Are you guys satisfied with the game content?

tl;dr: generally I dislike the type of content that are developed for the game, and I'm wondering if I'm in the minority, or more people feel this way?

So I've been wondering about the content that have been developed for the game since the launch (not a full list):
Season 1-2:
-community goals // did not participate in it, but I like the idea
-power play // did not like it very much
-wings // cool
-CQC // didn't play at all, I'm PVE guy
-planetary landing/SRV // I grew to like this feature
-engineers // love it
-holo-me // absolutely useless
-thargoids // do not want to farm a whole set of almost the same gear
In season 3 I think there were only improvements and balacing mostly, and the carrier. // I do not see the point of fleet carriers. The way I see it is that a lot of development has gone into this needlessly.

What I'd like Elite to be: focused on ship building and combat. Trying out builds, spend days on coming up with a config that could work and then eventually try them out.
For me there has been basically no new content in elite ever since engineers. There are no new weapons, nor new ships, nor new engineers/special effects that could create new builds, which I think is extremely sad, as I very much like the game itself, and I'd like to play more, but it is just boring after all this time.
I also think that it would be quite fun to have some "endgame", because currently I fail to see what I can do with my fully engineered Corvette or Anaconda, except maybe do some winged assassination missions... Currently I feel like I have no reason to play.

I realize that Elite Dangerous is not an RPG, and maybe even I do not want a new weapon and a new ship every week, but I'm very disappointed how the new content turned out to be.

And then there is Odyssey and this whole "I want to walk around in my ship, and customize my looks" and sh*t like that. I'm quite furious about this. I want to play a space simulation game, not an FPS. I cannot believe that instead of implementing a gazillion of new content for the core game (combat, exploration, mining), we got this. Judging by the sales I think a lot of people did not really want an FPS, and I'm wondering why they even started developing one in the first place.


Am I in the minority that feels this way, or do you guys think most of the people would want Elite to put more focus on the ship building aspect?
 
Am I in the minority that feels this way, or do you guys think most of the people would want Elite to put more focus on the ship building aspect?
It's interesting because the original game has us experience the galaxy as a ship, and now with Odyssey we experience the galaxy as either a ship or a person. I would have preferred them to shift focus to us experiencing the galaxy as a person, who then interacts with various objects or vehicles in a seamless manner. So, yes, I guess this puts me in the ship interiors boat but I would say that it does in a more philosophical way than just "I want ship interiors".

As for content, I think the main issue is that the content is now focused around whether I am a ship or a person, not just a person experiencing the galaxy using different mechanisms. For me, this is the key issue with regards to content. This means that yes, the way we interact with the galaxy needs to be expanded in all aspects (this includes expanding the role of ships), as long as it feels seamless and integrated.
 
It's a space trading game. The original was a classic of elegant gameplay and you only ever had one ship.

There has been new content since Engineers, lots of it. Fleet carriers, on-foot, exploration, exobiology.

The good thing is, those who only want to PvE and try out combat ship builds can do so. There are lots of other careers too, being a sandbox there's a huge range of player approaches from Sagittarius Eye journalism to empire-building BGS specialists with Minor Player Factions, radio station magnates, exploration map building junkies, you name it.
That's before all the Odyssey stuff.. I'm happy with it. I really enjoyed designing characters in the Holo-Me too.
 
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There is no "endgame" because people don't want it to end. We can PvE in squadrons and accomplish goals for our player-groups. Are you in one? they give a great sense of a common goal. And there are so many weapon/ship/defence/effect combos that you can try an infinite amount and never get the balance perfect.
 
I like it well enough, things could be better, but they could also be much worse. I'll have to wait and see how Odyssey turns out after all the patching before giving it a go. Mainly because I have a potato video card by today's standards. Ultimately its one of my longest played games, so it must be doing something right.
 
It would be nice if Elite tried a little harder to be more like the kind of game it always portrays itself as in its trailers. It feels as though every feature is created and implemented entirely so that they can describe it with wording that sounds very exciting, and which isn’t technically a lie if you lawyer it line by line, but also doesn’t deliver anything remotely similar to the thing they are trying to get would-be players to envision when they read the material Fdev is putting out.
 
I see that the content of this thread has been derailed again. I guess it makes some more content than others.
 
What I'd like Elite to be: focused on ship building and combat.

You see this is the issue isn't it, if it was, I wouldn't be playing it, I would never have purchased it in the first place. What you are doing is catering to a niche market and most game makers understand that while you can cater for a niche market if it's a low cost game with few overheads, if you are launching a major game with large overheads then maybe you need to include content for different types of players.

Now me personally, I think they should ditch all the PvP combat stuff and just go for exploration, new species, thargoids sure and others, put all their effort into developing the planets and the biomes, all this focus on ship building and combat should be ditched.

Now lets be clear I don't really think that, I don't mind them adding PvP on foot combat, I think they could have done more with it on the PvE side and hopefully they will in the future, exploring abandoned megaships for instance, open up the guardian and thargoid ruins for exploration, but there's an entire raft of content in the game I never touch. Piracy? Nope. Passenger transport, never. Mining, well reluctantly and only surface mining, CG's, haven't done one since the Jaques incident, CQC....shudder! Legs combat zones....whooooh NO! But I don't bemoan any player getting content they enjoy, I would of course like more content I enjoy, but don't we all.

Elite was sold as an entire galaxy where players could do what they want, that's a bit hard if the only focus is combat and ship building!
 
Now lets be clear I don't really think that, I don't mind them adding PvP on foot combat, I think they could have done more with it on the PvE side
FWIW, its mostly PVE on foot combat outside of CGs like this past one. But i get what you're (i think) you're saying.

It would be nice if there was more involved non-combat related stuff to do in our space onesies.
 
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