CQC Are There Known Hacks in CQC That We Know Of?

i have noticed more players of late that had no shield power up , often i did , no weapon power up , because i had it , and they still took down my shields and killed me before i could kill them , it was not lack of targeting from me . In fact i died quicker than i could kill a stationary target with balanced pips . i had 4 pips to shields . as i know when i get hit to do that till i nearly drain my weapons power .


"In fact i died quicker than i could kill a stationary target with balanced pips" yes i do mean an afk player .
 
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I just got a new video card and monitor. I went from a KD ratio of .8 to 4 recently because I moved my TV screen into the computer room and now my bad eyes are no longer a deficit. At first, it felt like cheating because everyone seemed to be moving so slow. But my increased performance got me bumped to the higher echelons of the matchmaker so now I am fighting against a bunch of really good pilots, and my KD ratio is back down to 1-3.

I have only met 1 pilot that seemed to take no damage, and that was in the lower echelons (which makes it seem like FD is on to the cheaters, and doesn't advance them). And after learning a bit more about the mechanics of damage, I haven't encountered even 1 pilot that was unkillable, or even "tank like" so I don't know how wide spread the cheating is, but it is virtually non-existent in my time zone, or match maker echelon. I play late night PST.

Unfortunately, I have an injured chicken wing so I can't play as long as I'd like, and I'm focusing all my strength in catching up with the DW fleet, but I hope to see you guys soon in the Arena ;)
 
i have noticed more players of late that had no shield power up , often i did , no weapon power up , because i had it , and they still took down my shields and killed me before i could kill them , it was not lack of targeting from me . In fact i died quicker than i could kill a stationary target with balanced pips . i had 4 pips to shields . as i know when i get hit to do that till i nearly drain my weapons power .


"In fact i died quicker than i could kill a stationary target with balanced pips" yes i do mean an afk player .


We have fixed weapons.

Skill comes into the equation.
 
hi,

i also have enough suspicious moments. Even against some high ranking players in this thread. These people are able to kill someone, without weapon power up in under 3 seconds (i know this, because i failed to kill them in that time, while having the weapon power up myself, or im just a realy big noob =) ).

In my opinion CQC is in a desolate state, it feels like fdev does'nt care anymore. Even the fact about not showing how many players are currently online, showing matchmaking erros to the user instead of hiding them in log files, leaderboards, lobby chat, private machtes etc pp, show me the latency of my enemies, even for a bare bones system there are a lot of missing and unfinished game mechanics.

Don't get me wrong i like cqc a lot, i would play even more if matchmaking would actualy work like intended.
 
hi,
i also have enough suspicious moments. Even against some high ranking players in this thread. These people are able to kill someone, without weapon power up in under 3 seconds (i know this, because i failed to kill them in that time, while having the weapon power up myself, or im just a realy big noob =) ).
I have suspicious moments as well, wondering how did I not kill this guy when normally I can kill most people in the same amount of time shooting them. My theory is that I just happen to be further away from whomever is the server at the time, and not all my damage is registering. In the same token they are closer and all of their is registering before I even see them hitting me. So if it feels like 3 seconds they might have been shooting at you for much longer than that on their end. Quite often I am going    , but then some people leave and other join and the next match I am chewing through people like they aren't even there. Even the same people I was having trouble with, so I am chalking it up to internet lag and networking weirdness.
 
My theory is that I just happen to be further away from whomever is the server at the time, and not all my damage is registering. In the same token they are closer and all of their is registering before I even see them hitting me. So if it feels like 3 seconds they might have been shooting at you for much longer than that on their end. Quite often I am going    , but then some people leave and other join and the next match I am chewing through people like they aren't even there. Even the same people I was having trouble with, so I am chalking it up to internet lag and networking weirdness.

You probably right, the Internet latencies can lead to some realy strange phenomens, that's why I like to see some status information about my connection in relation to my enemies, just like any p2p downloader is able to. If I see some latencies in the hundrets of milliseconds, i would leave the game, easy as that.
 
You probably right, the Internet latencies can lead to some realy strange phenomens, that's why I like to see some status information about my connection in relation to my enemies, just like any p2p downloader is able to. If I see some latencies in the hundrets of milliseconds, i would leave the game, easy as that.
Yes that would be a good enhancement, hopefully some of them will come in a not too distant patch.
 
hi,

i also have enough suspicious moments. Even against some high ranking players in this thread. These people are able to kill someone, without weapon power up in under 3 seconds (i know this, because i failed to kill them in that time, while having the weapon power up myself, or im just a realy big noob =) ).

In my opinion CQC is in a desolate state, it feels like fdev does'nt care anymore. Even the fact about not showing how many players are currently online, showing matchmaking erros to the user instead of hiding them in log files, leaderboards, lobby chat, private machtes etc pp, show me the latency of my enemies, even for a bare bones system there are a lot of missing and unfinished game mechanics.

Don't get me wrong i like cqc a lot, i would play even more if matchmaking would actualy work like intended.

You should report suspicious players. According to the Frontier if A FEW players report the same one - they MAY investigate..
I know, Frontier made it especially difficult to report from CQC, I suggest writing down suspicious players and reporting after you done playing.

As to the "additional features" - you just describing how it is done in Star Citizen Arena Commander. Pretty sure Frontier knows how it is supposed to be done. Just did not have budget/interest in making it right. (BTW did they fix that annoying Imp? Fighter graphics bug when your view obstructed by some detached surface? It should take them around half an hour... IMHO this is a good indicator if they care..)
 
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Reported one today , i video'd a few matches . It was quite blatent and i doubt i will see the cmdr again . odd thing is i think , i can't shake thinking the hacker was only there to artificially boost another player . will certainly be watching when i see the other player though . wonder if they will have another low level hacking sidekick .
 
Oh well, i just got the usual strange player today. But this time i was recording the match and i uploaded it on YT (cause i won an overall good round).

This guy in a Sidewinder never had his shield down. I shot him 4 seconds with Heat beam AND with weapon boost active. He barely lost 2 rings of shield.
This happened twice during the match.

At the end of the match, even if i won, this guy had 0 Deaths, meaning that in 15 minutes he NEVER lost his shields.... wow...
 
Surviving a match in a sidewinder without dying is possible and not a hack. That pilot must be very good at knowing when to boost, managing his shield boost power-ups and module pre-selection. Basically if the module description says more resistant to X over Y, for example, more resistant to thermal damage than kinetic, or an increased capacity but slower recharge rate. 99.99 precent of the problems I encountered were lag related so I used speedtest.net to check my ISPs latency to a host in England. If it was over 130 I just tried later. As far as I know, all other issues were corrected in recent patches. Good luck
o7
 
Surviving a match in a sidewinder without dying is possible and not a hack. That pilot must be very good at knowing when to boost, managing his shield boost power-ups and module pre-selection. Basically if the module description says more resistant to X over Y, for example, more resistant to thermal damage than kinetic, or an increased capacity but slower recharge rate. 99.99 precent of the problems I encountered were lag related so I used speedtest.net to check my ISPs latency to a host in England. If it was over 130 I just tried later. As far as I know, all other issues were corrected in recent patches. Good luck
o7

Sidewinder is one of the easiest targets when you have a weapons powerup. A few seconds to kill with heat beams. Even if they use SCB it is a relatively easy kill..
Probably the most underpowered ship. Only @ rank 50 it gets usable weapons...

And yes, surviving a match is possible in any ship...
 
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Surviving a match in a sidewinder without dying is possible and not a hack. That pilot must be very good at knowing when to boost, managing his shield boost power-ups and module pre-selection. Basically if the module description says more resistant to X over Y, for example, more resistant to thermal damage than kinetic, or an increased capacity but slower recharge rate. 99.99 precent of the problems I encountered were lag related so I used speedtest.net to check my ISPs latency to a host in England. If it was over 130 I just tried later. As far as I know, all other issues were corrected in recent patches. Good luck
o7

As someone already said, it's possible to survive in any ship.
But firing with heat beams and with weapon enhance to any ship, twice, for 4 continued seconds without lowering the target's shields more than 2 rings it's weird.

I've killed hundreds of sidewinders in my CQC experience, i didn't start yesterday, but this one was veeeeeery tough.
 
I did see a player last night with extremely tough shields - I put it down to them using kinetics at first so being able to keep four to shields in a Condor/Sidewinder pretty easily. When they did the same with a laser-equipped Imp Fighter I was a bit more surprised. They weren't unkillable, but they were taking a lot less damage than I expected, and scoring a lot better than I'd have expected from a new player who couldn't dogfight especially well and mostly ignored the powerups. Could you PM me a link to the video, please - I'm curious if was the same pilot.
 
Definitely saw some weird things tonight. 2 condors, both finished the match with no deaths, both of them able to destroy an eagle in just over 3 seconds with full shields. Followed one of them around for a bit and the only power up they used was stealth mode. One using plasma the other burst lasers.

I've played a fair bit of CQC and this is really common but it's not about cheating (which I've never encountered in there).. Like someone else said the vast majority of newbies to PVP/CqC just don't use shields properly and 0 pips gets you dead very quickly in CqC. CqC is pretty skill based and those that practice can often get many kills without dying. Playing well involves almost constant pip management.
 
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I've played a fair bit of CQC and this is really common but it's not about cheating (which I've never encountered in there).. Like someone else said the vast majority of newbies to PVP/CqC just don't use shields properly and 0 pips gets you dead very quickly in CqC. CqC is pretty skill based and those that practice can often get many kills without dying. Playing well involves almost constant pip management.

I am not a newbie and never had anything but 0 pips in my shields...
It is not about the "shield management" but rather about how long does it takes to kill. I usually count seconds since the first hit - the time is very deterministic. Except for some players who seem to be able to kill me in 2/3 or 1/2 or even 1/3 of the "normal time" (and I know they do not have a weapons PU). There used to be quite a few players like that. (Have not been playing CQC much lately - moved to SC:AC so can't tell about the current state of things)
 
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Except for some players who seem to be able to kill me in 2/3 or 1/2 or even 1/3 of the "normal time" (and I know they do not have a weapons PU)

I experience the same think on a daily basis, i dont think that every one is cheating, but i suppose that the p2p net code is not able to handle fast moving space ships and any accurate level. It even fails to sync the incoming damage, based on its origin position and type, instead they transmit raw damage numbers... otherwise those cheats would not work... i see ships turning instant on a dime, without losing momentum, they take my 4 pips shield in under 3 seconds down, without weapon power up.

i reported every one, but nothink ever happens. So it must be the netcode?

i know i sound very destructive, thats because my english sucks even more than my flying skills ;P
 
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