tl;dr: generally I dislike the type of content that are developed for the game, and I'm wondering if I'm in the minority, or more people feel this way?
So I've been wondering about the content that have been developed for the game since the launch (not a full list):
Season 1-2:
-community goals // did not participate in it, but I like the idea
-power play // did not like it very much
-wings // cool
-CQC // didn't play at all, I'm PVE guy
-planetary landing/SRV // I grew to like this feature
-engineers // love it
-holo-me // absolutely useless
-thargoids // do not want to farm a whole set of almost the same gear
In season 3 I think there were only improvements and balacing mostly, and the carrier. // I do not see the point of fleet carriers. The way I see it is that a lot of development has gone into this needlessly.
What I'd like Elite to be: focused on ship building and combat. Trying out builds, spend days on coming up with a config that could work and then eventually try them out.
For me there has been basically no new content in elite ever since engineers. There are no new weapons, nor new ships, nor new engineers/special effects that could create new builds, which I think is extremely sad, as I very much like the game itself, and I'd like to play more, but it is just boring after all this time.
I also think that it would be quite fun to have some "endgame", because currently I fail to see what I can do with my fully engineered Corvette or Anaconda, except maybe do some winged assassination missions... Currently I feel like I have no reason to play.
I realize that Elite Dangerous is not an RPG, and maybe even I do not want a new weapon and a new ship every week, but I'm very disappointed how the new content turned out to be.
And then there is Odyssey and this whole "I want to walk around in my ship, and customize my looks" and sh*t like that. I'm quite furious about this. I want to play a space simulation game, not an FPS. I cannot believe that instead of implementing a gazillion of new content for the core game (combat, exploration, mining), we got this. Judging by the sales I think a lot of people did not really want an FPS, and I'm wondering why they even started developing one in the first place.
Am I in the minority that feels this way, or do you guys think most of the people would want Elite to put more focus on the ship building aspect?
I have 2 main dislikes. It's been the same 2 dislikes I've carried for the past 3-4 years and hasn't changed in that interim:
- Engineering RNG & lack of balance (which is currently on their main plate, finally)
- XP splitting as a result of any interaction with wings and/or crew
I love Community Goals a lot. It's a very underrated aspect of the game - I was amazed they removed it for a spell and I'm glad they brought it back.
Powerplay, I don't really 'get'. There's no permanence, thus no reason to really care, and it somehow runs extraneously yet also alongside the BGS system (???). I don't really know why it's there, except to appeal to people who like stirring up political drama or roleplaying heavily.
CQC is quite underrated, the grind is too long and the development on it should be extended at some point. One only needs to look at Star Wars: Squadrons to see that CQC has a lot of potential to be one of the best competitive space shooters on the market, when that's the best that EA + Disney + et. al. can churn out. They need to get away from looking at World of Tanks as a good example (it's not, in any regard), and look closer at games like Rainbox Six and Battlefield, in terms how how to add more content, sort out progression, and set a reasonable grind pace. Also, it desperately needs AI to fill in the matchmaking queues until such a time as it has marketable qualities.
Planetary content is great, goes without saying.
Holo-me feels...superfluous with Oddysey being out now? I'm not a fan of the whole "Telepresence" idea they've evidently stuck to.
I feel the same about Thargoids, yet at the same time, it adds to the sense that they are a new grade of threat that takes special preparation to deal with. I just wish doing so didn't come at a disadvantage in dealing with anything else.
I like the Fleet Carrier thing a lot. It has a lot of quirks and kinks that need ironing out, not to mention balancing & parking issues, but being able to have your own mobile star base enables a wealth of content that I've longingly craved.
I think Oddysey is a very bold idea, with endless amounts of potential - the only real issue is whether that will be biting off more than Fdev can chew, with everything else to deal with at the same time. The FPS aspects look solid enough, if viewed in a vacuum. Making it fun to play, alongside keeping the main game's gears turning will prove to be the test for Fdev moving into the future. I'm still on the fence of purchasing it myself, but I'm also still in the process of catching up with the base game.
I think the ship building has more than enough 'depth' at the moment. What it primarily needs now, I think, is balance - on ALL levels, whether discussing ship size, module grade, Engineering, everything - and one or two more new ships. (And while I can use a Flight Carrier to sort of do this, give me a ship-launchable Eagle, darnit!)
All that said...after burning out on the likes of Path of Exile, FFXIV, various FPS shooters in the last few years, I'm quite enjoying my return to the game. There's been a lot of understated QOL improvements in many regards - quiet sorts of improvements that make the experience smoother and more fun. I have my gripes, but there's a lot of charm to Elite Dangerous that just doesn't exist anywhere else.