General Assign NPC crew members to the spare cockpit seat so we can actually see our NPC crew members in our cockpits!!

Been asking for this since npc crew members were first introduced. Marked it down as 'FDev can't monetise it, so have zero interest in it' many moons ago. Shame because it's one of the few regularly requested muh iummershun™ features that I'm actually bothered about.
Like it has already been pointed, they could actually make money with it, by making such a feature purchasable/customizable with ARX. And my personal victory would be knowing that players who pretend on this forum to find it pointless would then pay for it just like everyone else.
 
And my personal victory would be knowing that players who pretend on this forum to find it pointless would then pay for it just like everyone else.

This is accurate. I don't give my NPC pilot's sex or looks a single thought (I choose them on their back story) & don't feel I'm missing anything without their presence in the cockpit but if they were there, sat in their onesie flight suit I'd totally dress them like an action man just as I did my own avatar.

Frontier are definitely missing a trick here.
 
This is accurate. I don't give my NPC pilot's sex or looks a single thought (I choose them on their back story) & don't feel I'm missing anything without their presence in the cockpit but if they were there, sat in their onesie flight suit I'd totally dress them like an action man just as I did my own avatar.

Frontier are definitely missing a trick here.
I would prefer to train them up in Merc levels, give them specific equipment and have them do roles like Overwatch, Fire Support, B&E, ...er Plant Scanner (I think the lack of ability to imagine a role for that suit just points out how deficient the gameplay in that department is) on missions with me. They could regale me with tale of how they used to be a Corvette pilot every time I disembarked.
 
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I would prefer to train them up in Merc levels, give them specific equipment and have them do roles like Overwatch, Fire Support, B&E, ...er Plant Scanner (I think the lack of ability to imagine a role for that suit just points out how deficient the gameplay in that department is) on missions with me. They could regale me with tale of how they used to be a Corvette pilot every time I disembarked.
I'd of course like that too, but let's not ask for anything too 'complex'. Right now, FDevs absolutely have no excuse for not displaying simple passive NPCs in those empty cockpit seats, since there already are in APEX shuttles and fleet carriers. But more complex features are more work and bigger chances for other players to have contradictory expectations ; which FDevs will use as an excuse for not doing it at all.
 
I'd of course like that too, but let's not ask for anything too 'complex'. Right now, FDevs absolutely have no excuse for not displaying simple passive NPCs in those empty cockpit seats, since there already are in APEX shuttles and fleet carriers.
and multicrew. I was multicrewing with myself using an alt for awhile to fill in the spare seat in my Cobra and Python, but it ended up being more of a hassle than it was worth. The point is, the code for rendering a copilot is already there thanks to multicrew, Frontier just needs to write some simple "glue code" to allow this renderer to show an NPC crewmate instead.
 
What are we talking about since my NPC can not even control the ship, because otherwise I could have switched to firing turrets.
 
What are we talking about since my NPC can not even control the ship, because otherwise I could have switched to firing turrets.
Cosmetic enhancement at least (for immersion) : passive NPC just like on the FC command deck or in APEX shuttles.
(I wouldn't mind them being of some use, but I know that's not happening.)
 
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*edited: The request for ship NPC crews are something which have cropped up multiple times in the past and initially FD themselves were speculating a ‘proposal’ along the lines of dedicated NPC crews and functions not just Pilots ‘in seats’ but actual gameplay; alongside ship interiors.

The evidence is held within the archived design discussion thread; as well as with in initial kickstarter stretch goals and various development comments (see below).

These were ‘proposals’ circa 2013, so it’s likely (due to the existence of Odyssey) that the feedback FD had back then was either negative, inconclusive, or too timely as Dev’s had mentioned the creation of NPC crews / contacts etc were not necessarily (historically) a technical issue but one of sufficient time to code.

*edit: FD stated at Lavecon 2016 in a QA that AI Crew we’re not in the pipeline.

FD are not beholden to us, they’re a business so such concepts require comparative value to warrant proper investment.

David Braben described Odyssey as ‘a new era’. So it’s possible such historical concepts are just that, archived ideas which are not set in stone nor locked into some supposed development direction.

Personally I love the idea of an NPC crew generally, but certainly as FD initially outlined them as an involved game mechanism. I own only 1 Cmdr skin, out of preference, but this (and anything like interiors) would certainly go towards encouraging me to buy additional skins for crew.

There are a lot of Cmdrs with multiple accounts and fleets of ships, we already buy skins for 1 character, how much revenue would visible NPC crews generate if we had x3 crew or more, all with purchasable skins!

Crew management would add additional content, validating interiors whilst encouraging game sales generally, as would ship to ship boarding and exploration, and of course it would keep Cmdrs playing more often, which is FD’s ultimate goal because the more Cmdrs play, the more likely they are to be influenced to buy skins/ARX.

But all of this is reliant upon actual in-depth gameplay across the board. Odyssey shows us how unfocused FD can be, as it is primarily a FPS, capitalising on a certain demographic, not a great deal of attention was given to other game styles.

‘Elite feet’ was dreamt of being that catch-all.

Some (but not all), hoped this is what Odyssey would contain, not because it was ‘promised’ (because it never was) but because it was a logical progression upon existing concepts which could support / give credence to additional content.

The FD statements against ‘interiors’ is commendable at least because FD are providing some clarification at long last, that interiors etc are not something they’ve actively progressed.

It is however a real missed opportunity, and I would suspect an indication of how such concepts aren’t actively being developed.

I only hope the significant dent Odyssey has had gives FD the incentive to revisit these development concepts and utilities them.

They put Carrier interiors in-game, they can pop an NPC in a chair.

“You're gonna come out rich. We're gonna come out dead.” Ship Crews - Elite Dangerous.

https://forums.frontier.co.uk/threads/elite-dangerous-the-commanders-2-3-beta.325278/post-5187243

https://forums.frontier.co.uk/threa...en-ai-crew-are-introduced.296237/post-4615002



*time stamp 5:52 ‘Would it be possible to have hired NPC wing mates and crew? “Something we want to do’ ‘we don’t know when it will be”.”something I think is really good, especially if you’re playing single player”.
Source: https://youtu.be/RdP1DmRYco8

I would love this and would also like the ability to set the cabin temperature (i.e. turn it up!) ;)
 
I was multicrewing with myself using an alt for awhile to fill in the spare seat in my Cobra and Python, but it ended up being more of a hassle than it was worth....
I knew a co-worker who drove his car with a life-sized realistic 4yo doll in a baby seat just so he could drive in the car-pool lane every day. It was pretty creepy. Walking through the parking lot you would see this 4yo doll-kid locked in the car. I'm surprised nobody smashed his window.
 
I knew a co-worker who drove his car with a life-sized realistic 4yo doll in a baby seat just so he could drive in the car-pool lane every day. It was pretty creepy. Walking through the parking lot you would see this 4yo doll-kid locked in the car. I'm surprised nobody smashed his window.
I would have spent the extra $$ for one of these:

iu


Then he could have lived his midlife-crisis fantasy while skipping traffic.
 
At some time NPCs can leave the service and will live their NPC-lives on some planets, what they (or you) will choose. And you can time-at time visit them and their NPC-families...
Sounds a little way over, but...it might add a little more "life" to dryish ED space. At same time it might be made FDev more interested in NPC feature, because you can't hire them infinitely and need time at time to hire new NPCs and raise and invest in them too.
 
Why is this not implemented. By July, EVERYONE will be playing Starfield.
So FD here's my wishlist.

Deep Space explorer ships get seats for NPC's
Ability to take NPC with you (nothing to do with added modules)
Any ship can take at the very least one NPC.

The NPC has simple commands, follow me, wait here etc.
There's already a taxi service, so yeah allow the NPC to fly the ship.
 
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