I've been following both Roller Coaster Tycoon World and Planet Coaster since I first heard about them. It seems to me that the developers of Planet Coaster seem to have a better grasp on what they are doing, but I do have one major concern with what I've seen so far.
It seems like Planet Coaster is very cartoony. I don't mean just the people, in fact, I think they look really good (Maybe a little too hipster-y, but whatever). I'm concerned with the rides, buildings, etc. From the 3D models on the website, the flatrides look like cartoons, not real machines. Similarly, the concession stands in the Dev Diary are the same cartoony, food-shaped stalls from RCT3. I really want this game to be as realistic as possible. That means that rides, buildings, stalls, roller coasters, everything, should look like it could be in a real theme park. I'm worried that the developers don't share my thoughts.
To be clear, I think some style can be really useful. As I said before, the peeps look very good. They are realistically proportioned and they move in a realistic way, but they're not photo-realistic. This approach should carry on to the rest of the game. Flatrides shouldn't be crazy, cartoons. They can be colorful and simple, but they should look like they wouldn't be out of place in the real world.
It seems like Planet Coaster is very cartoony. I don't mean just the people, in fact, I think they look really good (Maybe a little too hipster-y, but whatever). I'm concerned with the rides, buildings, etc. From the 3D models on the website, the flatrides look like cartoons, not real machines. Similarly, the concession stands in the Dev Diary are the same cartoony, food-shaped stalls from RCT3. I really want this game to be as realistic as possible. That means that rides, buildings, stalls, roller coasters, everything, should look like it could be in a real theme park. I'm worried that the developers don't share my thoughts.
To be clear, I think some style can be really useful. As I said before, the peeps look very good. They are realistically proportioned and they move in a realistic way, but they're not photo-realistic. This approach should carry on to the rest of the game. Flatrides shouldn't be crazy, cartoons. They can be colorful and simple, but they should look like they wouldn't be out of place in the real world.