Thank you, come to think of it, it's almost exactly 10 years to the day when i finished the song. 2009....damn.. where did the time go?
I did the same in Dec./Jan., it got processed as the post was deleted from the bug thread, but nothing got fixed apparently.
hm, not a top priority.. i actually don't think it's a complicated bug, i have a strong suspicion it's a wrong digit in the wrong line of code.
I've done a lot of 3D work, but i NEVER experienced something this illogical during data translation.
90:3=30 is the most logical thing that springs to mind. Maybe an accidental divide calculation on the angle xyz reorientation?
But then again that doesn't explain the animation screwup.
When TMTK was released in Nov. it all worked fine, except for the general bugs most Blender users experienced as well.
Animation with bones did work normally, animation frames were correctly translated into game. (both worked, rootbone and dummyroot setups)
This is another reason i stopped doing regular uploads to the Workshop, you invest soo much time and work and all you get out of it is pure frustration on every level,
I don't even know how many hours i sunk into fruitless testing in order to find workarounds and crunch filesizes in a way so the converter wouldn't bloat them up,
leaving you with slow-loading textures. Shading tests, (see the Ice Rock i made, that's a result of one week of shadertesting)
testing the correct settings, colour profiles (to sRGB or to not sRGB?
pun intended) and all that. But people had nothing better to do than complain about the filesizes...which in comparison to others' items are tiny for what they include. So i just keep to using the TMTK and ignore the Workshop, and keep to myself, except for showing off my Park.
I used to have all the Trackworx packs back in the days, great stuff! I never got into RCT3 modding but i loved spending time building detailed parks and rides, so those mods were a joy to use! Thank you!