Ian Phillips
Volunteer Moderator
Believe me, if these things existed, exploration wouldn't only be about reaching X corner of the galaxy first.
It isn't
Believe me, if these things existed, exploration wouldn't only be about reaching X corner of the galaxy first.
It isn't![]()
Hi everyone,
I've done a lot of thinking while jumping in the last two months, and I've come to feel uncomfortable about a few things that we, as the explorer community, have made part of our mindset.
We have become obsessed with jump range, and that troubles me for a number of reasons, even if we ignore that a huge part of the galaxy is accessible with jump ranges below 30 ly. Not always easily, there might be some backtracking and detours involved, but it's possible. We might also ignore that undiscovered space isn't far from home, you don't need to go thousands of light-years before you end up in entirely unexplored regions.
But part of the reason why there's still so much to find close by is that we have become obsessed with jump range, and, as a result of that, with very long-range exploration. There is a thousand light-year bubble around colonized space where we make our day trips, there are trampled paths to nebulae, neutron fields, and, of course, Sagittarius A*, but the intermediate, unexciting regions are somewhat unpopular. There are good reasons for that - they are, in a way, unexciting - but it sometimes reminds me of the adage that we know more about the surface of Mars than we know about the ocean floor on Earth.
Yet we raise an eyebrow at (or even treat with disdain) those that sacrifice jump range for armament, armor, shields, mining equipment, all the stuff they might carry for role-playing reasons or simply to feel safe out there. And the funny thing is, they are exploring more, not less - 40 jumps instead of 30 for a thousand light-years means that they visited ten systems more on their route, had more chances to find something interesting, and collected more data.
As a corollary, we are obsessed with fuel scoop sizes, implying that you aren't a real explorer unless your scoop costs nearly twice as much as the rest of your ship. (Yeah, I'm looking at you, 6A.) My trip to Sagittarius A* and back, with a reasonable amount of exploring on the way, took roughly 50 hours. With a 6A instead of a 6D, it would have taken 47.5. Theoretically. While ignoring that there are a lot of objects in range when scooping.
On my way back, I decided to speed run the last 10,000 ly, hoping to be back in time for the Wolf 406 CG. (Didn't work.) It was without a doubt the hardest part of the journey, the moment I said to myself, "darn, I should have listened to the others, reduced my weight, dropped the armor, bought a bigger scoop." I could afford one, now, but looking back again I didn't need it when exploring. I needed it when I was racing. I could afford two of them now if I had been exploring instead. Probably four if I'd taken the economic route. But I'd stopped being an explorer for that part of the journey. I'd become someone who'd travelled to Australia, and when asked about his way back, could only answer "well, there was some water and some land".
Don't get me wrong, I respect the heck out of people who travel to the far end of the galaxy, and I understand that they like a 35+ ly range and the biggest scoop they can get. But that kind of exploration is a niche for a few very brave and patient souls, and the requirements for that niche shouldn't dictate the needs for short and medium range exploration.
The other thing that bothers me a little is that we needed a player killer to be reminded of our complacency. Turning off everything from power distribution to shields (if we even took those with us) never was a requirement, it was a trade-off: Safety from heat damage versus security, like taking no weapons is a trade-off between range and security. Those are easy while security isn't needed, but we've gotten so used to it that we ignored that it probably won't remain that way. Whether the president was eaten by Thargoids or not, there will probably be a day when exploring, even in solo, won't be safe and secure anymore. And meanwhile, we've cultivated habits that will put us at risk when that time comes, and encouraged them in newcomers.
Come that day, we might be forced to explore closer to home, in the more intermediate regions, but that isn't necessarily bad news. A five or ten thousand light year radius around the bubble still covers a lot of stuff we've missed, and those going out farther will be taking real risks and be admired even more for that.
But our instinctive dislike of a ship like the Diamondback (scoops slowly, can't jump extremely far, who cares that it can take care of itself) might be misguided: It might not be the ship low-tier explorers want, but the ship they will need in the future.
I'm just a lowly ranger myself, and I don't want to stir things up unnecessarily, provoke anybody or criticize them for the way they do things. A lot of you have way more experience than me, and I respect you more than you'll ever know for your work. You (and the explorer branch as a whole) are my favorite part of the community. But especially in the last few days, there has been a lot of aggressiveness and One True Way Of Exploring going on, and it made me feel uneasy, partly because I agreed with a lot of stuff on reflex, without checking my premises.
Kind regards,
DoubtOutLoud / CMDR Kuroshio
Personally, I feel the incentives for exploring are a bit out of whack (gee FD, I hope that isn't infraction worthy):
1. The payouts for exploration are not great relative to what other professions earn (but no one says they should be; I'm just saying).
2. There is the whole "first discovered by" thing. People motivated to be a "first" will find they need to travel farther and farther to find some virgin (is that infraction worthy?) territory to explore, hence putting a premium on jump range. It might also be discouraging to new explorers. So I think the exploration game would be much better off if the "firsts" were removed or at least hidden.
3. It would be good if there was a reason, other than pure curiosity and money, to explore. How are our discovery data being used by the factions? Do they intend to build new stations? Colonize? It would be good if exploration could take part in that process and if we could play a critical and active role in it; maybe even build our own (player) stations. Or maybe alien civilizations to discover. Or wrecks, both human and alien.
4. That Advanced Discovery Scanner. As I already said, I am still using the basic one. I find it works just fine for how I explore. I'll get the intermediate one for sure. But the advanced version, as has been argued in other threads, really is a one-push easy-mode tool. IMO it encourages the "race to a far flung destination" mentality all the while letting people earn a bunch of money for its "discoveries". Personally, I think there is nothing wrong with racing to the core or wherever (each to their own), but I think there should be a trade off for doing so. If all you do is jump to a star, press the ADS button, then race off to the next star, I really don't think you should be rewarded for it as an explorer. The trade off should be speed vs. discoveries (and their associated financial worth) or something along those lines.
Anyway, those are my thoughts as a new explorer and someone newish to the game.
If I may humbly suggest that you do need to at least have a scanner *fitted* to be able to discover those close objects. At least I didn't seem to get the proximity discoveries back when I was trading without a scanner attached to my ship?
I may well be wrong, though. It's been a while.
I know, I'm just saying that the OP is pointing out how range has become the only thing that matters, and there's a degree of truth to that. So many people dismissed the Diamondback as an explorer for one reason and one reason only - it had a shorter jump range than an Asp. That's it.
snip
I think it all depends what you count as "exploration". I'd describe myself as a "surveyor-explorer" - my trips don't get very far out of Col 285, because with running economical routes and surface scanning at least the HMCs and gas giants in every system, it takes a week of travel to get that far. It's not as if there's a lack of good stuff close in - I did a run out for a few hours tonight to quickly check some systems for the Azaleach goal, and found two ELWs in 60ish systems, one of them only a few jumps from an inhabited frontier world. Plenty of first discoveries still available, too. I think that counts as exploration; I'm pretty sure that some people don't.
Here's my current loadout: http://www.edshipyard.com/#/L=60g,0...7u57u5,307_7_7_6u6Q7_8I,0AA7Sk4zM05U05U2jw2UI
Apart from "it's an Asp" and "it has the two scanners" it's not the sort of loadout people necessarily expect an explorer to have, but in the event of running into something more hostile than a contact binary (watch out for Col 285 ZP-X D1-41, by the way) I have more options than "run away" - even now, when surveying populated systems, there's usually at least one pirate who doesn't appreciate their secret outer planet base being photographed from orbit...
I know, I'm just saying that the OP is pointing out how range has become the only thing that matters, and there's a degree of truth to that. So many people dismissed the Diamondback as an explorer for one reason and one reason only - it had a shorter jump range than an Asp. That's it.
And having explored as much as I have, I can sort of understand that sentiment. At this point I'm getting a bit fatigued because I've seen everything and it's just the same planets and stars in different combinations.
Don't get me wrong, I still love exploration and I have fist hand experience travelling by bicycle through several countries to know that you experience a similar feeling after a while in real life, but I do think there needs to be more unique and rare things popping up as highlights to a trip (again, same as in real life... just when I biked through the hundredth same looking small town I come across one that claims to have their own version of Bigfoot, and a museum dedicated to it, or a bookstore that's made out of an old bus, or a museum for something weird and obscure. Neat!)
Which is why I am going to buy one. I want an exploration ship that can stand its ground in battle even if there is nothing currently to battle outside the bubble. Besides, to me it is one of the cooler looking ships.
One of the reservations being made about the Diamondback is on the combat front: its power distributor seems one size too small for the array of weapons and maybe even the size of thrusters you are able to put on it. While still yet to try out a Diamondback, certainly trying a 3A distributor on my Cobra (which can fit a class 4) means I can get (if lucky) a burst of two engine boosts with all power diverted to engines before having to wait a while to reboost. You might be able to get away with using pulse lasers or multicannons to keep power draw down and so keep the firepower going for longer, but the alternative is to make sure every single shot from your more powerful weapons connects as best as possible - in which case, fixed weapons may be preferrable instead of gimballed.
Wow, that was complete gobbledegook to me. Shows you how much combat I've done in this game. But does it make waffles?
With the benefit of hindsight, I think it is unfortunate that ED launched with ships like the Asp and Anaconda. If the best we had at launch was, say, the Cobra then our expectations would be better set. A new ship like the Diamondback would be received with enthusiasm rather than complaints that it won't outjump the Asp. And when, in a few months time, the Asp got released it would open up a whole new era of exploring.
I've said it before: I consider a good exploration ship to be the one you are happiest with, and the one which will fulfil your current mission. I have imagined different roles for exploration (scientific surveying, scouting and recon, sightseeing and photography, prospecting, salvage search and scavenging operations, fugitive hunting, territorial defence, invasion, racing and endurance sport, etc.) and also different routes to take (the core, the rim, the gaps between arms, the haloes, the nebulae, the plane of unscoopables, the neutron fields) so each exploration mission will have a different tone to them, and different ship requirements for the best results.
I was thinking about this during a route plot. If two pilots follow exactly the same route, and have exactly the same Ly jump range, and it is set to max jumping, then theoretically if each is a star behind the other, then they can both get to their destination without scanning the same system......Theoretically....
Don't get me wrong, I still love exploration and I have fist hand experience travelling by bicycle through several countries to know that you experience a similar feeling after a while in real life, but I do think there needs to be more unique and rare things popping up as highlights to a trip (again, same as in real life... just when I biked through the hundredth same looking small town I come across one that claims to have their own version of Bigfoot, and a museum dedicated to it, or a bookstore that's made out of an old bus, or a museum for something weird and obscure. Neat!)
4. That Advanced Discovery Scanner. As I already said, I am still using the basic one. I find it works just fine for how I explore. I'll get the intermediate one for sure. But the advanced version, as has been argued in other threads, really is a one-push easy-mode tool. IMO it encourages the "race to a far flung destination" mentality all the while letting people earn a bunch of money for its "discoveries". Personally, I think there is nothing wrong with racing to the core or wherever (each to their own), but I think there should be a trade off for doing so. If all you do is jump to a star, press the ADS button, then race off to the next star, I really don't think you should be rewarded for it as an explorer. The trade off should be speed vs. discoveries (and their associated financial worth) or something along those lines.
But our instinctive dislike of a ship like the Diamondback (scoops slowly, can't jump extremely far, who cares that it can take care of itself) might be misguided: It might not be the ship low-tier explorers want, but the ship they will need in the future.