Asteroids and Ring Systems. Is there any hope?

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I think FD are reluctant to put the graphics back to where they were previously at because so many people had trouble just getting the game to run.

With the reduced graphics I think more people will get into the game. Too many people were having consistent stuttering and crashes, which prevents those people from playing. The reduced graphics and optimized engine won't get the game to work for everyone, but for a much wider audience at least.

I think FD already knows how to make the graphics better, but they want to improve the engine for better performance. I think it's more important to have a game that is capable on running on as many machines as possible, than it is to have a game that looks the best as possible. The graphics are already pretty good, improving them any further would only improve the game experience for a very very small amount of people. A huge number of new players would be hurt if FD put the graphics back to where they were previously.

People need to understand: it's simply not possible for the game to accomodate an infinite range of machine performances. If the high-end "ultra" graphics are improved, the "low" graphics will have to be improved as well. Increasing the gap between "ultra" and "low" takes a lot of work, and the gap can only grow so large.

TL;DR I think it is far more important for FD to work on growing the playerbase and optimizing the engine than it is for them to improve the graphics (and yes, I know the graphics used to be better)

That makes zero sens.
if a user cant run the game on high they should just go on ultra low settings , not ruin it for everyone else

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You can't just add an "Ultra settings - may crash on some machines" option because people will use this setting regardless of their hardware capability and *will* complain when the game crashes despite the warning. This is unacceptable from a QA standpoint. I agree with Kerrash that FDev doesn't really have any choice here but to wait for the render team to have some time to solve the stability issues first. It's always a matter of priorities, and FDev cannot possibly lay out any plans that will satisfy everybody.
So lowspec users ruin the game for those who spend thousands of euros on PC just to play on 4K and then having the beauty of the game removed from them?
I know its just graphics but its been sins beta that the lods are off and ever sins gamma every single update removed a graphical feature.

like when some users had stutter in SC so they removed the ammount of stars , that was beyond stupid... they could maybe you have do mod it ,or even buy the graphic settings because I would buy them
 
You can't just add an "Ultra settings - may crash on some machines" option because people will use this setting regardless of their hardware capability and *will* complain when the game crashes despite the warning. This is unacceptable from a QA standpoint. I agree with Kerrash that FDev doesn't really have any choice here but to wait for the render team to have some time to solve the stability issues first. It's always a matter of priorities, and FDev cannot possibly lay out any plans that will satisfy everybody.

It's 2016, you shouldn't have to add "Ultra settings - may crash on some machines", who exactly is trying to run this game on 4k on a 5 year old card? Unacceptable from a QA standpoint? What? QA has to make sure that the minimum requirements will run the game at minimum specs, nothing more, that's what QA is for, not to make sure that guys running it at minimum requirements can run it at max specs.
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I don't honestly understand the reasons for the low cap on graphics, one of the main strengths of ED is the incredible eye candy. People can banter on about "gameplay" and "depth" all they want. That's great, go have fun in minecraft, I want the game to dazzle me, that's why I play VIDEOgames. If I want really good gameplay with really bad graphics I'll play a pen and paper game.
 
Hi Zac,

Is it at all possible to have these options put back into the game, with a tag identifying them as 'TEST' or what not? Or even an option to open up 'Advance settings' for those with powerful rigs?

Low
Medium
High
Ultra
[Advance] Test_Ultra
 
Both of those shots look dreadful. Too much bloom/fog.

They did have too much fog. It was outrageously distracting. But they lost their characterizing features and look rather bland now. We need some dust effect rather than none at all. The draw distance of Asteroids sucks as well now.

This game has been suffering from "Consolitis". Porting the game to such low end hardware has killed it visually.
 
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Greetings all,

First of all I want to take a moment to thank Obsidian Ant, as always, for his highly constructive and positive way of addressing these points and seeking feedback.

I'm sorry for the delay. I wanted to wait until one of the senior members of the rendering team were available to discuss the thread in question. I know this has been raised before and we understand it's an important topic.

Some areas of the game, as mentioned previously, have been removed for optimisation. As an example, asteroid shadows were removed because they caused significant frame rate and stability issues.

Other changes have happened because they themselves rely on other things that have seen changes. For example envmpas/lighting. Some areas of the game have seen development (which is likely the areas you are mentioning) and some, such as asteroids are still awaiting some additional work.

The team are reviewing a number of ares such as fog, lighting, shadow and loading. It's not possible to give an exact answer as to when these areas will see fixes will be exactly or give more detail on those fixes but I can certainly assure you all that the development team are actively working on them.

Thanks,

Zac

i have never been in space irl myself, other than on planet earth, so never seen a real ring with my own eyes
but, if i understands science correctly rings are in reality much less dense than they are in the game, and lot more variated in boulders size, including perhaps some really huge ones

so could making them less dense without sacrifising to much game play (yet more "realistic") help possible performance issues without sacrifising too much of eye candy visuals?
 
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i have never been in space irl myself, other than on planet earth, so never seen a real ring with my own eyes
but, if i understands science correctly rings are in reality much less dense than they are in the game, and lot more variated in boulders size, including perhaps some really huge ones

so could making them less dense without sacrifising to much game play (yet more "realistic") help possible performance issues without sacrifising too much of eye candy visuals?

Fantastic idea. +1
 
i have never been in space irl myself, other than on planet earth, so never seen a real ring with my own eyes
but, if i understands science correctly rings are in reality much less dense than they are in the game, and lot more variated in boulders size, including perhaps some really huge ones

so could making them less dense without sacrifising to much game play (yet more "realistic") help possible performance issues without sacrifising too much of eye candy visuals?

I love how they did the dust in this vid.
[video=youtube_share;zR9KpK1Ua-Q]https://youtu.be/zR9KpK1Ua-Q?list=LLm5xwV2thaKkKCsV31k0EiA[/video]

They need something. You just take it away and reveal those off color flat toned 'roids' in the background it doesn't look right at all. It clearly wasn't meant to look that way. Question is how long are you (FD) going to leave it like this? Why is it so low on the list of things to fix? This galaxy is FILLED with ringed planets. Its not like its something you just see every once in a while.
 
And considering almost all the every day action involves riods(RES), you would think making them very awesome would be a top priority.

Flying in empty space is kind of meh.

Oh the hell, the whole thing is so off tilt, what's a little poor sfx going to hurt the mass market playing on laptops with on-board graphics.

We can't have people selectively having a higher quality experience, it might make the mass-market feel bad.

/violins...
 
Greetings all,

First of all I want to take a moment to thank Obsidian Ant, as always, for his highly constructive and positive way of addressing these points and seeking feedback.

I'm sorry for the delay. I wanted to wait until one of the senior members of the rendering team were available to discuss the thread in question. I know this has been raised before and we understand it's an important topic.

Some areas of the game, as mentioned previously, have been removed for optimisation. As an example, asteroid shadows were removed because they caused significant frame rate and stability issues.

Other changes have happened because they themselves rely on other things that have seen changes. For example envmpas/lighting. Some areas of the game have seen development (which is likely the areas you are mentioning) and some, such as asteroids are still awaiting some additional work.

The team are reviewing a number of ares such as fog, lighting, shadow and loading. It's not possible to give an exact answer as to when these areas will see fixes will be exactly or give more detail on those fixes but I can certainly assure you all that the development team are actively working on them.

Thanks,

Zac

Thanks for the response but please echo this to the devs:

Why did you have to outright remove self shadowing? It ran well for me and I'm sure it ran well for a host of other people, The devs could have simply added an option to turn them off.

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You can't just add an "Ultra settings - may crash on some machines" option because people will use this setting regardless of their hardware capability and *will* complain when the game crashes despite the warning. This is unacceptable from a QA standpoint. I agree with Kerrash that FDev doesn't really have any choice here but to wait for the render team to have some time to solve the stability issues first. It's always a matter of priorities, and FDev cannot possibly lay out any plans that will satisfy everybody.

Unacceptable from a QA standpoint? Nonsense, The Settings are there for a reason and the devs need to have some backbone regarding a few minority who complain about their own incompetence to realize the settings are there for a reason.

an analogy would be to argue that a person should be let into a nightclub even if the sign said a specific dress code. If there is a sign, there is no argument. Graphics settings are that "sign"

Kinda similar to the terms of service. People can whine all they like about it.
 
You can't just add an "Ultra settings - may crash on some machines" option because people will use this setting regardless of their hardware capability and *will* complain when the game crashes despite the warning. This is unacceptable from a QA standpoint. I agree with Kerrash that FDev doesn't really have any choice here but to wait for the render team to have some time to solve the stability issues first. It's always a matter of priorities, and FDev cannot possibly lay out any plans that will satisfy everybody.

Sorry, this is just absolut nonsense. Gamers have been playing mainstream on the PC for two decades now, they are more than capable of getting the settings right and debugging.

Even more people complain because the game looks bad. And guess what - it's costing Frontier a lot of money.
 
In other words.... "soon" like everything else. ;)

Yep they should add an ultra setting for the PC version.
 
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Avago Earo

Banned
Why don't FD get the game to 'Auto-Detect' a rigs capabilities and simply 'Red Out' graphics options that wouldn't work on that machine. Or disable options that would slow down performance on lower end rigs altogether?
 
I for one welcome what Frontier have done to optimize the experience in rings.

No matter what settings I'd tweak in the past there would be a graphical stutter every few seconds or so which made bounty hunting in rings quite obnoxious. There is no such stuttering now and the experience is much more enjoyable.

FYI I typically run 4k at Ultra with a 980 Ti, 16GB RAM and a 4770k.
 
I for one would like to have the choice to prioritise what I think works best on my machine: ultra graphics or higher frame rates. Because choice is good, right? If the code is already there, why deny it to those who can use it for those who can't?
 
The graphics have been dumbed-down for the console release. Fdev doesn't provide an ultra graphics setting for PC either.

- simplified lighting
- lower geometry for ships. The ship curves aren't smooth.
- Lower quality textures of structures.

It's kind of sad that Elite Dangerous doesn't have an ultra setting that pushes PCs to the limit. Such as smooth geometry, state of the art lighting and effects, high resolution textures.

I for one would like to have the choice to prioritise what I think works best on my machine: ultra graphics or higher frame rates. Because choice is good, right? If the code is already there, why deny it to those who can use it for those who can't?

Seconded.
 
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I love how they did the dust in this vid.
https://youtu.be/zR9KpK1Ua-Q?list=LLm5xwV2thaKkKCsV31k0EiA

They need something. You just take it away and reveal those off color flat toned 'roids' in the background it doesn't look right at all. It clearly wasn't meant to look that way. Question is how long are you (FD) going to leave it like this? Why is it so low on the list of things to fix? This galaxy is FILLED with ringed planets. Its not like its something you just see every once in a while.

That's it! I know about this project and I haven't backed it up because I am against preorders. Now I will back it up.
 
That's a lie. Everyone can run Combat Tutorial Demo and check for themselves.

And recently in a beta build you could turn on shadows in real time, it didn't affect FPS at all.


Older comparison


You mean the beta build where you could hold the '3' key or what was it? I don't think that was turning the shadows back on, but rather disabling the (awful) ambient lighting. You can see it kick in when you load a game while docked in a station too, where it will be darker for a fraction of a second before it turns on.
 
Sorry, this is just absolut nonsense. Gamers have been playing mainstream on the PC for two decades now, they are more than capable of getting the settings right and debugging.
You're all missing the point there, as you obviously have no experience with software development. You *cannot* release some piece of code you *know* will cause crashes on some of your clients machines. It's completely unprofessional to do so, and it's guaranteed to bite you in the butt in support requests, refunds, a reputation for shoddy software and whatnot.

You can be frustrated at how long it takes to solve this issue, but you cannot seriously blame FDev for withholding unstable code in a retail product.
 
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You're all missing the point there, as you obviously have no experience with software development. You *cannot* release some piece of code you *know* will cause crashes on some of your clients machines. It's completely unprofessional to do so, and it's guaranteed to bite you in the butt in support requests, refunds, a reputation for shoddy software and whatnot.

You can be frustrated at how long it takes to solve this issue, but you cannot seriously blame FDev for withholding unstable code in a retail product.

Really? I thought the Arkham Knight release on PC went pretty well........ :D
 
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