Are you guys satisfied with the game content?

On ED there is no whoa factor, to attack a alien race I have to go into their systems then fly around looking for a NHSS. Surely I'm not the only person who thinks that mechanic is stupid as hell.

I should be sweating buckets just entering Thargoid space not casually strolling through it.
 
tl;dr: generally I dislike the type of content that are developed for the game, and I'm wondering if I'm in the minority, or more people feel this way?

So I've been wondering about the content that have been developed for the game since the launch (not a full list):
Season 1-2:
-community goals // did not participate in it, but I like the idea
-power play // did not like it very much
-wings // cool
-CQC // didn't play at all, I'm PVE guy
-planetary landing/SRV // I grew to like this feature
-engineers // love it
-holo-me // absolutely useless
-thargoids // do not want to farm a whole set of almost the same gear
In season 3 I think there were only improvements and balacing mostly, and the carrier. // I do not see the point of fleet carriers. The way I see it is that a lot of development has gone into this needlessly.

What I'd like Elite to be: focused on ship building and combat. Trying out builds, spend days on coming up with a config that could work and then eventually try them out.
For me there has been basically no new content in elite ever since engineers. There are no new weapons, nor new ships, nor new engineers/special effects that could create new builds, which I think is extremely sad, as I very much like the game itself, and I'd like to play more, but it is just boring after all this time.
I also think that it would be quite fun to have some "endgame", because currently I fail to see what I can do with my fully engineered Corvette or Anaconda, except maybe do some winged assassination missions... Currently I feel like I have no reason to play.

I realize that Elite Dangerous is not an RPG, and maybe even I do not want a new weapon and a new ship every week, but I'm very disappointed how the new content turned out to be.

And then there is Odyssey and this whole "I want to walk around in my ship, and customize my looks" and sh*t like that. I'm quite furious about this. I want to play a space simulation game, not an FPS. I cannot believe that instead of implementing a gazillion of new content for the core game (combat, exploration, mining), we got this. Judging by the sales I think a lot of people did not really want an FPS, and I'm wondering why they even started developing one in the first place.


Am I in the minority that feels this way, or do you guys think most of the people would want Elite to put more focus on the ship building aspect?

I agree with a lot you said, but being here since the early days, I have given up on the things I think are important for Elite. I have written so many proposals that my fingers are still blue.
I loved Elite for its potential, but potential has been potential for many years now. I think this spacesim needs a different set of priorities to become a great game.

FDev apparently sees this game completely different.
That is why we got CQC, which has nothing to do with the game actual.
That is why we got a Powerplay that is in practice a separate simplistic game inside the gam, that is not integrated with the rest of the game.
That is why we got multiplayer only Wings.
That is why we got multicrew that is so castrated in its functionality as to be virtually useless and pointless, and not much more than a gimmick.
etc.

Some of the things I think the game needs :

1. DIVERSITY, DIVERSITY, DIVERSITY
Currently the bubble feels the same everywhere. It is the oldest gripe I have with Elite.
One of the things that has been bothering me for some time now, is that the territories of the three major factions all feel the same. There is no sense of place.

So, on many occasions I have talked about giving the Alliance and the Imperials some unique space and planetary station designs.
When we enter for example Imperial Territory it would be awesome to encounter space stations designed by Gutamaya: white, with beautiful fluid lines etc.
That way we would really feel that we entered a different realm.
Of course not all space stations in Imperial territory would have to be Imperial designs.

Another good and very simple way to create a sense of place is to have each faction's authorities always use their own ships.
I don't want to see Imperial authorities flying vipers and Anaconda's. I want to see them exclusively use Imperial Cutters, Imperial Clippers, Imperial Eagles and Imperial Couriers.

I think the above suggestions would go a long way to break up the samey feeling of the Human bubble. I think this is important and it will enhance our experience for sure.

2. NPC MULTICREW
Just like in the old games ships need to have a minimum crew requirement. For that a solid npc crew mechanic needs to be implemented. This will add depth to the experience.
I have elaborated on this many times elsewhere.

3. WINGING UP WITH NPC
This would open up new possibilities for missions too: escort, wingman etc.

4. PLANETARY MINING
Where is it? I do not understand why there is still no cool prospecting and mining mechanic for planets in the game. We should have gotten a prospecting/mining SRV years ago.

5. EXTERNAL CAM
The external cam should have been a launchable and destructable remote camera drone. The way it is currently implemented is a missed chance to implement a new cool realistic mechanic in the game.

6. BETTER MULTICREW
Multicrew seems to have been abandoned. Nothing has been done to make it more interesting. For example when the new core mining mechanics where implemented I fully expected there to be a cool multicrew mechanic to go with that. They could have implemented a mining SLF (SLM = Ship Launched Miner) in the game with multicrew functionality. The SLM should have been necessary to place the mining charges. This would have made solo core mining much more interesting too.

7. CORE MECHANICS
Core mechanics like scavenging, smuggling, bounty hunting, and piracy need more love. They have been stale and unchanged forever.
For example scavenging needs to come in its own by getting its own tool set, its own leveling, etc.

8. TRUE MILITARY CAREERS THAT MAKE SENSE
I am a high level officer in the Federal, and in the Imperial navy. I hate that this is possible.

I have several more points, but does it matter? I have made these points many times over the past 10 years.
 
CQC
Power...something
Piracy
Engineering blueprints
Balance (of everything)
Crime & C+P
Military careers
Developing concourses + linking lore / features
More destroyed assets (not just big stations)
Thargoid war (possibly changing?)
Ships (more, and properly balance them)
Crew (lite RPG like)
Superpowers (as in Feds etc, not being a super person)

And so on.
Woah! Not that long ;)
 
Am I in the minority that feels this way, or do you guys think most of the people would want Elite to put more focus on the ship building aspect?
I am with you to a certain point. My level of satisfaction with the game is: I stopped playing months ago. Dev speed, questionable additions and the quality of existing content is lacking. I miss challenging varied game play for the most part.
 
Saw some stuff I had to refute in this because some of this is just flat out wrong.
Regarding the ships situation:
Ships have been very stale for a very long time and as the owner of the big 3 for a very very long time now with all of them being fully engineered I was even disappointed at the Corvette. Anaconda does everything better than the Corvette.
I disagree here. The Corvette is actually a very good miner (has good internals, better cargo capacity than the anaconda, and a pretty nuts distro, plus room for big sheeld)
Has better DPS,
Taking time on target out of account I suppose. On paper DPS is almost never the same as in practice.
same manouverability,
This is flat wrong. As someone who has flown both, the FA off difference is IMMENSE. Anaconda's maneuvering thrusters (Lats, verts) are extremely weak compared to the corvette, and the turn rates are either similar or better in the corvette.
almost same shields regarding stats,
Anaconda has a worse shield multiplier and is definitely more focused on hull tanking.
but admittedly the Anaconda has slightly worse SCB-s (C6 vs C7).
Which is a big difference of almost double the shields per bank (3135 vs 1840).
In 95% of combat situations you are far better off with the Anaconda.
In 95% of combat situations you are far better off in an FDL. So why is everyone not flying FDLs?
There has been no new ships the past 3 years. Yes 3 years for a game where the focus is suposed to be on ships and space itself.
The Cutter is a fun mining ship. I like it.

Regarding equipment and weapons:
There hasnt been any new core weapon system for a very long time now. Why didnt we get C3 and C4 railguns for example? Surely would be easy to implement them compared to coming up with something completely new.
Because C3 and C4 railguns would be positively cracked. I address this in other threads demanding them, but they'd just be stupidly OP.
Regarding Thargoids:
They are supposed to be the pinnacle of combat.
Organized PvP says hi.
Thargoid combat imo is badly implemented forcing us to take niche weapon systems which are otherwise useless. Why couldnt I just use my regular weapons?
Because regular weapons would a.) trivialize it and b.) not force people to learn fixed weapon skills
I understand that they are considered to be the pinacle of combat but to have a completely separate niche fit for them is not my cup of tea.
And the hostile aliens are supposed to pour your cup of tea for you on a silver platter with the perfect amount of cream and sugar for you?
Its like for these specific bosses you cant deal frost dmg but your favourite spec deals frost damage.
Or its like for these specific bosses you have to adapt your strategy to approach a difficult enemy.
Regarding the Odyssey:
I have completed the tutorial for space legs and realised why the hell would I want to play the FPS part when I no longer play any FPS games. If I would I would return playing Titanfall 2. Imo Elite is NOT about your person (your avatar) per se but your ship and your journey in it. I bought Odysses but I had zero interactions for it. I basically kept playing the old content as I have no interest in it.
Sounds like some buyer's remorse to me. If you didn't want to play it, why did you pay?
 
I agree with a lot you said, but being here since the early days, I have given up on the things I think are important for Elite. I have written so many proposals that my fingers are still blue.
I loved Elite for its potential, but potential has been potential for many years now. I think this spacesim needs a different set of priorities to become a great game.

FDev apparently sees this game completely different.
That is why we got CQC, which has nothing to do with the game actual.
That is why we got a Powerplay that is in practice a separate simplistic game inside the gam, that is not integrated with the rest of the game.
That is why we got multiplayer only Wings.
That is why we got multicrew that is so castrated in its functionality as to be virtually useless and pointless, and not much more than a gimmick.
etc.

Some of the things I think the game needs :

1. DIVERSITY, DIVERSITY, DIVERSITY
Currently the bubble feels the same everywhere. It is the oldest gripe I have with Elite.
One of the things that has been bothering me for some time now, is that the territories of the three major factions all feel the same. There is no sense of place.

So, on many occasions I have talked about giving the Alliance and the Imperials some unique space and planetary station designs.
When we enter for example Imperial Territory it would be awesome to encounter space stations designed by Gutamaya: white, with beautiful fluid lines etc.
That way we would really feel that we entered a different realm.
Of course not all space stations in Imperial territory would have to be Imperial designs.

Another good and very simple way to create a sense of place is to have each faction's authorities always use their own ships.
I don't want to see Imperial authorities flying vipers and Anaconda's. I want to see them exclusively use Imperial Cutters, Imperial Clippers, Imperial Eagles and Imperial Couriers.

I think the above suggestions would go a long way to break up the samey feeling of the Human bubble. I think this is important and it will enhance our experience for sure.

2. NPC MULTICREW
Just like in the old games ships need to have a minimum crew requirement. For that a solid npc crew mechanic needs to be implemented. This will add depth to the experience.
I have elaborated on this many times elsewhere.

3. WINGING UP WITH NPC
This would open up new possibilities for missions too: escort, wingman etc.

4. PLANETARY MINING
Where is it? I do not understand why there is still no cool prospecting and mining mechanic for planets in the game. We should have gotten a prospecting/mining SRV years ago.

5. EXTERNAL CAM
The external cam should have been a launchable and destructable remote camera drone. The way it is currently implemented is a missed chance to implement a new cool realistic mechanic in the game.

6. BETTER MULTICREW
Multicrew seems to have been abandoned. Nothing has been done to make it more interesting. For example when the new core mining mechanics where implemented I fully expected there to be a cool multicrew mechanic to go with that. They could have implemented a mining SLF (SLM = Ship Launched Miner) in the game with multicrew functionality. The SLM should have been necessary to place the mining charges. This would have made solo core mining much more interesting too.

7. CORE MECHANICS
Core mechanics like scavenging, smuggling, bounty hunting, and piracy need more love. They have been stale and unchanged forever.
For example scavenging needs to come in its own by getting its own tool set, its own leveling, etc.

8. TRUE MILITARY CAREERS THAT MAKE SENSE
I am a high level officer in the Federal, and in the Imperial navy. I hate that this is possible.

I have several more points, but does it matter? I have made these points many times over the past 10 years.

This is the way.
 
I agree with a lot you said, but being here since the early days, I have given up on the things I think are important for Elite. I have written so many proposals that my fingers are still blue.
I loved Elite for its potential, but potential has been potential for many years now. I think this spacesim needs a different set of priorities to become a great game.

FDev apparently sees this game completely different.
That is why we got CQC, which has nothing to do with the game actual.
That is why we got a Powerplay that is in practice a separate simplistic game inside the gam, that is not integrated with the rest of the game.
That is why we got multiplayer only Wings.
That is why we got multicrew that is so castrated in its functionality as to be virtually useless and pointless, and not much more than a gimmick.
etc.

Some of the things I think the game needs :

1. DIVERSITY, DIVERSITY, DIVERSITY
Currently the bubble feels the same everywhere. It is the oldest gripe I have with Elite.
One of the things that has been bothering me for some time now, is that the territories of the three major factions all feel the same. There is no sense of place.

So, on many occasions I have talked about giving the Alliance and the Imperials some unique space and planetary station designs.
When we enter for example Imperial Territory it would be awesome to encounter space stations designed by Gutamaya: white, with beautiful fluid lines etc.
That way we would really feel that we entered a different realm.
Of course not all space stations in Imperial territory would have to be Imperial designs.

Another good and very simple way to create a sense of place is to have each faction's authorities always use their own ships.
I don't want to see Imperial authorities flying vipers and Anaconda's. I want to see them exclusively use Imperial Cutters, Imperial Clippers, Imperial Eagles and Imperial Couriers.

I think the above suggestions would go a long way to break up the samey feeling of the Human bubble. I think this is important and it will enhance our experience for sure.

2. NPC MULTICREW
Just like in the old games ships need to have a minimum crew requirement. For that a solid npc crew mechanic needs to be implemented. This will add depth to the experience.
I have elaborated on this many times elsewhere.

3. WINGING UP WITH NPC
This would open up new possibilities for missions too: escort, wingman etc.

4. PLANETARY MINING
Where is it? I do not understand why there is still no cool prospecting and mining mechanic for planets in the game. We should have gotten a prospecting/mining SRV years ago.

5. EXTERNAL CAM
The external cam should have been a launchable and destructable remote camera drone. The way it is currently implemented is a missed chance to implement a new cool realistic mechanic in the game.

6. BETTER MULTICREW
Multicrew seems to have been abandoned. Nothing has been done to make it more interesting. For example when the new core mining mechanics where implemented I fully expected there to be a cool multicrew mechanic to go with that. They could have implemented a mining SLF (SLM = Ship Launched Miner) in the game with multicrew functionality. The SLM should have been necessary to place the mining charges. This would have made solo core mining much more interesting too.

7. CORE MECHANICS
Core mechanics like scavenging, smuggling, bounty hunting, and piracy need more love. They have been stale and unchanged forever.
For example scavenging needs to come in its own by getting its own tool set, its own leveling, etc.

8. TRUE MILITARY CAREERS THAT MAKE SENSE
I am a high level officer in the Federal, and in the Imperial navy. I hate that this is possible.

I have several more points, but does it matter? I have made these points many times over the past 10 years.
This 100% 👆👆👆👆👆👆👆FDEV are reading this. These suggestions would improve the game tenfold, but no we get a subpar FPS from the early 2000's with zero gameplay that is not combat orientated. Elite Dangerous has so much potential, but always falls short.
 
I try to take the game as it is. We get what we got, and that is that. My CMDR has all the credits, ships, engineering, ranks, etc I want. So what should I do ?

I don't know. But I know what I DON'T want. I don't want a first person shooter. I DON'T want silly Double-plus-ultra-mega Elite ratings to grind for. Or more Engineers. I am mixed on more ships, but willing to accept them if they do something better or unique. Panther Clipper sounds cool from a lore perspective, but it's just power creep in the trading sector. We'd just have hoards of Panthers instead of Cutters at CGs..

I have a few suggestions :

Make the Tharg threat REAL: I mean, something like defend system XXX from Tharg raiders or we lose the system, All stations, all settlements, EVERYTHING. Make going into Tharg space a big deal, like a threat level 6 or 7, and 90% chance you'll get pulled from witchspace. EVEN WHEN TRYING TO RUN. Get beat up and want to flee ? Not so fast.. have an an interdiction first. Make it so bad you HAVE to travel with a wing. Make human expansion hard. A CG to clean the system, a CG to hold the system, a CG to build the stations.. Right now they aren't a threat at all, unless you go looking for them, and even then, not much.

Something has to be done with credits. When you can get into an Anaconda in a weekend.. kind of silly to even have prices. Maybe parking fees at stations. My Cutter, Python, and ASP-X haven't moved in ages. It might even give me a reason to buy an FC. Fines are silly. Except for the jail time, a 10k credit fine means nothing if I make 10 million off the venture.

I'd like to see a path that locks you out of Empire/FEDs/Alliance depending on who you ally with. Flying a Corvette in Empire space should be cause for concern, like landing a MIG-31 at Vandenberg AFB or Atlanta International, tossing the keys to the ground crew and telling them gas it up, load a new set of missiles, re-fill the guns, and put a few 2k ton bombs on the outer hard points, and clean the windows while I get directions to Washington DC... Maybe everything costs more, or you only can get to friendly with factions. I don't know. Something.

Right now the only reason I have to fly is the joy of flying. And I log in maybe once or twice a month.
 
On ED there is no whoa factor, to attack a alien race I have to go into their systems then fly around looking for a NHSS. Surely I'm not the only person who thinks that mechanic is stupid as hell.

There was an initial whoa factor when you first get hyper-dicted by a Thargoid but it was gone the moment they introduced what amounts to combat on rails when pew pewing with Thargoids.
 
I agree with a lot you said, but being here since the early days, I have given up on the things I think are important for Elite. I have written so many proposals that my fingers are still blue.
I loved Elite for its potential, but potential has been potential for many years now. I think this spacesim needs a different set of priorities to become a great game.

FDev apparently sees this game completely different.
That is why we got CQC, which has nothing to do with the game actual.
That is why we got a Powerplay that is in practice a separate simplistic game inside the gam, that is not integrated with the rest of the game.
That is why we got multiplayer only Wings.
That is why we got multicrew that is so castrated in its functionality as to be virtually useless and pointless, and not much more than a gimmick.
etc.

Some of the things I think the game needs :

1. DIVERSITY, DIVERSITY, DIVERSITY
Currently the bubble feels the same everywhere. It is the oldest gripe I have with Elite.
One of the things that has been bothering me for some time now, is that the territories of the three major factions all feel the same. There is no sense of place.

So, on many occasions I have talked about giving the Alliance and the Imperials some unique space and planetary station designs.
When we enter for example Imperial Territory it would be awesome to encounter space stations designed by Gutamaya: white, with beautiful fluid lines etc.
That way we would really feel that we entered a different realm.
Of course not all space stations in Imperial territory would have to be Imperial designs.

Another good and very simple way to create a sense of place is to have each faction's authorities always use their own ships.
I don't want to see Imperial authorities flying vipers and Anaconda's. I want to see them exclusively use Imperial Cutters, Imperial Clippers, Imperial Eagles and Imperial Couriers.

I think the above suggestions would go a long way to break up the samey feeling of the Human bubble. I think this is important and it will enhance our experience for sure.
There are a lot of thoughtful, quality suggestions in your post! Just to highlight one of them. Your #1 - not the (almost meaningless) title (not a complaint!), but the body of text here that describes it is really nice. I will admit that I never thought of this rather simple thing, but the suggestion to have individual character in station designs is a great idea and I agree that it would indeed add a sense of place/territory that would be great. I already (almost without knowing it) admire the different greetings that we hear upon arrival, but that would really add a lot.

The thought that bubble-spanning mega-mega-corporations build a handful of station designs for everybody everywhere does a couple of things that detract from the game. It muddies the territorial nature of superpowers (whose really "in power" here? The Superpower or the Corporations?) It also limits variety and immersion, as you suggest.

Love the thoughtful post. It's unfortunate that you have repeated these things so often. From the developer's PoV, I understand that some things are whatever-they-are, but some things just make a lot of sense. Small improvements also certainly add to QoL. A number of CMDRs across these boards have praised the addition of more background radio-chatter in stations. This is a nice addition to make things more immersive, and it works!

I also wouldn't mind seeing the single-figure, non-aging, non-changing power characters actually age, change, die, get-killed, go on vacation, etc. Are they even human?
Now I've done it! That's a topic for another thread on the tin-foil hattery board... o7, CMDRs :)
 
I suppose my two main problems are a feeling that FDev don't see all that much "gameplay" outside of shooting (and keep pushing new multiplayer ideas that fizzle out), and, perhaps related, the whole thing still feels pretty shallow. Every feature feels like a good starting point to be expanded on and given depth but it turns out no, that's pretty much the final version of it. The Elite universe lacks much of a feel of a universe going about its own business around me.
 
Short Answer: No.

Long Answer: No, which is why I stopped playing.

Probably the thing that most bugs me about Elite is that it's nearly exclusively focused on combat (is with EDO) when so many stellar examples already exist on how to flesh out exploration and trade to be more engaging. The X-Universe being the end-all-be-all for Trade ideas, and NMS demonstrating exploration is as much about making a home among the abyss as it is exploring it.

Neither of which examples will ever find their way into Elite. And that's a real shame.
But, hey, for those who want a streamlined combat space simulator...Elite's getting there.

The only problem is, it's playing catch up rather than leading the way. FDev doesn't seem to realize that.
The many players that have left the game for that frontline of combat, though...they have. Yours truly included.

I like combat, but I didn't buy Elite for its combat and it sure as heck wasn't what kept me engaged. Is it fun? It was, for a time, but what kept me logging hundreds (not quite a thousand) hours was the joy of just flying space ships and doing stuff with them besides blowing stuff up. I still wonder if FDev screwed up their statistics by making the combat rank grind so long and awful that it created the unreal picture that people like combat only.

We might never know. At this rate, I don't see EDO capturing more sales without significant additions in actual content, not just fixes. It simply isn't worth the pricetag. Add in no VR, no ship interiors, no (without glitches) EVA, and no meaningful expansion to the other career tracks...I dunno that the console crowd is going to leap onto it when, or if, it launches. I know I won't, not without those aforementioned additions.

EDO, as a product, simply doesn't sell with me and - like the OP - no, we're not the minority.
 
1. DIVERSITY, DIVERSITY, DIVERSITY
Currently the bubble feels the same everywhere. It is the oldest gripe I have with Elite.
One of the things that has been bothering me for some time now, is that the territories of the three major factions all feel the same. There is no sense of place.

So, on many occasions I have talked about giving the Alliance and the Imperials some unique space and planetary station designs.
When we enter for example Imperial Territory it would be awesome to encounter space stations designed by Gutamaya: white, with beautiful fluid lines etc.
That way we would really feel that we entered a different realm.
Of course not all space stations in Imperial territory would have to be Imperial designs.

Another good and very simple way to create a sense of place is to have each faction's authorities always use their own ships.
I don't want to see Imperial authorities flying vipers and Anaconda's. I want to see them exclusively use Imperial Cutters, Imperial Clippers, Imperial Eagles and Imperial Couriers.

I think the above suggestions would go a long way to break up the samey feeling of the Human bubble. I think this is important and it will enhance our experience for sure.
This right here. As a procgen game, Elite is still stuck at Minecraft Alpha levels of world gen variety and place-specific content, when it really needs to be at beta or better by now. A long long time ago, Frontier added a few new types of industry-specific station interiors, which was GREAT as a starting point, but honestly every major update should include a similar equivalent update to the artwork, npc spawn weighting, ship configurations, dialogue, context-specific decals and decorations, etc; to accentuate meaningful variety between one place and another.

It should be immediately obvious when we’re in a backwater anarchy vs a capital imperial system vs a mining colony fallen on hard times, etc; and not just because there’s a big block of text in one of our panels telling us.

Billions of star systems? Who cares? Elite would be the same game with 100 or even fewer with the “butter spread over too much bread” approach they’ve been taking.

It’s too late to fix it all at once, but it’s never too late to make a commitment to improving this stuff little by little with every update going forward.
 
Fdev do come out of this not as a all magnificent publisher with a stellar game that everyone would sell their grandparents to play, more of a used car salesman with a empire that over the years has crumbled so they harken back to a time of yesteryear and try to recreate that time for today. Unfortunately in today's era the game can't be sold as a one game play forever but due to the need to make money it's now broken up and released in "seasons or dlc".

As for the station approach if you play FFE it has LOADS of different stations a pity they seem to have lost the designers somewhere who could have made ED more special.
 
This right here. As a procgen game, Elite is still stuck at Minecraft Alpha levels of world gen variety and place-specific content, when it really needs to be at beta or better by now. A long long time ago, Frontier added a few new types of industry-specific station interiors, which was GREAT as a starting point, but honestly every major update should include a similar equivalent update to the artwork, npc spawn weighting, ship configurations, dialogue, context-specific decals and decorations, etc; to accentuate meaningful variety between one place and another.

It should be immediately obvious when we’re in a backwater anarchy vs a capital imperial system vs a mining colony fallen on hard times, etc; and not just because there’s a big block of text in one of our panels telling us.

Billions of star systems? Who cares? Elite would be the same game with 100 or even fewer with the “butter spread over too much bread” approach they’ve been taking.

It’s too late to fix it all at once, but it’s never too late to make a commitment to improving this stuff little by little with every update going forward.
By now everything from Elite 2 and 3 should have been in there
 
Am I in the minority that feels this way, or do you guys think most of the people would want Elite to put more focus on the ship building aspect?
I'm actually happy with the ships I have built (though I did very much enjoy the process of experimenting with loadouts and engineering), but I would much rather have a DLC that focused on spaceship gameplay than what Odyssey gives us. This can include space legs, but your ship should still be your focus even when using legs.

As for Odyssey, another sale (Black Friday) came and went and I wasn't in the least bit tempted to buy it. When the next X4 DLC comes out, I'll won't need to wait for that to go on sale to grab it. One is an FPS, the other provides new ships (with nice interiors), enhancements to space piracy, space salvage, and cool stellar effects and other space-related things.
 
Its like for these specific bosses you cant deal frost dmg but your favourite spec deals frost damage.

Sounds like every other MMO I have played where each boss needs specific tactics to fight, some players have entire sets of armour for different RAID's. Different situations require different setups, that's not at all unusual.
 
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