tl;dr: generally I dislike the type of content that are developed for the game, and I'm wondering if I'm in the minority, or more people feel this way?
So I've been wondering about the content that have been developed for the game since the launch (not a full list):
Season 1-2:
-community goals // did not participate in it, but I like the idea
-power play // did not like it very much
-wings // cool
-CQC // didn't play at all, I'm PVE guy
-planetary landing/SRV // I grew to like this feature
-engineers // love it
-holo-me // absolutely useless
-thargoids // do not want to farm a whole set of almost the same gear
In season 3 I think there were only improvements and balacing mostly, and the carrier. // I do not see the point of fleet carriers. The way I see it is that a lot of development has gone into this needlessly.
What I'd like Elite to be: focused on ship building and combat. Trying out builds, spend days on coming up with a config that could work and then eventually try them out.
For me there has been basically no new content in elite ever since engineers. There are no new weapons, nor new ships, nor new engineers/special effects that could create new builds, which I think is extremely sad, as I very much like the game itself, and I'd like to play more, but it is just boring after all this time.
I also think that it would be quite fun to have some "endgame", because currently I fail to see what I can do with my fully engineered Corvette or Anaconda, except maybe do some winged assassination missions... Currently I feel like I have no reason to play.
I realize that Elite Dangerous is not an RPG, and maybe even I do not want a new weapon and a new ship every week, but I'm very disappointed how the new content turned out to be.
And then there is Odyssey and this whole "I want to walk around in my ship, and customize my looks" and sh*t like that. I'm quite furious about this. I want to play a space simulation game, not an FPS. I cannot believe that instead of implementing a gazillion of new content for the core game (combat, exploration, mining), we got this. Judging by the sales I think a lot of people did not really want an FPS, and I'm wondering why they even started developing one in the first place.
Am I in the minority that feels this way, or do you guys think most of the people would want Elite to put more focus on the ship building aspect?
Woah! Not that longCQC
Power...something
Piracy
Engineering blueprints
Balance (of everything)
Crime & C+P
Military careers
Developing concourses + linking lore / features
More destroyed assets (not just big stations)
Thargoid war (possibly changing?)
Ships (more, and properly balance them)
Crew (lite RPG like)
Superpowers (as in Feds etc, not being a super person)
And so on.
I am with you to a certain point. My level of satisfaction with the game is: I stopped playing months ago. Dev speed, questionable additions and the quality of existing content is lacking. I miss challenging varied game play for the most part.Am I in the minority that feels this way, or do you guys think most of the people would want Elite to put more focus on the ship building aspect?
I disagree here. The Corvette is actually a very good miner (has good internals, better cargo capacity than the anaconda, and a pretty nuts distro, plus room for big sheeld)Regarding the ships situation:
Ships have been very stale for a very long time and as the owner of the big 3 for a very very long time now with all of them being fully engineered I was even disappointed at the Corvette. Anaconda does everything better than the Corvette.
Taking time on target out of account I suppose. On paper DPS is almost never the same as in practice.Has better DPS,
This is flat wrong. As someone who has flown both, the FA off difference is IMMENSE. Anaconda's maneuvering thrusters (Lats, verts) are extremely weak compared to the corvette, and the turn rates are either similar or better in the corvette.same manouverability,
Anaconda has a worse shield multiplier and is definitely more focused on hull tanking.almost same shields regarding stats,
Which is a big difference of almost double the shields per bank (3135 vs 1840).but admittedly the Anaconda has slightly worse SCB-s (C6 vs C7).
In 95% of combat situations you are far better off in an FDL. So why is everyone not flying FDLs?In 95% of combat situations you are far better off with the Anaconda.
Because C3 and C4 railguns would be positively cracked. I address this in other threads demanding them, but they'd just be stupidly OP.There has been no new ships the past 3 years. Yes 3 years for a game where the focus is suposed to be on ships and space itself.
The Cutter is a fun mining ship. I like it.
Regarding equipment and weapons:
There hasnt been any new core weapon system for a very long time now. Why didnt we get C3 and C4 railguns for example? Surely would be easy to implement them compared to coming up with something completely new.
Organized PvP says hi.Regarding Thargoids:
They are supposed to be the pinnacle of combat.
Because regular weapons would a.) trivialize it and b.) not force people to learn fixed weapon skillsThargoid combat imo is badly implemented forcing us to take niche weapon systems which are otherwise useless. Why couldnt I just use my regular weapons?
And the hostile aliens are supposed to pour your cup of tea for you on a silver platter with the perfect amount of cream and sugar for you?I understand that they are considered to be the pinacle of combat but to have a completely separate niche fit for them is not my cup of tea.
Or its like for these specific bosses you have to adapt your strategy to approach a difficult enemy.Its like for these specific bosses you cant deal frost dmg but your favourite spec deals frost damage.
Sounds like some buyer's remorse to me. If you didn't want to play it, why did you pay?Regarding the Odyssey:
I have completed the tutorial for space legs and realised why the hell would I want to play the FPS part when I no longer play any FPS games. If I would I would return playing Titanfall 2. Imo Elite is NOT about your person (your avatar) per se but your ship and your journey in it. I bought Odysses but I had zero interactions for it. I basically kept playing the old content as I have no interest in it.
The law of diminishing returns. (Dimini-ship returns?)Without new ships game becomes boooring
I agree with a lot you said, but being here since the early days, I have given up on the things I think are important for Elite. I have written so many proposals that my fingers are still blue.
I loved Elite for its potential, but potential has been potential for many years now. I think this spacesim needs a different set of priorities to become a great game.
FDev apparently sees this game completely different.
That is why we got CQC, which has nothing to do with the game actual.
That is why we got a Powerplay that is in practice a separate simplistic game inside the gam, that is not integrated with the rest of the game.
That is why we got multiplayer only Wings.
That is why we got multicrew that is so castrated in its functionality as to be virtually useless and pointless, and not much more than a gimmick.
etc.
Some of the things I think the game needs :
1. DIVERSITY, DIVERSITY, DIVERSITY
Currently the bubble feels the same everywhere. It is the oldest gripe I have with Elite.
One of the things that has been bothering me for some time now, is that the territories of the three major factions all feel the same. There is no sense of place.
So, on many occasions I have talked about giving the Alliance and the Imperials some unique space and planetary station designs.
When we enter for example Imperial Territory it would be awesome to encounter space stations designed by Gutamaya: white, with beautiful fluid lines etc.
That way we would really feel that we entered a different realm.
Of course not all space stations in Imperial territory would have to be Imperial designs.
Another good and very simple way to create a sense of place is to have each faction's authorities always use their own ships.
I don't want to see Imperial authorities flying vipers and Anaconda's. I want to see them exclusively use Imperial Cutters, Imperial Clippers, Imperial Eagles and Imperial Couriers.
I think the above suggestions would go a long way to break up the samey feeling of the Human bubble. I think this is important and it will enhance our experience for sure.
2. NPC MULTICREW
Just like in the old games ships need to have a minimum crew requirement. For that a solid npc crew mechanic needs to be implemented. This will add depth to the experience.
I have elaborated on this many times elsewhere.
3. WINGING UP WITH NPC
This would open up new possibilities for missions too: escort, wingman etc.
4. PLANETARY MINING
Where is it? I do not understand why there is still no cool prospecting and mining mechanic for planets in the game. We should have gotten a prospecting/mining SRV years ago.
5. EXTERNAL CAM
The external cam should have been a launchable and destructable remote camera drone. The way it is currently implemented is a missed chance to implement a new cool realistic mechanic in the game.
6. BETTER MULTICREW
Multicrew seems to have been abandoned. Nothing has been done to make it more interesting. For example when the new core mining mechanics where implemented I fully expected there to be a cool multicrew mechanic to go with that. They could have implemented a mining SLF (SLM = Ship Launched Miner) in the game with multicrew functionality. The SLM should have been necessary to place the mining charges. This would have made solo core mining much more interesting too.
7. CORE MECHANICS
Core mechanics like scavenging, smuggling, bounty hunting, and piracy need more love. They have been stale and unchanged forever.
For example scavenging needs to come in its own by getting its own tool set, its own leveling, etc.
8. TRUE MILITARY CAREERS THAT MAKE SENSE
I am a high level officer in the Federal, and in the Imperial navy. I hate that this is possible.
I have several more points, but does it matter? I have made these points many times over the past 10 years.
This 100% FDEV are reading this. These suggestions would improve the game tenfold, but no we get a subpar FPS from the early 2000's with zero gameplay that is not combat orientated. Elite Dangerous has so much potential, but always falls short.I agree with a lot you said, but being here since the early days, I have given up on the things I think are important for Elite. I have written so many proposals that my fingers are still blue.
I loved Elite for its potential, but potential has been potential for many years now. I think this spacesim needs a different set of priorities to become a great game.
FDev apparently sees this game completely different.
That is why we got CQC, which has nothing to do with the game actual.
That is why we got a Powerplay that is in practice a separate simplistic game inside the gam, that is not integrated with the rest of the game.
That is why we got multiplayer only Wings.
That is why we got multicrew that is so castrated in its functionality as to be virtually useless and pointless, and not much more than a gimmick.
etc.
Some of the things I think the game needs :
1. DIVERSITY, DIVERSITY, DIVERSITY
Currently the bubble feels the same everywhere. It is the oldest gripe I have with Elite.
One of the things that has been bothering me for some time now, is that the territories of the three major factions all feel the same. There is no sense of place.
So, on many occasions I have talked about giving the Alliance and the Imperials some unique space and planetary station designs.
When we enter for example Imperial Territory it would be awesome to encounter space stations designed by Gutamaya: white, with beautiful fluid lines etc.
That way we would really feel that we entered a different realm.
Of course not all space stations in Imperial territory would have to be Imperial designs.
Another good and very simple way to create a sense of place is to have each faction's authorities always use their own ships.
I don't want to see Imperial authorities flying vipers and Anaconda's. I want to see them exclusively use Imperial Cutters, Imperial Clippers, Imperial Eagles and Imperial Couriers.
I think the above suggestions would go a long way to break up the samey feeling of the Human bubble. I think this is important and it will enhance our experience for sure.
2. NPC MULTICREW
Just like in the old games ships need to have a minimum crew requirement. For that a solid npc crew mechanic needs to be implemented. This will add depth to the experience.
I have elaborated on this many times elsewhere.
3. WINGING UP WITH NPC
This would open up new possibilities for missions too: escort, wingman etc.
4. PLANETARY MINING
Where is it? I do not understand why there is still no cool prospecting and mining mechanic for planets in the game. We should have gotten a prospecting/mining SRV years ago.
5. EXTERNAL CAM
The external cam should have been a launchable and destructable remote camera drone. The way it is currently implemented is a missed chance to implement a new cool realistic mechanic in the game.
6. BETTER MULTICREW
Multicrew seems to have been abandoned. Nothing has been done to make it more interesting. For example when the new core mining mechanics where implemented I fully expected there to be a cool multicrew mechanic to go with that. They could have implemented a mining SLF (SLM = Ship Launched Miner) in the game with multicrew functionality. The SLM should have been necessary to place the mining charges. This would have made solo core mining much more interesting too.
7. CORE MECHANICS
Core mechanics like scavenging, smuggling, bounty hunting, and piracy need more love. They have been stale and unchanged forever.
For example scavenging needs to come in its own by getting its own tool set, its own leveling, etc.
8. TRUE MILITARY CAREERS THAT MAKE SENSE
I am a high level officer in the Federal, and in the Imperial navy. I hate that this is possible.
I have several more points, but does it matter? I have made these points many times over the past 10 years.
On ED there is no whoa factor, to attack a alien race I have to go into their systems then fly around looking for a NHSS. Surely I'm not the only person who thinks that mechanic is stupid as hell.
There are a lot of thoughtful, quality suggestions in your post! Just to highlight one of them. Your #1 - not the (almost meaningless) title (not a complaint!), but the body of text here that describes it is really nice. I will admit that I never thought of this rather simple thing, but the suggestion to have individual character in station designs is a great idea and I agree that it would indeed add a sense of place/territory that would be great. I already (almost without knowing it) admire the different greetings that we hear upon arrival, but that would really add a lot.I agree with a lot you said, but being here since the early days, I have given up on the things I think are important for Elite. I have written so many proposals that my fingers are still blue.
I loved Elite for its potential, but potential has been potential for many years now. I think this spacesim needs a different set of priorities to become a great game.
FDev apparently sees this game completely different.
That is why we got CQC, which has nothing to do with the game actual.
That is why we got a Powerplay that is in practice a separate simplistic game inside the gam, that is not integrated with the rest of the game.
That is why we got multiplayer only Wings.
That is why we got multicrew that is so castrated in its functionality as to be virtually useless and pointless, and not much more than a gimmick.
etc.
Some of the things I think the game needs :
1. DIVERSITY, DIVERSITY, DIVERSITY
Currently the bubble feels the same everywhere. It is the oldest gripe I have with Elite.
One of the things that has been bothering me for some time now, is that the territories of the three major factions all feel the same. There is no sense of place.
So, on many occasions I have talked about giving the Alliance and the Imperials some unique space and planetary station designs.
When we enter for example Imperial Territory it would be awesome to encounter space stations designed by Gutamaya: white, with beautiful fluid lines etc.
That way we would really feel that we entered a different realm.
Of course not all space stations in Imperial territory would have to be Imperial designs.
Another good and very simple way to create a sense of place is to have each faction's authorities always use their own ships.
I don't want to see Imperial authorities flying vipers and Anaconda's. I want to see them exclusively use Imperial Cutters, Imperial Clippers, Imperial Eagles and Imperial Couriers.
I think the above suggestions would go a long way to break up the samey feeling of the Human bubble. I think this is important and it will enhance our experience for sure.
This right here. As a procgen game, Elite is still stuck at Minecraft Alpha levels of world gen variety and place-specific content, when it really needs to be at beta or better by now. A long long time ago, Frontier added a few new types of industry-specific station interiors, which was GREAT as a starting point, but honestly every major update should include a similar equivalent update to the artwork, npc spawn weighting, ship configurations, dialogue, context-specific decals and decorations, etc; to accentuate meaningful variety between one place and another.1. DIVERSITY, DIVERSITY, DIVERSITY
Currently the bubble feels the same everywhere. It is the oldest gripe I have with Elite.
One of the things that has been bothering me for some time now, is that the territories of the three major factions all feel the same. There is no sense of place.
So, on many occasions I have talked about giving the Alliance and the Imperials some unique space and planetary station designs.
When we enter for example Imperial Territory it would be awesome to encounter space stations designed by Gutamaya: white, with beautiful fluid lines etc.
That way we would really feel that we entered a different realm.
Of course not all space stations in Imperial territory would have to be Imperial designs.
Another good and very simple way to create a sense of place is to have each faction's authorities always use their own ships.
I don't want to see Imperial authorities flying vipers and Anaconda's. I want to see them exclusively use Imperial Cutters, Imperial Clippers, Imperial Eagles and Imperial Couriers.
I think the above suggestions would go a long way to break up the samey feeling of the Human bubble. I think this is important and it will enhance our experience for sure.
By now everything from Elite 2 and 3 should have been in thereThis right here. As a procgen game, Elite is still stuck at Minecraft Alpha levels of world gen variety and place-specific content, when it really needs to be at beta or better by now. A long long time ago, Frontier added a few new types of industry-specific station interiors, which was GREAT as a starting point, but honestly every major update should include a similar equivalent update to the artwork, npc spawn weighting, ship configurations, dialogue, context-specific decals and decorations, etc; to accentuate meaningful variety between one place and another.
It should be immediately obvious when we’re in a backwater anarchy vs a capital imperial system vs a mining colony fallen on hard times, etc; and not just because there’s a big block of text in one of our panels telling us.
Billions of star systems? Who cares? Elite would be the same game with 100 or even fewer with the “butter spread over too much bread” approach they’ve been taking.
It’s too late to fix it all at once, but it’s never too late to make a commitment to improving this stuff little by little with every update going forward.
I'm actually happy with the ships I have built (though I did very much enjoy the process of experimenting with loadouts and engineering), but I would much rather have a DLC that focused on spaceship gameplay than what Odyssey gives us. This can include space legs, but your ship should still be your focus even when using legs.Am I in the minority that feels this way, or do you guys think most of the people would want Elite to put more focus on the ship building aspect?
Its like for these specific bosses you cant deal frost dmg but your favourite spec deals frost damage.