Are FDev still optimizing Odyssey? Or is this it?

The terrain checkerboarding setting made the most difference for me since release. But it seems like a lot of settings if you set them to low, don't even affect the FPS. I also think it's weird how when I look straight down at the ground on a planet, the frame rate drops significantly. What is it rendering? I can play Horizons 3.8 at 4K60 maxed out with a GTX 1080. I was hoping I would get at least a solid 30 on-foot with some settings turned down for terrain. I dropped the resolution to 3200x1800 and it's manageable. AMD FSR isn't impressive. All it does is lower your resolution which you can do yourself. 4K with FSR Ultra Quality outputs a 2954x1662 resolution. You're better off creating custom resolutions in the Nvidia control panel to have better control.
 
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when I look straight down at the ground on a planet, the frame rate drops significantly. What is it rendering?
Every rock on the other side of the body, probably.
It has improved, a little, over time - if there were NPCs on the body it would map all of their movement too, even if they were half a planet away.

H3.8 all ultra in 4K60 on a 1080? I never managed that when I had one, must have been unlucky, I guess, I needed to wait for the 2080 Super to have that reliably.
 
I honestly don't remember it being that much of a slideshow! The memory cheats and all that.
I cut my teeth on Geoff crammonds F1GP and stunt car racer which ran single digits. the worst however was wing commander on the A500. that was just not playable.
my A1200 improved things a bit but still very low double digits on wing commander (elite frontier was a big improvement however)
 
Every rock on the other side of the body, probably.
It has improved, a little, over time - if there were NPCs on the body it would map all of their movement too, even if they were half a planet away.

H3.8 all ultra in 4K60 on a 1080? I never managed that when I had one, must have been unlucky, I guess, I needed to wait for the 2080 Super to have that reliably.
That's strange. The only things I turned off was Blur and Depth of Field. My CPU is an i7-7700. I was going to upgrade to a 3080 when it came out, but the shortages changed my plans. Now I really don't care. If I had a 2080 Super, I think I'd pretty much be able to play Odyssey at 4K no issues.
 
If you have a 144 Hz monitor, you'll want to set framerate limit to 72 with vsync on. [...]Having framerate set to a divisor (no remainder) 90 fps on a 144 Hz screen is either going to have tearing (vsync off) or skipped frames (vysnc on).

Only if your monitor does not support G-SYNC.
 
Nope, it renders at that resolution, then it gets upscaled to 4k. So the output is 4k, not 2900something.
My wording was wrong. It renders at 2954x1662, but the output is 4K, you're right. But their upscaling technology is about the same as what my TV does. Some people might not notice the difference between native 4K and 1662p on a monitor though.
 
His cleverest thing was The Sentinel, which was pretty designed around the low frame rates. How can I have solid 3D graphics without it being frustratingly slow? Bit of a forgotten piece of design genius I think.
That brings back some memories! I remember being amazed at the solid 3D graphics at the time. Might've been the first game that made me really mess up in a panic, that time when you're spotted by several enemies at once and are desperately trying to do anything to get away as the energy ticks down all too rapidly.
 
Some PCs are just too old and underpowered to play Odyssey. Cycle replacement times of PCs are (according to a google search) 3-5 years. Why should Frontier spend time worrying about addressing performance of a out of date PC. I'd rather they concentrate on adding new stuff.
Some old players are dying, along with their PC's... :oops:
 
It has improved, a little, over time - if there were NPCs on the body it would map all of their movement too, even if they were half a planet away.
Huh, so that means the more EDO settlement a body has, the worse performance will be even if I'm only visiting one of them?

That seems incredibly inefficient.
 
Close, it was when you were landing it would map the AI routes for like 2 km outside the base or something like that. They changed it to pathfind for just the base after
I like people with a better memory than me!
I knew something had been said about it, but thought it more than that!

Thanks (y)
 
I just found out that in-game v-sync somehow broke in one of the past updates. Turning it off gave me +10 FPS. I recommend turning it off and enabling Fast sync in the Nvidia control panel. Now I get 35-40 FPS outdoors (in the tutorial mission) at 3200x1800, max settings.
 
Close, it was when you were landing it would map the AI routes for like 2 km outside the base or something like that. They changed it to pathfind for just the base after
Ah - so that's why you can easily run away from them by going outside the base into the wilderness?
 
I just found out that in-game v-sync somehow broke in one of the past updates. Turning it off gave me +10 FPS. I recommend turning it off and enabling Fast sync in the Nvidia control panel. Now I get 35-40 FPS outdoors (in the tutorial mission) at 3200x1800, max settings.
that sounds about par for the course to me. - vsync being slower than fast sync.
unless your frame rate (FPS) is mostly over the refresh rate of your monitor you should not be going near basic vsync imo otherwise your frame rate will be cut to half of the refresh rate of the monitor most of the time. I have never tried to but conceptually it should work. if you are getting more screen tearing now you could always try keeping fast sync on but lower your monitor refresh rate to 50hz.
 
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Aggregate CPU utilization doesn't say much of anything; the game is limited by the main game loop and render threads, which will max out two, maybe three, logical cores.

To see the clear CPU bottleneck directly, you'd need to look at per-core utilization. You'd also need a much faster polling rate than 2500ms, which is averaging out spikes.

A good rule of thumb is that any time your GPU utilization falls below the upper-90s percent, you are bottlenecked by CPU or memory performance. The main exception being if your GPU doesn't have anywhere near enough VRAM (your RTX 2070 is fine).
Thanks for the info. I will try to update with a shoot of the cores individually. What polling rate would be better suited?
 
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