I use a 144Hz screen and have Odyssey limited to 90 FPS. Out of the options in game settings 120 was too much because there are many places where the game can't keep a steady 120 fps (let alone 144) so I decided on a compromise of 90.I was going to suggest the opposite (enable vsync), assuming OP's running on a 60 Hz monitor, but I definitely agree with limiting framerate to refresh rate, as this gives some headroom for processing more complex scenes. Digital Foundry did some tests, and certain games benefit greatly from a lower locked framerate. I do the same thing with MSFS, and it made a huge difference, practically eliminating stuttering. There's also a benefit from running cooler, which means less chance of thermal throttling.
Note - if you have a 144 Hz monitor, you'll want to set framerate limit to 72 with vsync on. You have to do this in the config file, since 72 isn't an option in the settings menu. Having framerate set to a divisor (no remainder) of refresh with vysnc on has always given me the best results, assuming a fixed refresh rate. 90 fps on a 60 Hz screen is a waste of processing power, and 90 fps on a 144 Hz screen is either going to have tearing (vsync off) or skipped frames (vysnc on).
90 was the closest option in the game settings that I could use and still feel the game being smooth without drops/spikes in most scenes.
So far 90 proves to be a good setting for me and I can't say I noticed any skipped frames (I play with VSYNC on).
I will try to set it to 72 just to see if I can notice any difference.