Are Gankers Pushing People Into Solo?

I find gankers mostly confusing, not that I encounter them often but when I do they seem weirdly... incompetent. Like, I just wanted to get my Python up to date, haven't used it in a while and never propperly engineered it in the first place.

First place to go is Felicity of course, I drop out at the base and while I go docking someone shoots at me. Seems rather pointless, in the short timeframe he has until I docked he of course couldn't really do anything to my Python. But I noticed a message about fsd interruption, guess its more about getting people when they try to leave and then can't use the FSD.

Which I guess could have worked, totally forgott such a effect for weapons exists, so I probably would have just lift off trying to Jump and then the fsd doesn't work, maybe he would have got me. If only he wouldn't have shot at me pointlessly while I docked, because now I knew about it.
I mean, I had to log off, but when I came back there where a Corvette and Cutter hanging about. Dunno if one of them was the same guy but I just assumed it and jumped into my SRV. Snuck out of the base outside the range of ship scanner and recalled my ship there.
 
Not true, choosing to fully utilise the co-op experience of open comes with the possibility of being 'ganked' by other players, only by choosing to forgo some gameplay can a player avoid the possibility of ganking, that is where many players reside
You don’t have to avoid gameplay. You just have to actually play the game and escape an attack, the same way you do npcs.


Solo, and PG, there is also the blocking feature for open but it's use is normally gate closing after one of the horses has escaped, but all should be good until the next one needs blocking, and so on,
Doing things your way would mean building a ship and training oneself in the 'art' of PvP combat just so you have a chance, but if you don't do combat it's doing stuff you don't like... why bother?
doing things my way just means learning how to escape, and building a ship that will live long enough to escape. You don’t need to learn pvp to escape. You just need to follow the same steps as pve combat. Have a ship that can survive and then escape. If you chose not to do so, your ship exploding is the result of that choice. So why bother? So you don’t come here to the forums and cry like a child.
 
You know when you play Oblivion/Skyrim and put on god mode armour and stand in the middle of a bunch of bandits... and go shopping for an hour just so you can get your armour skill up? dose it feel any less cheating than setting your skill in the console? is it satisfying?
If you're not enjoying the game as it's meant to be played then perhaps it's not really the game for you that it used to be!
That isn't the correct conclusion. If someone is not enjoying as it's meant to be played they often opt to tweak and mod the experience.

And yes, it is more fun to watch a horde of bandits whacking around like in a slapstick comedy show than just editing a number by console command.
 
doing things my way just means learning how to escape, and building a ship that will live long enough to escape
Doing things their own way means playing and enjoying the game, why should you dictate to any other player that they play your way?

Is there a real benefit for any other player to play as you wish them to, actual benefit - other than having your obviously wonderful company, that is?
 
Not at all - we have this game because it was pitched (over seven years ago) with three game modes, mode mobility and a single shared galaxy state.

If it had been pitched as Open only then it may not have achieved its funding goal - in which case there'd be no game to be arguing about.
Indeed.
View attachment 169429

The single shared galaxy is referenced in this bit:
View attachment 169430
Shared galaxy?! its only talking about shared market prices. That's as far as that goes. There are no promises about any mode sharing the whole game. Just as now, with no promises that everyone can have a FC.

Regards the funding goal, the closest comparison is another game funded in the same way at the same time. It was funded on an Open-Only gameplay basis, and broke all crowd-funding records. What they then chose to do with all that money is another matter ;) Ignoring the best comparative evidence, makes your opinion pure fantasy, based only on your own bias & intended to create an impression which has absolutely no foundation whatsoever. The only evidence suggests if ED had been pitched as Open-only then it would have far exceeded it's funding goal. In which case there'd be a far better resourced game to be arguing about.

.... or the Solo player realises that they can enjoy the whole* game without ever playing in Open among those that they may not find to be "fun" to play with, by design.

*: As no game feature is limited to Open and both multi-player game modes are PvP enabled.
CQC is purely Open-Only as you know. You cannot enter a map without other players present in the instance. It is a precedent that makes a nonsense of your opinion of Mode-sanctity. Which never was a thing. Your opinions are beautifully argued to obfuscate and frustrate, from a Forum-Fu perspective. But they have absolutely no valid basis in reality or game experience. Its just pure bias, and prejudice against people who have every right to a place in ED which is not unfairly skewed against Open-play, in favour of min-maxed grinding in Solo/PG.
 
Doing things their own way means playing and enjoying the game, why should you dictate to any other player that they play your way?
Is there a real benefit for any other player to play as you wish them to, actual benefit - other than having your obviously wonderful company, that is?
its an mmo, in every mmo theres something simply dont work. i would like to oneshot boss in world of warcraft using just the punch, but i cant, i need a weapon, does the game broke my liberty?
 
You don’t have to avoid gameplay. You just have to actually play the game and escape an attack, the same way you do npcs.


doing things my way just means learning how to escape, and building a ship that will live long enough to escape. You don’t need to learn pvp to escape. You just need to follow the same steps as pve combat. Have a ship that can survive and then escape. If you chose not to do so, your ship exploding is the result of that choice. So why bother? So you don’t come here to the forums and cry like a child.

Nah. No thanks. This MMO is bad enough without the additional boredom of having to deal with the demands of other players.
 
its an mmo, in every mmo theres something simply dont work. i would like to oneshot boss in world of warcraft using just the punch, but i cant, i need a weapon, does the game broke my liberty?
So, you, me and everyone else should have the way we play dictated by another player, just because that player thinks it is the only way to play? Perhaps we should have another player dictate that everyone play in a PG, or another dictate we can only play solo, would that be right?

I find it most amusing that any player might wish to tell another player how to play a game where they are encouraged to make a choice each time they play...
 
That is everyone, right?
Yep. Everyone has a place. Solo/PG has an innate advantage in all the competitive mechanics in ED. Functions need to be either split, or modes removed from Powerplay so there is more for gameplay involving PvP than just messing about, or tormenting newbies. It would be better for everyone.
 
So, you, me and everyone else should have the way we play dictated by another player, just because that player thinks it is the only way to play? Perhaps we should have another player dictate that everyone play in a PG, or another dictate we can only play solo, would that be right?

I find it most amusing that any player might wish to tell another player how to play a game where they are encouraged to make a choice each time they play...
i dont tell you how to play, i tell you to open eyes to see how game lack in balancing, to make this stuff in the hands of fdev for have everybody a better and balancing game, where everybody can join the story as better as they can imagine, if in solo, in pg, or in open, farming minerals or killing folks, but everybody with the same potential for change the background galaxy in the same way. open or solo, no more shieldless in solo to carry more merit, no more ganker in open to kill newbie. a balancing is surely affordable, but untill community dont want, fdev dont do.
 

Robert Maynard

Volunteer Moderator
Shared galaxy?! its only talking about shared market prices. That's as far as that goes. There are no promises about any mode sharing the whole game. Just as now, with no promises that everyone can have a FC.
It indeed only mentions market places. However Frontier's most recent statement on the BGS restates their stance quite clearly - even if that is not stated in the marketing.

Interestingly Fleet Carriers are expected to be persistent, indestructible and pan-modal - regardless of the mode preference of the Owner.
Regards the funding goal, the closest comparison is another game funded in the same way at the same time. It was funded on an Open-Only gameplay basis, and broke all crowd-funding records. What they then chose to do with all that money is another matter ;) Ignoring the best comparative evidence, makes your opinion pure fantasy, based only on your own bias & intended to create an impression which has absolutely no foundation whatsoever. The only evidence suggests if ED had been pitched as Open-only then it would have far exceeded it's funding goal. In which case there'd be a far better resourced game to be arguing about.
As I remember it, at one time or another the "other game" would have had the ability to run private servers and had a PvP-slider.
CQC is purely Open-Only as you know. You cannot enter a map without other players present in the instance. It is a precedent that makes a nonsense of your opinion of Mode-sanctity. Which never was a thing. Your opinions are beautifully argued to obfuscate and frustrate, from a Forum-Fu perspective. But they have absolutely no valid basis in reality or game experience. Its just pure bias, and prejudice against people who have every right to a place in ED which is not unfairly skewed against Open-play, in favour of min-maxed grinding in Solo/PG.
Indeed - and CQC is an out-of-game experience - with fixed ships and loadouts.

Anyone can choose to ignore what Frontier have said, over the years, about the game - that is their prerogative.
 
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Shared galaxy?! its only talking about shared market prices. That's as far as that goes. There are no promises about any mode sharing the whole game. Just as now, with no promises that everyone can have a FC.

Regards the funding goal, the closest comparison is another game funded in the same way at the same time. It was funded on an Open-Only gameplay basis, and broke all crowd-funding records. What they then chose to do with all that money is another matter ;) Ignoring the best comparative evidence, makes your opinion pure fantasy, based only on your own bias & intended to create an impression which has absolutely no foundation whatsoever. The only evidence suggests if ED had been pitched as Open-only then it would have far exceeded it's funding goal. In which case there'd be a far better resourced game to be arguing about.


CQC is purely Open-Only as you know. You cannot enter a map without other players present in the instance. It is a precedent that makes a nonsense of your opinion of Mode-sanctity. Which never was a thing. Your opinions are beautifully argued to obfuscate and frustrate, from a Forum-Fu perspective. But they have absolutely no valid basis in reality or game experience. Its just pure bias, and prejudice against people who have every right to a place in ED which is not unfairly skewed against Open-play, in favour of min-maxed grinding in Solo/PG.
Honestly you are wrong... CQC (as fun as I think it is) is not considered elite dangerous by many but a poorly thought out tacked on arcade shooter. I like it myself but it could benefit from a mode with bots with drop in and out players imo (gears ofwar does this well)
but all the rest you are objectively wrong on. the 3 modes ARE.central to the initial advertisment of the game allowing players to affect the game BGS without ever having to see another player of they choose. It is in part how they managed to achieve.their PEGI 7 age rating

If you want to have a chance of getting your own way imo PP is your only hope. This is another feature which many think is a poorly fleshed out tack on... However IF it was decoupled from the BGS and if the toys were also added to a tech broker, as PP was afaik never in the KSer I reckon FD could likely get away with making that open only without too much salt. Personally I think there are better ways but.......
 
It's impossible to balance open world mmo, to prevent gunfire agression towards other players. For me, now it's just perfect - who wants to shoot others, can play open. And who wants to just enjoy the views and get fun from flying a space ship. And I can't see why it's bad? Why anyone can see a problem in "you can play the game whatever you want".

Game without limits like ED right now, is much better than tons of restrictions in the name of balancing things that ... honestly can't be balanced by any restriction.
 
Funny thread. Does this:
uRxtd7iw_400x400.jpg

force a guy into the mens room?
It just a choice.
 
if cqc is elite dangerous,
It's impossible to balance open world mmo, to prevent gunfire agression towards other players. For me, now it's just perfect - who wants to shoot others, can play open. And who wants to just enjoy the views and get fun from flying a space ship. And I can't see why it's bad? Why anyone can see a problem in "you can play the game whatever you want".

Game without limits like ED right now, is much better than tons of restrictions in the name of balancing things that ... honestly can't be balanced by any restriction.
again...damn.
theres bot in solo for ruining powerplay, theres 5c in solo for do almost the same. uncounterable.

you cannot believe but theres people who spit blood inside spreedshet and discord to manage stuff for other user and a group of solo cmdrs can ruin theur effort without any sort of problem, game is damn easy
 
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