Are FDev still optimizing Odyssey? Or is this it?

Should I decide to upgrade, the best path would then be to FIRST improve the CPU as it seems ODY eats clockcycles and instructions for breakfeast.

More like it es them away waiting on memory accesses, but yes.

Being on the AM4 platform with 3200 MHz RAM I do like the prospect of the 5800x3D as the final upgrade on that socket. There could well be a good number of years on that chip. The last upgrade to 2600x was in december 2019.

The 5800X3D is an enormously faster gaming processor, and a solid upgrade in most other respects from a 2600X. You'll immediately become GPU limited pretty much everywhere, but the CPU will keep up with most foreseeable GPU upgrades and you won't need faster system memory.
 
More like it es them away waiting on memory accesses, but yes.



The 5800X3D is an enormously faster gaming processor, and a solid upgrade in most other respects from a 2600X. You'll immediately become GPU limited pretty much everywhere, but the CPU will keep up with most foreseeable GPU upgrades and you won't need faster system memory.
You just added another item to the "desired upgrades bucket-list" (in no particular order):
  • VPC CM3 Throttle
  • HP Reverb G2
  • New GPU (3080 or 6800XT looks good for value)
  • 5800X3D
If you happen to spot some free money hanging from trees, let me know.

In all seriousness, I really appreciate your input on my frametime issue. It was somewhat of an eye-opener for me.
 
It's gotten better since launch. I hope they still tinker with it a bit. I find it playable, but would like it if they lightened it up a little. Some higher base luminosity from outposts and ships would be welcome. I think when dogfighting, it would be nice to see what I'm firing at rather than needing night vision to show me the outline of my target.
 
It's gotten better since launch. I hope they still tinker with it a bit. I find it playable, but would like it if they lightened it up a little. Some higher base luminosity from outposts and ships would be welcome. I think when dogfighting, it would be nice to see what I'm firing at rather than needing night vision to show me the outline of my target.
The game engine has reached its limits. Evident from so many patches over years (stress the word years) with graphical glitches still occurring far worse than most AAA games.

Also patches are less frequent and less devs resourced to work on (just my view) the game (other games to focus on), graphics one small component to work on compared to content.
 
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The game engine has reached its limits. Evident from so many patches over years (stress the word years) with graphical glitches still occurring far worse than most AAA games.

Also patches are less frequent and less devs resourced to work on (just my view) the game (other games to focus on), graphics one small component to work on compared to content.
Nah, personally I think their engine is pretty good actually. The issue is certainly more of a lack of staff assigned to work on the game. Bugs only need manpower to get fixed, not engineering genius.
 
Nah, personally I think their engine is pretty good actually. The issue is certainly more of a lack of staff assigned to work on the game. Bugs only need manpower to get fixed, not engineering genius.
Didn't say it's bad, agree it's good, just believe the engine is at it limits, like CP2077, they opted to end using the engine for any new games due to challenges including graphical, and moved to UE5.
 
Didn't say it's bad, agree it's good, just believe the engine is at it limits, like CP2077, they opted to end using the engine for any new games due to challenges including graphical, and moved to UE5.
Interesting points. But imo, with the way programming and software work, I don't see how you could face a technical limitation with any "homemade" engines. If you have enough programmers working on it, there's no reason that they could not modify the code and improve it.

Now I completely hear you, many companies opt for Unreal or Unity, because they make development faster. Because they don't need to re-invent the wheel and want a streamlined "workflow / IDE".

But with Unreal and Unity, you also have less access to low-level engine code, as a game company...

Edit: And I'm talking about performances. Bugs are even a different story, not engine related usually.
 
well, we can only hope. my hope is that fdev earn enough money from other projects to keep working on elite. because as it stands right now, this game is pretty much doomed. you have odyssey which still suffers from bad performance which makes it unplayable for some players. there's horizons 4.0 which suffers from the same problems, but on top of that lacks the foot aspect. so i don't even know why anyone would ever want to prefer 4.0 over 3.8 horizons. it's not just performance either. 4.0 looks worse. it's not even a discussion. planet gen is still a downgrade, lightning is way off. not to mention the foot gameplay.

i would prefer if odyssey wouldn't exist at all, because of what it represents. i would prefer if they start from scratch. but that's not gonna happen. how can this entire thing be salvaged? focus on the next expansion that overhauls and fixes all these issues while also adding new stuff, like ship interiors. then this GAME has a future. until this it's just gonna be good ole elite 3.8 for me. it's a good game. odyssey just sodomized it pretty badly.
 
the idea of a company releasing an unfinished, inferior product that ultimately damaged the entire brand (beyond repair perhaps), just to, presumably, show some good numbers to investors. while this may have worked short term, it sure as heck isn't working long term.
Ok, thanks.
 
The game engine has reached its limits. Evident from so many patches over years (stress the word years) with graphical glitches still occurring far worse than most AAA games.
There are no limits to software development, only how much development is put into to it. Has Unreal Engine reached it's 'limit' since its inception in 1995? How about Photoshop? Has that reached its limit since release in 1990? Saying that the Cobra engine has reached its limits is a nonsensical assertion unless Frontier has decided to stop supporting its development. Are you aware of that happening? If so, please post sources. Also, bugs prove nothing, when a piece of software gets an overhaul, a major new feature added, or a code refresh, there are likely to be bugs that arrive based on that. It actually can be viewed as an indication that it is still being developed.

Or maybe no-one should take the above into account and just presume doom?
 
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maybe because it's not as good as you feel it is.
I meant "the access to on-foot PvP" is almost inexistent.
To me OD on-foot combat feels better than many of the other FPS games I played.
I'm curious now, which other FPS games you think are good?

Edit: we do have a very high level on-foot PvP community, if you want to try, btw.
Edit2: My main game is Overwatch.
 
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I'm curious now, which other FPS games you think are good?


which ones i consider good in execution and enjoyable for me to play are actually two different things. the call of duty franchise is exceptionally well executed. i mean, throw enough budget on an established formula and it's hard to fail. still, i don't like cod at all. never was able to get into it. but i can totally say that cod, especially the new ones, are of very high quality overall.

counter-strike. i mean, an all-time great one. played too much of it when it was a half-life mod though.

i used to play quite a bit of tribes ascend when it was still active. enjoyed the juggernaught class quite a bit.

i would really like to draw a line to compare elite fps combat to a game like planetside 2 or battlefield. but there's not really combined combat. so you have to take a small scale fps like a regular cod map, not warfront. but then you look at elite and it's slow, sluggish and the ttk is just abysmal.

you seem to play elite fps combat. i'm actually curious, what fps would you compare it to and why? i know what it's not. it's not cod, not cs, not battlefield, not planetside 2, not pubg, not even arma. and what is it that makes it good comparatively?
 
But imo, with the way programming and software work, I don't see how you could face a technical limitation with any "homemade" engines.
It's not really a technical limitation on what an engine could theoricaly do. But more an architectural limitation.
If you haven't architected your program so that it can be modified or take on new structures without substantially reworking what already exists, we can also talk about technical limitations.
In the case of external engines, the level of abstraction is by nature very high since it is totally independent of the type of program for which it will be used (fps, tps, rpg, modeler, architecture, special effects,...). And companies developing this type of program, to stay ahead of the market, also need to structure the code to facilitate their evolution so that they don't spend more time adapting their engine to new paradigms than implementing the new paradigms themselves.
Most of the time, in-house engines do not make these aspects as fundamental because they are extremely resource-intensive issues that cannot be invested in the games produced. But in the case of ED, these are issues that are almost as fundamental as for companies producing external engines, given the long-term evolutionary nature of the game. And if there is a technical limit to the Cobra Engine, it is more the capacity to modify the engine without having to reimplement too much of the rest of the game.
 
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I seem to remember Arf telling us that the EDO engine was easier to bolt new stuff on - more modular, I believe, was his turn of phrase.
Of course, others - not involved in the COBRA engine development - can make whatever assumption they wish, as they really have no idea of what is going on under the hood of ED...
 
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