Are Frag Cannons any use whatsoever?

I realized last night that two overcharged medium plasmas are, except for some heat and cap, the same as two large efficient plasmas. So long story short, I'm now pledged to Hudson and will have Pacifiers for my Krait in a month. (because apparently waiting 4 weeks before trying out a weapon to see if I like it is gameplay)

In the meantime at least, I've learned that I love the plasma/cannon combo.
 
I realized last night that two overcharged medium plasmas are, except for some heat and cap, the same as two large efficient plasmas. So long story short, I'm now pledged to Hudson and will have Pacifiers for my Krait in a month. (because apparently waiting 4 weeks before trying out a weapon to see if I like it is gameplay)

In the meantime at least, I've learned that I love the plasma/cannon combo.
Large cannons are fairly good practice for pacifiers.
 
Little late to the convo, but I'll pile on for some pro-frag.....last night I swapped out 2 cannons for 2 frags on my vette to do some theory to practice testing in Ebor. I engineered both for increased capacity and added thermal/corros. I forgot how fragging awesome they are. Sure the cannons have reach, but the burst damage of properly landing a cascade of 6 blasts each from 2 frags is a beuatiful thing.

I am by no means an min/maxxer and my build could easily be optimized, but even with my haphazard approach to franken-builds, they are a wonderful weapon. Annies, clippers, asps, Pythons, Chiefs, all love a face full of super-heated kinetics.
 
Are cannons really that good though?

I used cannons before, but compared to the frags they feel like peashooters. Sure, more range, but range is not really a big issue.

I can't really compare the damage to frags, but overcharged cannons hit like trucks. I much prefer them to the standard frags, but I also like the option of fighting at range. I also like modding them with Thermal Cascade. I've gotten to punish a number of NPC's with heat damage - even to the point of hull damage - for using shield cells.
 
Are cannons really that good though?

I used cannons before, but compared to the frags they feel like peashooters. Sure, more range, but range is not really a big issue.
I don't mean that cannons are good- It's just that a large fixed cannon has almost the same projectile speed as a pacifier (the cannon is slightly slower). Thusly, a large fixed cannon is a good way to get a feel for the amount of lead you'll need when you replace them with large fixed pacifiers. The pacifier is actually a little easier to hit with, due to the (fairly tight) spread and slightly higher projectile speed. The pacifier is also just generally a nastier weapon (imo). If you get good at hitting with a large fixed cannon, you'll be quite lethal with a pacifier.
 
Looking at the numbers (via a video review of pacifiers at https://www.youtube.com/watch?v=I1LhlVozo7g) and comparing them to my overcharged C3 cannons, it seems like a a hit from my current cannons is about equal to two trigger-pulls from (unengineered) Pacifier Frags, at the cost of 45 piercing vs 70 from a normal cannon.

If I throw something like overcharged into the mix for the frags - giving a single trigger pull of the frags more damage than a single from the cannons, plus two more before I need to reload - that makes me quite excited. And also makes me lean more towards overcharged vs high-capacity for the six-shot-burst.

Those numbers should make up for the fact that I don't plan on running corrosive either, since one weapon with significantly less ammo is just wildly annoying to me.

/edit

Given how rarely I let my ammo get that low anyway, I should probably just suck it up about corrosive on one, shouldn't I?

But I know I won't be able to stand the reload time difference if I put screening on the others, so it's either screening on all of them, or corrosive on one and something else on the other two... Hm... Drag sounds like fun... Maybe toss in a dazzle? I already have Dispersal on one plasma and will put TLB on the other...
 
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Looking at the numbers (via a video review of pacifiers at https://www.youtube.com/watch?v=I1LhlVozo7g) and comparing them to my overcharged C3 cannons, it seems like a a hit from my current cannons is about equal to two trigger-pulls from (unengineered) Pacifier Frags, at the cost of 45 piercing vs 70 from a normal cannon.

If I throw something like overcharged into the mix for the frags - giving a single trigger pull of the frags more damage than a single from the cannons, plus two more before I need to reload - that makes me quite excited. And also makes me lean more towards overcharged vs high-capacity for the six-shot-burst.

Those numbers should make up for the fact that I don't plan on running corrosive either, since one weapon with significantly less ammo is just wildly annoying to me.

/edit

Given how rarely I let my ammo get that low anyway, I should probably just suck it up about corrosive on one, shouldn't I?

But I know I won't be able to stand the reload time difference if I put screening on the others, so it's either screening on all of them, or corrosive on one and something else on the other two... Hm... Drag sounds like fun... Maybe toss in a dazzle? I already have Dispersal on one plasma and will put TLB on the other...


Yes.
 
Are cannons really that good though?

I used cannons before, but compared to the frags they feel like peashooters. Sure, more range, but range is not really a big issue.
.
I still like my cannons. I mean, killing the reactor is not as effective any more as it formerly was, but due to how much power NPCs now have available with the power plant at 0%, i still am convinced that this is not intentional (aka: cheating NPCs), but a bug. [But as it's not a money exploit, it can take a few months till FD actually registers it. ] So while they currently may fall a bit short of their former performance, i still like them. But apparently i stand a bit alone here. :D
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Achilles7

Banned
Until you run out of ammo...they do amazing DPS! Great for big game hunting - Just had a fight with a Corvette with bi-weaves & SCBs; they are doable with pacifiers - just - if you stay close for every shot. Forget prismatics on a Corvette/Cutter flown by anyone remotely competent. SLF complicates matters further. Kills are pretty unlikely though, since most big ship pilots wake when their shields go down.

NB - Obviously this is PvP 'cos with regards to PvE, everything is great because Frontier made us gods...which was jolly nice of them, really!
 
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