I apologize in advance for another lengthy post, but the recent state of Elite seems to be compelling me to write these things, feel free to ignore it.
Introduction
From reading the forums and watching the live streams I get the impression that the RNG elements of the Engineers was introduced to combat one specific problem. Lack of variety in ship builds due to everyone eventually settling on a percieved "best build", or Meta.
Now, hands up anyone who plays this game for its PvE atmosphere, and who has been bothered by the PvP metas? Anyone? I sure as hell haven't, in fact I couldn't care less if there is one perfect PvP build, as there are so many that work in so many different ways for PvE play. Any PvP build is vastly different to a PvE one anyway so there will never be balance in that respect.
What effect does this have?
Well, you get changes introduced into the game that are designed and geared towards PvPers, which negatively affect the PvE crowd. Examples being:
- Removal of heat sinks from heat sink packs. Avoids silent running Meta, punishes explorers.
- Constant changes (buffs and nerfs) to ship stats. Avoids one ship being overpowered compared to others in PvP, but frustrates anyone who has built a setup they enjoy for PvE usage.
- Balancing of cheaper ships with more expensive ships. Avoids everyone running Corvettes in PvP, but removes any sense of reward and progression for the PvE'ers who have finally been able to afford a shiny new ship costing thousands of times more than the base ships.
And of course the random variation seen in the Engineers stats. For PvP purposes it makes sense, for PvE everyone has such different play styles that all it does is introduce a layer of annoyance between you and your desired build, which would be pretty unique anyway because of the amount of different components available.
What is my point?
I don't believe competitive PvP and PvE can ever happily coexist in a game. A truly competitive PvP experience can only be achieved with tightly balanced outfitting choices, ensuring that multiple configurations each have their own balanced strengths and weaknesses. This ensures that almost all available ships (classes) and outfitting options (weapons/kit) are evenly matched. To do this the single player PvE progression in Elite would have to be wiped out, because any gains in power from one ship to the next will simply resign the previous ship to irrelevance in PvP terms.
If you try to achieve both, like Elite is doing, you end up with neither player type being satisfied. The PvPers constantly request buffs and nerfs to achieve better balance, while the PvE'ers find their setups are being changed and elements introduced that hamper their play and enjoyment while adding no value.
Do I think PvP should be removed from Elite?
Of course not
But give up any notion of it being competitive or balanced, forget about PvP leagues in anything but equally kitted ships, and accept that PvP in Elite will be a part of the game world in the same way that violence and crime is a part of the real world. It is not a competition, and it is not balanced, it is just there. If you want to make it fairer for the PvE'ers get some proper security responses going.
There are SO many better games to play if you are searching for competitive and balanced PvP; destroying Elite in an attempt to make it one of them seems meaningless.
For debate
Am I the only one who feels this way? Are there examples of games that balance PvP and PvE and don't suffer from it? Will FDev ever pick a path one way or the other?
Introduction
From reading the forums and watching the live streams I get the impression that the RNG elements of the Engineers was introduced to combat one specific problem. Lack of variety in ship builds due to everyone eventually settling on a percieved "best build", or Meta.
Now, hands up anyone who plays this game for its PvE atmosphere, and who has been bothered by the PvP metas? Anyone? I sure as hell haven't, in fact I couldn't care less if there is one perfect PvP build, as there are so many that work in so many different ways for PvE play. Any PvP build is vastly different to a PvE one anyway so there will never be balance in that respect.
What effect does this have?
Well, you get changes introduced into the game that are designed and geared towards PvPers, which negatively affect the PvE crowd. Examples being:
- Removal of heat sinks from heat sink packs. Avoids silent running Meta, punishes explorers.
- Constant changes (buffs and nerfs) to ship stats. Avoids one ship being overpowered compared to others in PvP, but frustrates anyone who has built a setup they enjoy for PvE usage.
- Balancing of cheaper ships with more expensive ships. Avoids everyone running Corvettes in PvP, but removes any sense of reward and progression for the PvE'ers who have finally been able to afford a shiny new ship costing thousands of times more than the base ships.
And of course the random variation seen in the Engineers stats. For PvP purposes it makes sense, for PvE everyone has such different play styles that all it does is introduce a layer of annoyance between you and your desired build, which would be pretty unique anyway because of the amount of different components available.
What is my point?
I don't believe competitive PvP and PvE can ever happily coexist in a game. A truly competitive PvP experience can only be achieved with tightly balanced outfitting choices, ensuring that multiple configurations each have their own balanced strengths and weaknesses. This ensures that almost all available ships (classes) and outfitting options (weapons/kit) are evenly matched. To do this the single player PvE progression in Elite would have to be wiped out, because any gains in power from one ship to the next will simply resign the previous ship to irrelevance in PvP terms.
If you try to achieve both, like Elite is doing, you end up with neither player type being satisfied. The PvPers constantly request buffs and nerfs to achieve better balance, while the PvE'ers find their setups are being changed and elements introduced that hamper their play and enjoyment while adding no value.
Do I think PvP should be removed from Elite?
Of course not
There are SO many better games to play if you are searching for competitive and balanced PvP; destroying Elite in an attempt to make it one of them seems meaningless.
For debate
Am I the only one who feels this way? Are there examples of games that balance PvP and PvE and don't suffer from it? Will FDev ever pick a path one way or the other?
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