Are FDev still optimizing Odyssey? Or is this it?

My setup is following:
ASUS ROG STRIX X570-F GAMING - AMD X570
AMD Ryzen 7 5800X
Gigabyte RX 6800 XT
HyperX Predator 32GB DDR4 3200 CL16
game is installed on SSD Seagate BarraCuda, 2,5" - 2TB
playing at 1440p

My graphic settings is further down in screenshots if it matters.

My question is - is there something wrong with my PC or does Odyssey still need a serious work on optimization? I mean any other game runs great so I still suspect Odyssey being at fault here.

Odyssey still needs serious optimization. How much more we'll get, I do not know.

Anyway, your system is likely memory performance bottlenecked in CZs. Better binned memory would help modestly. Sufficiently fast RAM (meaning extensive manual tuning--they do not sell memory with built-in profiles that would qualify, as they could not ensure compatibility) helps a lot on a 5800X. A 5800X3D, almost irrespective of system memory performance, helps more.

How is your performance

Some of my performance testing at large settlement CZs (first video is medium intensity, second is high) using very similar settings to yours:

Source: https://www.youtube.com/watch?v=0d2Kt7IQtfA


Source: https://www.youtube.com/watch?v=j-wKsCfCJEk


Second video is also using DXVK because 22.5.2 is where out-of-box AMD driver compatability with Odyssey ended and I was testing workarounds. It had very little performance impact.

A slightly older, but still very relevant, direct comparison between my system with a 5800X then a 5800X3D, in the suit tutorial, for repeatability, and at 1080p (still ultra) to reduce the GPU bottleneck:

Source: https://www.youtube.com/watch?v=C553i_cQE1o


Source: https://www.youtube.com/watch?v=Ltdktvkfxr8
 
Odyssey still needs serious optimization. How much more we'll get, I do not know.

Anyway, your system is likely memory performance bottlenecked in CZs. Better binned memory would help modestly. Sufficiently fast RAM (meaning extensive manual tuning--they do not sell memory with built-in profiles that would qualify, as they could not ensure compatibility) helps a lot on a 5800X. A 5800X3D, almost irrespective of system memory performance, helps more.



Some of my performance testing at large settlement CZs (first video is medium intensity, second is high) using very similar settings to yours:

Source: https://www.youtube.com/watch?v=0d2Kt7IQtfA


Source: https://www.youtube.com/watch?v=j-wKsCfCJEk


Second video is also using DXVK because 22.5.2 is where out-of-box AMD driver compatability with Odyssey ended and I was testing workarounds. It had very little performance impact.

A slightly older, but still very relevant, direct comparison between my system with a 5800X then a 5800X3D, in the suit tutorial, for repeatability, and at 1080p (still ultra) to reduce the GPU bottleneck:

Source: https://www.youtube.com/watch?v=C553i_cQE1o


Source: https://www.youtube.com/watch?v=Ltdktvkfxr8
Thanks for the feedback.
I checked the high intensity CZ video and your FPS were ranging from 50+ to 100. And in many cases they were not really dependent on the action but rather on the way where you were looking.
I would say your performance is similar to mine although I think you have less frequent drops. But it could have been due to a different settlement.

I think this is still bad especially when we consider when Odyssey launched and how it looks.
If the game at least looked spectacularly then I could forgive the low FPS but it doesn't. It looks ok-ish and that look does not correspond to the needed computing power.

Now I'm not saying it's unplayable. I'm just saying it's annoying and irritating to be playing like this on a pretty powerful machine that has no issues with other games.

In my opinion FDev should absolutely take another few months just to iron out performance (and bugs). Like they did with Beyond.
 
You do know the on-foot section isn't call of duty either. It elite dangerous, but on-foot.

You should note that the Call of Duty quip was in response to the other poster asking about performance in "high intensity surface conflict zone" - so a first person shooter, on the ground. Saying "... It elite dangerous, but on-foot ... " [sic] is just sophistry and is typical of the response from people who like shooters to people like me who don't want to "do" on-foot combat and feel it has detracted from Elite's development.

Next you will be saying "It is Elite DANGEROUS after all." :rolleyes:
 
I would not call it playable when your fps constantly dips from 90 to 45 with stutters and lags in a fast paced conflict zone.
OK, playable maybe (if you want to hang on to words). Enjoyable? Definitely not.
i have to agree on that one! .. it's a major annoyance when landing on a planetary port and try to be "athletic" in flying... like doing some scenery type approach.
the resulting lag from drawing makes it almost impossible to fly in a somewhat feasible fashion. (I noticed this problem massively on the larger stations on planets)

same with conflict zones, especially high zones, or when you go there with another player.

(and as you can see from my graphics settings I already did some testing with the graphics settings in the past as they are not blindly set to ULTRA).
i spent countless hours try to "get it better" and there are still some things just never working properly, at some point I just gave up and play "as is"
I'm sure some things can be tweaked ... but I just don't want to spend all day "fixing my settings"

the main problem is that there is like zero information of what exactly the settings do, setting one required relog or a jump .. and that makes this setting thing a fulltime job rather than some quick ajustments.
 
Let's see here... Odyssey was expensive to build and did not (and is projected to not) come close to hitting expected revenue goals. Therefore that loss has been amortized. It seems fairly logical to expect an outcome of that is living with significant budget constraints that severely limit investment in fixing long standing "minor" bugs or improving performance. The developers of Elite Dangerous Odyssey have made it abundantly clear that their focus now is "continuing the story of Elite Dangerous" which one might interpret as out of game play narratives (galnet) and community goals related to those narratives. Now, the insertion of the salvation cut scene at load, repurposing the deep core hud disruption whilst in HIP22460, aggressive thargoid behavior, and the additon of skybox stargoids is probably a fair representation of the level of "development" we will see moving forward.
 
It baffles me that I can run Cyberpunk with full RTX and everything maxed on my system at a locked 60fps (12gb 3060 & 16gb RAM), yet Odyssey does not bode well as soon as I approach certain settlements, concourses or on foot CZ FPS, the stuttering and tanking of frame rates is often unbearable, though fortunately not as bad as it was upon release well over a year ago.
 
There's a sort of formula about the complaints regarding performances. More expensive is your hardware, more the framerate will "feel" unbearable.
Meanwhile, people like me with older rig are pretty satisfied with their experience, lol. 🤷‍♂️
Of course people with more powerful PCs will complain more. They invested a lot of money in their rigs and can’t stand that a game that should be running 120+ fps is barely scraping up 45.
You are satisfied because you have to be, there’s only so much a 1080 (or similar) can do.
But I am not satisfied that my 6800 XT is struggling because of devs.

If I bought a Ferrari and the mechanic limited its top speed to 50km/h I’d be unhappy too.
 
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If I bought a Ferrari and the mechanic limited its top speed to 50km/h I’d be unhappy too.
The problem here is not the mechanic of your Ferrari. It's the road you chose to drive on. It's in reparation, no use to complain about the traffic jam 😔
 
Yes what you see is what you will get with Ody. EDH 3.8 to me is better, but it has issues/bugs as well and it is a 4+ year old code base. You would think 4+ years to fix things is enough time, but apparently not. This is just how Fdev rolls.

edited: spelling
 
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I checked the high intensity CZ video and your FPS were ranging from 50+ to 100. And in many cases they were not really dependent on the action but rather on the way where you were looking.
I would say your performance is similar to mine although I think you have less frequent drops. But it could have been due to a different settlement.

Level of action is largely irrelevant. The settlement itself, the AI simply being in 'combat mode', and the creation of new assets are the main sources of load.

The most severe spikes in frame times usually correspond with dropships spawning and these smooth out considerably with a higher performing memory subsystem. You can see how severe it was with my previous CPU (a 5800X) here, relative to the CZs above.

Note that the in-game FPS counter is not updated fast enough to catch most of these stutters, and the video capture itself can sometimes mask them, which is why I have the capframex overlay in these videos.

Also, any time reported GPU utilization is below the very-high 90s percent, there is some kind of CPU or memory bottleneck. I still get some degree of this in CZs and with certain settlements, even with a 5800X3D paired with fast memory.

I think this is still bad especially when we consider when Odyssey launched and how it looks.
If the game at least looked spectacularly then I could forgive the low FPS but it doesn't. It looks ok-ish and that look does not correspond to the needed computing power.

It's still a mess. There have been major improvements, but going from abysmal to bad still leaves us with bad.
 
The problem here is not the mechanic of your Ferrari. It's the road you chose to drive on. It's in reparation, no use to complain about the traffic jam 😔

OK then. So I will complain about the traffic jam because it is caused by FDEV’s inability to fix a road. That very road that was fine until May 2021 and they broke it.

My point is - if people will be quiet and accept this mess of a game then nothing is going to change.
 
....
How about high intensity surface conflict zones? Do you get 60fps all the time?

"For Science" ... Well, out of curiosity, I did go to a surface conflict zone (albeit a low intensity one) just to see how bad it would be. I was actually surprised at how smooth it was even though the fps was in the 20's. I did a capture but it seems MSI Afterburner capture scales down to 1080 - the game is running at 2560x1440 in Ultra even though the video is 1080.

(You will note that I have absolutely no idea what I am supposed to be doing, I am surprised I didn't die much earlier. LOL )


Source: https://www.youtube.com/watch?v=gwbCqojAQ8E



(I have since tried to get OBS to work, I am not having any success at doing so for some reason, it used to work back before I had to reinstall my OS.)
 
(I have since tried to get OBS to work, I am not having any success at doing so for some reason, it used to work back before I had to reinstall my OS.)
Have you installed OBS 28.x.x? It sets up in a different way to the previous versions and is still a little buggy. If so, consider downloading a previous version (I run 27.2.4) from near the bottom of this page:
 
Have you installed OBS 28.x.x? It sets up in a different way to the previous versions and is still a little buggy. If so, consider downloading a previous version (I run 27.2.4) from near the bottom of this page:

Ah, thanks for that - I will give that a try later. (y)

Excellent - just the ticket. Thanks @Rat Catcher
 
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