General Asteroid Mining on foot please! Approved by B.Willis

That would be awesome if we'll able to depart from a ship in a space suit, land on an asteroid with a powerful charge, place it in a specific weak spot, then run away fast to the ship and watch how it's exploded (should be more awesome than the seismic charges).

It can be either the same core asteroids with increased output in case of foot-explosion (because of using the exact weak spot), or maybe a new type of asteroids specifically for foot mining.
 
That would be awesome if we'll able to depart from a ship in a space suit, land on an asteroid with a powerful charge, place it in a specific weak spot, then run away fast to the ship and watch how it's exploded (should be more awesome than the seismic charges).

It can be either the same core asteroids with increased output in case of foot-explosion (because of using the exact weak spot), or maybe a new type of asteroids specifically for foot mining.

Can't run, no gravity, try to run and you will just drift slowly away from the asteroid. You would need to fly in with little maneuvering rockets or a backpack and fly away again, and in that case may as well use missiles. Basically a single step on an asteroid or ring rock if you were trying to walk at any sort of normal speed is likely to exceed escape velocity for the asteroid (note I am refering to the size of the asteroids were are able to mine in ED) and you will just drift away. Asteroids large enough for that not to happen, say Vesta in the asteroid belt is around the size of our smallest landable planets, and we can already land and collect mats from them.
 
On foot mining would be fun, but I think mostly to get out and drift around in space on a personal booster of some kind.

Here's my suggestion for new suit/weapon to facilitate this as well as a practical reason for doing this.
The weapon would be a large hand-held device that fires a mining laser. This laser can be used to carve off surface deposits or even carve into sub-surface deposits, freeing the materials.
The suit would only have one weapon (for the laser), wimpy/no shields, excellent climate control, large backpack space, and personal thrusters of some kind (jet pack or whatever). The suit would also be able to carry several seismic charges used for blasting core asteroids. You would be able to set the strength of these charges very precisely, and perhaps place them precisely in the fissures for greater precision on blasting asteroids.
With these additions, you could outfit a mining ship without abrasion blaster, sub-surface displacement missile, or seismic charge launcher, but still be able to harvest deposits and cores of you happened to find one.
 
That's no issue for having bars & drinks on outposts.

Magnetic boots and sucky floors and table tops, maybe the glasses actually have a high tech barrier to stop the liguid from spilling out unless you suck, but whatever, that's not the point, that's just for player convenience and we all know that. However gravity on celestial bodies is implemented like, well, gravity and is determined by mass of the body, to suddenly decide to ignore that factor for a certain type of body makes no sense at all, I mean why even bother in the first place if you are just going to ignore all the parameters that have been carefully calculated.

While some things are obviously done for game play purposes such as strange gravity effects in supposedly micro-gravity environments, the simulation of the galaxy is more important, you can't suddenly go around ignoreing the physics you have so painstakingly recreated and expect everyone not to go...oh that's fine, now let us land on gas giants, after all the physics don't really matter, you can just ignore them for other stuff so do the same here!
 
LOL at the lack of imagination from the fun police in this thread! 😆

The issue of 'not literally being able to run on a body with insufficient gravity' would be the easiest problem to solve with even the slightest amount of thought. For example, the SRV uses downward facing thrusters to help keep it pinned to the surface of low gravity bodies, and so there's no reason why a similar concept couldn't be added to space suits.

(Oh look - we've solved it already!)

So, I like this idea @norlin.

I don't know if blowing up an entire asteroid would necessarily need to be the only outcome of this mechanic, though it would certainly ramp up the danger element. Perhaps a smaller scale option could be used to get at certain very rare materials/minerals?

Also, this mechanic could then be used on any planetary body if implemented properly.

👍
 
Magnetic boots and sucky floors and table tops, maybe the glasses actually have a high tech barrier to stop the liguid from spilling out unless you suck, but whatever, that's not the point, that's just for player convenience and we all know that. However gravity on celestial bodies is implemented like, well, gravity and is determined by mass of the body, to suddenly decide to ignore that factor for a certain type of body makes no sense at all, I mean why even bother in the first place if you are just going to ignore all the parameters that have been carefully calculated.

While some things are obviously done for game play purposes such as strange gravity effects in supposedly micro-gravity environments, the simulation of the galaxy is more important, you can't suddenly go around ignoreing the physics you have so painstakingly recreated and expect everyone not to go...oh that's fine, now let us land on gas giants, after all the physics don't really matter, you can just ignore them for other stuff so do the same here!
Anyway there is no issue to tell us there is a "magnetic/grappling/whatever boots" for running asteroids.
Or just using a jet backpack, as available in the best space games (Arkane's Prey, Breathedge, etc...)
 
Also, this mechanic could then be used on any planetary body if implemented properly.
In theory, yes, and it would be awesome! But I did not seen a single "systemic" feature in the whole ED, unfortunately, which makes me really sad :-(
 
On foot mining on planets and asteroids sounds like a very good idea. We already have suits for several activities, like combat and exploration. It would be nice to have another one for mining, or, add a tool for mining to the Maverick suit.
 
Oye beltalowda! To rock hopper, ke?


On the other hand on foot mining on planets, for some reason, always makes me thing of something like this.

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Can't run, no gravity, try to run and you will just drift slowly away from the asteroid. You would need to fly in with little maneuvering rockets or a backpack and fly away again, and in that case may as well use missiles. Basically a single step on an asteroid or ring rock if you were trying to walk at any sort of normal speed is likely to exceed escape velocity for the asteroid (note I am refering to the size of the asteroids were are able to mine in ED) and you will just drift away. Asteroids large enough for that not to happen, say Vesta in the asteroid belt is around the size of our smallest landable planets, and we can already land and collect mats from them.
There could be a special mode for the jetpack - to create small gravity towards center of celestial body you are trying to walk. That could also help to land surface faster on planets with too low gravity.

That was one thing I thought about when FDev announced new SRV - it could just turn its thrusters up to increase traction between wheels and the surface, improving handling. Not sure, but maybe it is already possible - I have pretty bad SRV driving skills and normally use thrusters only for jumps.
 
There could be a special mode for the jetpack - to create small gravity towards center of celestial body you are trying to walk. That could also help to land surface faster on planets with too low gravity.

That's not how jet packs work. The thrusters on a SRV work to hold the SRV on the ground on small planets and moons, but there's already gravity and you generally remain the right way up for them to do their stuff. Certainly jet packs could have small vertical thrusters at the top to push you in the direction of your feet, but that's not gravity and you won't remain standing the moment you try to take a step because the moment you move your leg forward the center of mass will move and the thrust towards the center of the asteroid would cause you to rotate. It would be...challenging...for the jet pack to take into account the sort of movement used just in normal walking.

If you were going to do this I would prefer tethers, maybe magnetic on metallic and spiked on ice, that would be more suitable. Continually running thrusters on a jet pack and you would rapidly run out of fuel. In general jet packs would be used to give a short initial burst to start you moving in the direction you want, then Newton takes over until you need to stop.
 
That's not how jet packs work. The thrusters on a SRV work to hold the SRV on the ground on small planets and moons, but there's already gravity and you generally remain the right way up for them to do their stuff. Certainly jet packs could have small vertical thrusters at the top to push you in the direction of your feet, but that's not gravity and you won't remain standing the moment you try to take a step because the moment you move your leg forward the center of mass will move and the thrust towards the center of the asteroid would cause you to rotate. It would be...challenging...for the jet pack to take into account the sort of movement used just in normal walking.

If you were going to do this I would prefer tethers, maybe magnetic on metallic and spiked on ice, that would be more suitable. Continually running thrusters on a jet pack and you would rapidly run out of fuel. In general jet packs would be used to give a short initial burst to start you moving in the direction you want, then Newton takes over until you need to stop.
I see what you mean. And I am pretty sure maneuring thrusters don't need so much "energy" to counteract impulse one creates with his legs trying to jump from the asteroid surface (in comparison with ship thrusters to counteract planet gravity, especially high G). Maybe in the year 3308 humanity managed to create a system to control propulsion vector if it has systems to produce force field to effectively counteract kinetic damage. I know it is different things, but technologically latter one seems to be more advance. So it just uses the nearest body center of mass to calculate vector in very simple case (some sort of gravity vector amplifier). Even magnetic boots allow one to "run" on the station having no gravity. So what are we speaking about 😜

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I can imagine something like this for legs and pointed other direction.

And I am pretty sure if FDev ever decided to develop something alike we discuss, they would find place for any sort of tech to allow moving on the very low or no gravity surfaces of celestial bodies. I like the variety too.
 
I dont think it has to be very complicated with huge thrusters juting out every where. I'm not even sure we need an entirely new suit. The flight suit with its jetpack could be an EVA suit. It could be more like a minimalist version of iron man where jets also vent from the wrists, palms and soles of the suit and the body does the articulating. I think I saw some elite dangerous concept art to that effect around, which tells me they're thinking about this. Remember the youtube vid of the Odyssey player who was flying around 'on foot' in orbit pretending to wash his friends ships. All the elements and concepts are already in the game right now, they just have to be well thought out and implemented.
I wouldn't mind seeing ships parked drifting in space, people scurrying/flying about the outside of a station or at the aftermath of a battle welding this and cutting that, it would freaking cool!

I'm hopeful it will materialize some time.
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I see what you mean. And I am pretty sure maneuring thrusters don't need so much "energy" to counteract impulse one creates with his legs trying to jump from the asteroid surface (in comparison with ship thrusters to counteract planet gravity, especially high G). Maybe in the year 3308 humanity managed to create a system to control propulsion vector if it has systems to produce force field to effectively counteract kinetic damage. I know it is different things, but technologically latter one seems to be more advance. So it just uses the nearest body center of mass to calculate vector in very simple case (some sort of gravity vector amplifier). Even magnetic boots allow one to "run" on the station having no gravity. So what are we speaking about 😜

1120ftbrowning01.jpg

I can imagine something like this for legs and pointed other direction.

And I am pretty sure if FDev ever decided to develop something alike we discuss, they would find place for any sort of tech to allow moving on the very low or no gravity surfaces of celestial bodies. I like the variety too.

My person opinion on the use of gravity in SciFi games, thrusters, magnetic boots etc falls somewhere between two extremes used in some of the most popular SciFi movie franchises, you can go all of nothing.

The extremes I refer are the Star Trek type extreme at one end where everything is artificial gravity, even the smallest shuttles have artificial gravity..something that's almost pointless in vehicles that are only intended to move you from one large ship to another, why bother with that complexity if all you do is sit down and wait to get to the next area of artificial gravity, would you bother? But of course for sequences where they take place in shuttles trying to mimic zero gravity would be a pain, so basically it's everywhere and "never" fails, even when the ship is about to blow up the gravity still works, that's the one extreme.

The other extreme is of course the Star Wars one, where question of gravity are simply'..."ignored" for the purposes of drama and action. For instance in that sequence where they are fighting in the ship and it tilts sideways and they all start sliding down the floor, even though all ship must have AG because that's how it work in space. It should, even when the ship is tilted, hold them orthogonal to the floor surface but it's far more exciting having them slide everywhere.

In Ed we already move on surfaces with low gravity, many small moons have nearly zero gravity, when you are on a body with a radius of 127klm radius there's a lot of zero's in that gravity measurement, they are in fact smaller than some of the asteroids in our asteroid belt, but the things we are discussing here, the size of them, have effectively zero gravity, none at all, you won't be held to them by gravity, you won't feel any gravity floating next to them. There's no point in mimicking walking on them, and thrust from your jet pack is going to have to be more than a tiny thrust to actually allow you to walk on them, it's going to have to be continuous and enough to mimic gravity of a largish object. In fact the rotation speed of many of them means you would actually have to have a greater thrust because you are already over escape velocity just moving with them due to the rotational speed, and your jet pack will have to match that as well!

This is why I suggest you are better off tying down with a tether of you really want to do that, it creates the necessary method to stand on an asteroid without a lot of mucking about, otherwise you could just float next to them and mine from there, but you would have to pick one with almost zero rotational velocity, some of them move quite fast.

Bringing in magnetoic boots on stations and running around is irrelevant because that is the part where FDEV go full Star Wars and ignore the gravity problem altogether because it's to difficult and would be a pain for players, just ignore it and it will go away! But EVA in space I think should be strictly, this is zero gravity and this is how it works, players would expect it to work like that.
 
OK - Half bury that asteroid model on the surface of an airless world. Let the OP plant his charges on the meteoroid and crack a big freaking crater on the world. Then drive in and scoop up the guts.

Gravity police can go eat a seismic charge.


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In fact the rotation speed of many of them means you would actually have to have a greater thrust because you are already over escape velocity just moving with them due to the rotational speed, and your jet pack will have to match that as well!
That makes tethering even worse method to stay on the surface because of extra length of tether added to the radius.
This is why I suggest you are better off tying down with a tether of you really want to do that, it creates the necessary method to stand on an asteroid without a lot of mucking about, otherwise you could just float next to them and mine from there, but you would have to pick one with almost zero rotational velocity, some of them move quite fast.
Basically what I suggest is to have ability to select an object in space and let you EVA synchronize movement if possible. Similar to what rotational correction does, but for external surface. For larger (heavier) and slowly rotating objects it would simply use less energy/fuel. At certain point it tells that it is not possible for this body and abilities of jetpack. Anyway it could be just an extension to zero gravity EVA.

Yes, FDev oversimplified outposts. Simply restricting ability to run, optimizing interior for slow walk and maybe allowing to swith off mag. boots in some places (e.g. hangars) would make it more realistic. And of course removing all loose trash
 
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