Are Gankers Pushing People Into Solo?

I asked touched on this question a few days ago in another thread: Has anybody had much success evading a human interdiction ? (not talking about submitting here)

I've been extremely successful for years evading NPC interdictions in every ship I've flown (even T9s but with a lot of stress).
However, a week or two ago (again), I was interdicted when I had no cargo (limpets only) and essentially no combat weapons and when the interdiction started I kept my ship centered on the escape vector 99% of the time but I lost anyway. Is there anything that can be done to improve a person's chances to evade an interdicted by a human ?

It appears the person doing the interdiction has all the power. I heard ppl say drop throttle to 5%, and other suggestions but none have worked for me yet.

I don't like murderers but last time I called one a derogatory name here I got critisized for name calling.
They "balanced" it so the gankers would stop crying about missing interdictions.
 
Winning a player interdiction could well be because of two things. Luck, or lag.

Personally I suggest not being interdicted at all. That includes not showing up in a popular system, and/or evasive supercruise, which is pretty effective against a single ganker, but maybe not so easy to learn.

I don't think throttling would help when being interdicted, because when you're interdicted, your speed cannot change, and so as the maneuverability.

Thanks for the input.
From what I've experienced so far is that the attacker has all the advantage over the victim of an interdiction and imho that's not right. A person in a good handling ship in SC, should have a 50/50 chance of evading interdiction if all other factors are equal.
Most of my time I'm not in a system that's full of bad humans so its not an issue but I like going to places occassionally that is a bit "dangerous" and I'd like to have at least a close to fair chance of surviving. I still roll the dice and yes, I do mine in Open.

If lag was an issue its not on my end because I have a rock solid internet connection - stable and fast.

GL HF
 
As a PvP pirate, you ruin my game by playing in Solo. Does that mean you're a ganker?
You gain literally nothing from ganking. Piracy is a different matter, and when handled respectfully works out well for both players.

You, as a proper pirate, aren't ruining anyone's game. This is a gank thread, not a top hat and monocle pirate thread mate.
 
Thanks for the input.
From what I've experienced so far is that the attacker has all the advantage over the victim of an interdiction and imho that's not right. A person in a good handling ship in SC, should have a 50/50 chance of evading interdiction if all other factors are equal.
Most of my time I'm not in a system that's full of bad humans so its not an issue but I like going to places occassionally that is a bit "dangerous" and I'd like to have at least a close to fair chance of surviving. I still roll the dice and yes, I do mine in Open.

If lag was an issue its not on my end because I have a rock solid internet connection - stable and fast.

GL HF

You're right. The interdiction should be designed fair for both sides. Right now it's just a flawed design.
 
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But what tools does Elite give for dealing with it? Just go to Solo? Where's the fun in that?

I've never used Solo to get away from gankers. Fight or flight are perfectly viable options.

Lack of consequences does dull the potential deterrent aspects though.

What if I wanted to be a PVP bounty hunter to go after the gankers?

Then you'll quickly realize that the game is stacked extremely heavily in the defender's favor. Escape is generally only seconds away, but combat vessels often have TTKs on the order of several minutes or more.
 
You're right. The interdiction should be design fair for both sides. Right now it's just a flawed design.
That would explain why the 3x I was interdicted in my Cutter, with 650t of cargo so lots of mass, evading was just hopeless. No matter how I twisted and turned to stay on the escape vector, my bars just wouldn't go up and his wouldn't go down. If a fully loaded Cutter can't escape any interdiction then the mini-game is completely broken.

People really complained enough that interdicting was too hard so instead FDev made it impossible to lose?

Random FYI. A tiger typically makes 1 kill in 30 attempts, why do we have to fair better?
 
I've never used Solo to get away from gankers. Fight or flight are perfectly viable options.

Not true, the guy who wouldn't lay off of interdicting me just wouldn't quit. Hey do you recall the glitch in Frontier where, once you have the Argent's Quest, you're considered a pirate and every attempt to jump to anywhere got you interdicted instantly so the game was no longer playable. Reminded me of that.
 
But ganking is pushing people into solo, which DOES affect the top hat and monocle pirates :( See my earlier posts on the matter, particularly my opinions regarding ganking in supercruise.
Then we need to band together and demand some real gameplay and fair balance between gankers and victims. Because what's going now is so hilariously lopsided that its never worth the effort for anyone who doesn't care about proving something to themselves.
 

Robert Maynard

Volunteer Moderator
But ganking is pushing people into solo, which DOES affect the top hat and monocle pirates :( See my earlier posts on the matter, particularly my opinions regarding ganking in supercruise.
They have been doing real pirates no favours whatsoever for a long time - and don't seem likely to stop any time soon.
 
That would explain why the 3x I was interdicted in my Cutter, with 650t of cargo so lots of mass, evading was just hopeless. No matter how I twisted and turned to stay on the escape vector, my bars just wouldn't go up and his wouldn't go down. If a fully loaded Cutter can't escape any interdiction then the mini-game is completely broken.

People really complained enough that interdicting was too hard so instead FDev made it impossible to lose?

Random FYI. A tiger typically makes 1 kill in 30 attempts, why do we have to fair better?
The Cutter is one of the least maneuverable ships in supercruise, while assailants usually use FdLs or equally maneuverable ships.

Why on earth should a Cutter win this scenario? Because it's expensive?

Try again in a Type-7, and you'll stand a much better chance.
 
They have been doing real pirates no favours whatsoever for a long time - and don't seem likely to stop any time soon.
As a pirate, I have actually PROTECTED a ship under attack that I was planning to rob. I have also given potential "targets" tips on mining, etc.

iu
 
lol. Page 10. Not surprising.

People who don't want to fight other players while doing something in Elite have always used Solo. This has literally always been the way. From the very first time someone felt the frustration of being ganked and moved to Solo to avoid it. I knew to do this coming into the game. It was just common sense.

This is a P2P multi-mode game, not a single shard meatgrinder. There's choice here, but that choice has shaped a very fragmented and often solitary landscape. It is what it is.

If you want a massively multiplayer killing floor, this isn't it. It never was. So of course conflict drives people into Solo from Open. It does so because it can. Really not much more to say about the subject.
 
The Cutter is one of the least maneuverable ships in supercruise, while assailants usually use FdLs or equally maneuverable ships.

Why on earth should a Cutter win this scenario? Because it's expensive?

Try again in a Type-7, and you'll stand a much better chance.
Pfffft. A python is a million times better than a type-7. :sneaky:
 
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