Ask Your Planetary Tech Questions!

I'd like to know if the terrain on the footfall planets will be as rugged or steep as the landfall ones. How do i overcome the terrain? I don't want to get stuck.
What will happen if i die? Is there also some kind of telepresence explanation?
Will there be an atmospheric entry sequence, where the canopy is engulfed in flames?
 
I believe there will be because the Thargoid bases will have caves that we can 'walk' into. Mountains are confirmed already I thought? 🤔😉
Mountains != cliffs, vulcanos.

We have mountains already and some of them are kinda cool but the real cliff thing is a different topic. The current planet generation uses sin and cos functions to generate a noise map which then dictates the land generation. However, sin and cos don't allow for multiple y values for a single x. Thus, any terrain over an already existing point of terrain is not possible. My question specifically targets this technical detail, because that would require some next-level math or hand craft them which then get randomly thrown into the landscape (both approaches are viable).
 
You guys selected a great time for your stream.
Today,

NASA’s Perseverance Rover Land on Mars​

EXACTLY at the time you going to do your stream.
What I supposed to do? Run both streams at once?...
Ask NASA to delay the landing?


I understand that planets are generated whenever someone lands on them and that is why we cannot have dynamic features as the formula would start at the beginning if someone new landed resetting everything. Is that close enough?

Would features formed by a previous dynamic process be possible, such as a dry riverbed, or is that outside the capabilities of the engine currently.
 
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Given Odyssey will introduce landable planets with thin atmospheres, I was wondering if there are any graphical/audio effects that will accompany entry into those atmospheres during a glide, over and above those of the effects of glides onto currently landable worlds - for instance similar to the re-entry heat from friction in Earth's atmosphere in the real world... or are the atmospheres too thin?

Others have already asked about weather effects - but I wanted to ask if there would be general smaller ambient effects, either graphical or audio, that makes flying in the thin atmospheres feel different - to use a current example already in the game, the entire soundscape changes dramatically when entering through the atmosphere shield while landing in a large station... will the general flight experience change in a similar way after entering a thin atmosphere, or look, feel and sound different to currently flying in vacuum?
 
Caves? If they are not supported by the engine, why not? Presumably there are workarounds, like the Thargoid bases, could something like that, but a natural version, be incorporated across the galaxy? Thanks.
Thargoid bases are hand crafted, to have procedural generated caves is much more difficult unless you use voxels like in NMS.
 
What are some of the atmosphere characteristics that we can expect will change and adapt in relation to their closeness to their sun(s)?

In which ways will the atmospheres impact our ships, systems, flight handling or person and is there a difference depending on the atmosphere consistancy?

Will we encounter temperature changes depending on whether we are on the day or night side of a planet?

What is the densest atmosphere we can land on? In terms of densitiy compared to Earth's atmosphere, perhaps.

What is the lowest amount of gravity we can walk on foot on? Jetpack could be used to create downward thrust the same way the SRV wheel thrusters work.
 
what are the main differences between the tech we have today an the tech in Odyssey?
Apart from better looking planets, how will the new terrain tech affect game play?
What was the hardest feature to implement in the Odyssey terrain tech?

Do you have improvements coming down the pipeline over the next year, such as caves and overhangs?
 
I'd like to know if the terrain on the footfall planets will be as rugged or steep as the landfall ones. How do i overcome the terrain? I don't want to get stuck.
What will happen if i die? Is there also some kind of telepresence explanation?
Will there be an atmospheric entry sequence, where the canopy is engulfed in flames?
No no, I want to get stuck, I want there to be that risk.
 
- will the new tech be applied to all planets? (non-landable, landable on srv, landable on foot)

- follow up: will it then be visible from the ship or srv in glorious vr?
 
Will we one day see planets and stars with their shapes distorted by rapid rotation (like Achernar is in real life) or noticeably prolate due to a strong nearby gravitational field? Material streaming off of really close binary objects? I understand there are probably tech limitations in place, but my inner astrophysics geek would love to see at least some of these.
 
Will the new planet tech:
  1. simulate also geological history of the planet and create related geological phenomena (here is a dry canyon created billions of years ago by liquid water, which is long gone now)?
  2. simulate erosion and create related geological phenomena (strange mountain formations, canyons, caves, etc.)?
TIA for answering,
cheers!
 
Will we one day see planets and stars with their shapes distorted by rapid rotation (like Achernar is in real life) or noticeably prolate due to a strong nearby gravitational field? Material streaming off of really close binary objects? I understand there are probably tech limitations in place, but my inner astrophysics geek would love to see at least some of these.
There are lots of oblate planets around already.
 
You guys selected a great time for your stream.
Today,

NASA’s Perseverance Rover Land on Mars​

EXACTLY at the time you going to do your stream.
What I supposed to do? Run both streams at once?...
The NASA stream may start early but the actual lander stuff wont happen until nearly 9pm, as the Fdev stream will start at 19:00 and got to 20:00 or so, you wont miss anything important :)

Key timings for Perseverance's landing
  • Contact with atmosphere: 20:48 GMT
  • Parachute deployed: 20:52 GMT
  • Powered descent: 20:54 GMT
  • Wheels down: 20:55 GMT
 
Probably the question most wounders about is, when will we be able to land on earth-like atmospheric planets?
 
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since in the new tech it seems they are absent, do you plan to add erosion and sedimentation filters to terrain generation?
Do you plan to add splat maps too? I don't really know how they work but I have seen some application examples and it seem they can add much more detail and variety to the terrain.
 
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