I'm really hyped for 2.2 news! Yay...
Traffic control was one of the best additions in 2.1 for me, and one that lasts.
You see, that, right there is pretty much a textbook illustration of the sort of level we're talking about here! Voices accompanying one into a station being the highlight of an update that took... how long, exactly?
2.0 Elite Dangerous: Epic Ship with moving thrusters Keelback patch!
2.1 Elite Dangerous: Traffic Control Epic Voiceover patch!
2.2 Elite Dangerous: Space Station Epic Service Vehicle Variety patch!
2.3 Elite Dangerous: Hair and Epic Beard patch!
2.4 Elite Dangerous: TBA
Did I miss anything?
lol this reminds me of that old stereotype...
"Where are you from?"
"I am from near Manchester"
"I know a guy from Manchester called Dave......... Do you know him?"
Much admired. You're wrong about 2.4 tho.
2.4 Elite Dangerous: Epic fix of 'only 0m0s remaining to deliver your cargo - whoops, you timed out' - bug
I've updated the list for you:
1.0 Elite Dangerous: Epic and gripping space simulator. (Off to a great start)
1.1 Elite Dangerous: Comunity Grind - Repeat the same epic task as much as possible simulator - By yourself, because all other commanders are more interested in ganking you.
1.2 Elite Dangerous: Wayward Comrades - Lose your wing members in epic parallel multiverse simulator.
1.3 Elite Dangerous: PowerPray - Pray that you don't get interdicted AGAIN while someone from another power forces your power to expand in an epically bad direction and go bankrupt simulator.
1.4 Elite Dangerous: Close Quarters Cunctation - Epic lobby magazine reading simulator.
1.5/2.0 Elite Dangerous: Keelback - (and Cmk4) Ships with epic flappy bits and sticky outy bits that are so unpopular they couldn't even give them away simulator.
2.1 Elite Dangerous: Traffic Control - Epic Voice simulator!
2.2 Elite Dangerous: Station Service Vehicle - Epic added Variety patch! They now come in blue AS WELL AS yellow simulator!
2.3 Elite Dangerous: Hair and Beard - Epic facial hair barber simulator!
2.4 Elite Dangerous: Mission Time! - Missions now give epic amounts of time rather that 0m0s to complete simulator!
If you're going to pedantic call it a game then, NMS is a game, Elite Dangerous is a game do you get the idea now? jeez!
I want them to announce something that will blow NMS away.
I am a bit hyped.
After seeing what 2.1 entailed outside of the "engineers"
-mission board rework
-outfitting rework
-USS rework
-AI ships on planet surface
-new AI
-new huge weapons
-Flight controll guys
-portrays for mission givers
-route planer
-bookmarkers
and more stuff...
I cant help but think that the "Guardians" 2.2 upgrade will entail more then just passengers and stuff we already know about.
FD has a record on underpromising...and over delivering.
Atleast on my book. We learned about that stuff when they started more openly to talk about their update...so i cant wait 2.2 will entail.
This. Anything that makes exploration more interesting and dangerous. There's tons of ways to do that, and I hope atmo landings will bring it.![]()
I am a bit hyped.
After seeing what 2.1 entailed outside of the "engineers"
-mission board rework
-outfitting rework
-USS rework
-AI ships on planet surface
-new AI
-new huge weapons
-Flight controll guys
-portrays for mission givers
-route planer
-bookmarkers
and more stuff...
I cant help but think that the "Guardians" 2.2 upgrade will entail more then just passengers and stuff we already know about.
FD has a record on underpromising...and over delivering.
Atleast on my book. We learned about that stuff when they started more openly to talk about their update...so i cant wait 2.2 will entail.
I am a bit hyped.
After seeing what 2.1 entailed outside of the "engineers"
-mission board rework
-outfitting rework
-USS rework
-AI ships on planet surface
-new AI
-new huge weapons
-Flight controll guys
-portrays for mission givers
-route planer
-bookmarkers
and more stuff...
I cant help but think that the "Guardians" 2.2 upgrade will entail more then just passengers and stuff we already know about.
FD has a record on underpromising...and over delivering.
Atleast on my book. We learned about that stuff when they started more openly to talk about their update...so i cant wait 2.2 will entail.
Man, run. Moaners will make your day miserable.
One thing I will tell you, aside from 2.0 and its planetary landings, I always enjoyed the "secondary" additions in each update much more than the "title" feature.
I don't really have much anticipation for launching Condors and even less for multicrew (there's barely anything for a single player to do while flying). But I'm curious to see all the other stuff that comes along in the coming updates.
Man, run. Moaners will make your day miserable.
Not hyped in the slightest. Looking at all the previous versions there's a good chance there'll be nothing worthwhile.
1.1 - Community goals (pretty good)
1.2 - Wings (Doesn't appear to work very well)
1.3 - Powerplay (A waste of time unless you want to be constantly interdicted)
1.4 - CPC (why? just why?)
2.0 - Horizons (Pretty damn good).
2.1 - Engineers (Awful. Badly thought out. Seems to have driven more players away from the game than anything else)
Trent Reznor waved the broom in the Studio of the great industrial band Skinny Puppy, before he noticed that electronic music could be his thing![]()
One thing I will tell you, aside from 2.0 and its planetary landings, I always enjoyed the "secondary" additions in each update much more than the "title" feature.