Engineers Are FD basically forcing people to craft if they wish to even PvE?

:( That depresses/worries me so much - Are we so used to Elite Dangerous being fairly simplistic RNG-mini-games we can't raise are gaze and imagine something a little "grander"?

Consider what this development effort has actually introduced. Bigger pewpew weapons. And yet more simplistic RNG mechanics. Consider what that development time could have introduced into the game? I'll list some of the common requests/some of my favourites (which I've listed before) etc:-
1 - Piracy reputation/bases/missions.
2 - Exploration content.
3 - Convoy escort/attack missions and the like.
4 - NPC crew. NPC wingmen for hire (see 3).
5 - Wing missions (see 3 & 4).
6 - Missions/tasks piloting a fighter for a Capital ship (see 4 & 5).
7 - Missions/tasks piloting a fighter for a platform/station (see 4 & 5).
8 - Station blockade mechanics (see 4 & 5 & 7).
9 - Improved community goal/powerplay tasks. (see 3 & 5 & 6 & 7 & 8).
10 - Even just simple things like this that's just come up this very week.

And that's not to mention more mechanics/deepening of the other core occupations and background sim etc...


While I can see the appeal of crafting, and getting more powerful modules. Wouldn't it have been nice if it had instead been done within a framework of gameplay that was (already) more involved?

I guess everyone has their own opinion and ideas for the game. Mine really isn't the type of gameplay introduced required to "pay for crafting"... I'd like to see something more involved and intelligent now we're this far into the game.

Anyhoo... Sorry if this all sounds a bit rantish... I don't intend it to be. Consider it more of a vent maybe!?

Hmm yes.

If i step back and look at the engineers from a gameplay view it does little new. Other then adding a new layer of ways to change your ship setup. by hunting/grinding materials. So i could in a way see it as a grind upgrade, if i want those mods.

-We did get a new mission structure, but it is basically the same stuff.

-We got some new weapons, but i feel they should have been in-game from the start.

-Bookmarks are nice, but a small upgrade to the tools we really need in the game. (good start tho)

-New AI is nice.

-Station voices is real nice.


"development time"

This update seems to be mostly a remake of old designs and grafik+ui+performance upgrades.
-The new grafik is pretty nice tho, VR looks amazing.

I think those changes where needed. minus the engineers part. it could have been fun, but i am against RNG like that while we have no module/Commodity storage on stations.

Id rather have seen some of that on your list. or better tools/modules for trade, mining, exploring.
 
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There is no crafting in the game, you're asking if they mean to force gambling. And are they? I do not know.
 
I don't understand why people are rushing to get the latest and greatest upgrades right now. Me, I am just enjoying the new missions and the upgraded AI (well the formerly upgraded AI). I pick up mats as I doing my thing, when I have enough I visit, craft some stuff and go back to what I was doing. Enjoying myself, if you are grinding you are doing it wrong. The point is the journey, not the end result.

BTW - Question... If people are not rushing/concentrating on crafting, simply collecting materials as they play the game... What will happen in a another week or two, when people start filling their slots up? What will you throw away? How do you know what you'll want/not want? etc?
 
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BTW - Question... If people are rushing/concentrating on crafting, simply collecting materials as they play the game... What will happen in a another week or two, when people start filling their slots up? What will you throw away? How do you know what you'll want/not want? etc?

Thats the worst headache associated with 2.1, I thought storage would be absolutely critical to it before they launched it and I still think the same thing :p I just try to keep a bit of everything (including about 50t of commodities :/)

there is a thread in the sticky that lists all the "useless" materials so you can keep getting rid of those, once you get rid of those and a couple more you can keep around 10-20 of everything else just about.
 
Thats the worst headache associated with 2.1, I thought storage would be absolutely critical to it before they launched it and I still think the same thing :p I just try to keep a bit of everything (including about 50t of commodities :/)

there is a thread in the sticky that lists all the "useless" materials so you can keep getting rid of those, once you get rid of those and a couple more you can keep around 10-20 of everything else just about.

It is a bit of a shame how there's an ever growing list of things people need to "know about" and need to look at threads/third party sites etc. ie: For the majority of gamers, what do they do?
 
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Are you telling me this statement from "Frontier Developments Plc.":

"PLAY YOUR WAY - Experience infinite freedom as you earn the skill, knowledge, wealth and power to stand among the ranks of the Elite."

Is a lie ...
 
I don't think the AI was ever meant to be as mindlessly easy as it was in 2.0. An encounter with an Elite-ranked pilot should at least keep you on your toes. Frontier removed engineered modules from NPC's, so they are no longer required to be on an equal footing in PvE.

False. At least in my case I got hammered with all sorts of special weapons today.

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Are you telling me this statement from "Frontier Developments Plc.":

"PLAY YOUR WAY - Experience infinite freedom as you earn the skill, knowledge, wealth and power to stand among the ranks of the Elite."

Is a lie ...

Yeah, that is cake.
 
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