-update.One question for folks: have we found that the swimming through borders happens equally for all types of borders? Would a concrete border wall, with two separate bodies of water on each side, produce fewer escapes than a single lake with just a fence between it? (for example).
I assume that since it's such a widespread and long lasting bug that Frontier isn't able to solve the issue. Best as I can figure, there are two possible reasons:
- A single body of water is generally treated as a single body of water for animals with diving capacity, regardless of any barriers in place.
- Only solution seems to be terrain.
- The animations that involve deep swimming/diving tend to create a clipping escape where the animation moves the animal through a barrier and creates an 'escape'. I've also seen clipping related escapes when animal enrichments are placed close to a wall and they clip through via their enrichment animation, same for climbing animations (also, I guess, the reason we see animals get boxed when climbing around inside their habitat).
It’s unlikely to be the former, because I’ve seen cases of animals escaping through a glass barrier into a viewing area, which wouldn’t even count as a body of water.I assume that since it's such a widespread and long lasting bug that Frontier isn't able to solve the issue. Best as I can figure, there are two possible reasons:
- A single body of water is generally treated as a single body of water for animals with diving capacity, regardless of any barriers in place.
- Only solution seems to be terrain.
- The animations that involve deep swimming/diving tend to create a clipping escape where the animation moves the animal through a barrier and creates an 'escape'. I've also seen clipping related escapes when animal enrichments are placed close to a wall and they clip through via their enrichment animation, same for climbing animations (also, I guess, the reason we see animals get boxed when climbing around inside their habitat).
If it's the latter: Program them to leave some space between their character-models and barriers so that the animations don't get the chance to physically glitch through the barriers?... I mean, these people made an entire simulation involving complex systems with their wrinkly brains, how can they not come up with a solution?...It’s unlikely to be the former, because I’ve seen cases of animals escaping through a glass barrier into a viewing area, which wouldn’t even count as a body of water.
It might be that it didn't happen when they were testing it. I'm experiencing the Bug almost neverHow can it be that when testing this game nobody went like "Well, that's not supposed to happen. Let's fix that first.", but instead they did like 90-95% of the things well and simply left stuff like this in?... - Baffling. - (I don't know if it got broken later on, though, but I'm just saying...)
That’s how it’s programmed now, if you look at traversable area you can see quite the gap of un-traversable area next to barriers. So I don’t know what the problem is.If it's the latter: Program them to leave some space between their character-models and barriers so that the animations don't get the chance to physically glitch through the barriers?... I mean, these people made an entire simulation involving complex systems with their wrinkly brains, how can they not come up with a solution?...
Even so, first of all the AI needs to be taught to not even ignore barriers, as they clearly just go straight through them like there's nothing.
How can it be that when testing this game nobody went like "Well, that's not supposed to happen. Let's fix that first.", but instead they did like 90-95% of the things well and simply left stuff like this in?... - Baffling. - (I don't know if it got broken later on, though, but I'm just saying...)
Yea, it could be. I'm not saying they were just ignoring it necessarily.It might be that it didn't happen when they were testing it. I'm experiencing the Bug almost never
That’s how it’s programmed now, if you look at traversable area you can see quite the gap of un-traversable area next to barriers. So I don’t know what the problem is.
Same. I submitted a video of it happening during the Bear Essentials tutorial. Hoping this will be fixed It's making the tutorial a huge pain!View attachment 216866
When two water enclosures are separated by a fence, my aquatic animals (Crocodiles / Gharials / Grey Seals etc) pass through like if there were nothing. Even if I put a ton of physical objects, they don't care ! One other surprising thing is that the escape alarm sounds only few minutes later.
Do you have this issue too ? I'm very embarassed, because my enclosure are built in a giant lake around my zoo, and I can't remove the water without destroy anything :/ !
Thanks !
Yes, it's happened to me. I abandoned an entire zoo because I had one planned around the idea of a central watery area with aquatic habitats separated by fences. My otters in particular would not stay in their own enclosure, and the alarms were ringing constantly due to the escapes. I also get the seals and penguins occasionally diving through the viewing windows (and hovering in the air over the guests) in habitats that allow guests to stand in a lowered area and look into the underwater area at eye level. I don't know why it's unfixable, but evidently there is some diving mechanic that is incompatible.View attachment 216866
When two water enclosures are separated by a fence, my aquatic animals (Crocodiles / Gharials / Grey Seals etc) pass through like if there were nothing. Even if I put a ton of physical objects, they don't care ! One other surprising thing is that the escape alarm sounds only few minutes later.
Do you have this issue too ? I'm very embarassed, because my enclosure are built in a giant lake around my zoo, and I can't remove the water without destroy anything :/ !
Thanks !
If they can make it so that animals on land won't go through barriers and the like, or even swimming on the surface they won't go through... well, surfaces, they can make it so that whenever they do the diving-animation (or are at depth) they won't just ignore any barriers (including just any significant items).Yes, it's happened to me. I abandoned an entire zoo because I had one planned around the idea of a central watery area with aquatic habitats separated by fences. My otters in particular would not stay in their own enclosure, and the alarms were ringing constantly due to the escapes. I also get the seals and penguins occasionally diving through the viewing windows (and hovering in the air over the guests) in habitats that allow guests to stand in a lowered area and look into the underwater area at eye level. I don't know why it's unfixable, but evidently there is some diving mechanic that is incompatible.