Asteroids and Ring Systems. Is there any hope?

Status
Thread Closed: Not open for further replies.
EDIT 3: So here's some great news from Michael Brookes: :)

From the desk of Michael Brookes:

Over the past year we’ve made a number of changes to some of the visuals (most notable are the asteroids) to improve performance – note that this had nothing to do with the Xbox One release as that uses a different profile. This has impacted the visual quality of the asteroids and we will be addressing some of the causes of that in the 2.1 release. Some of those changes were due to changes in other areas of the game (such as environment map capture) needing to be rebalanced. Whatever the cause we’re evaluating the lighting, fog, shadows and loading issues. Some of these fixes we may limit to certain graphics quality options to make sure all our players enjoy good performance and improved visuals with respect to their systems capabilities.

https://forums.frontier.co.uk/showthread.php?t=224025&p=3423079&viewfull=1#post3423079



EDIT 2: I just wanted to add Zac's reply to this topic, into this first post - along with my own current thoughts on the issue. (Thanks again Zac for getting this reply. :) )

Greetings all,

First of all I want to take a moment to thank Obsidian Ant, as always, for his highly constructive and positive way of addressing these points and seeking feedback.

I'm sorry for the delay. I wanted to wait until one of the senior members of the rendering team were available to discuss the thread in question. I know this has been raised before and we understand it's an important topic.

Some areas of the game, as mentioned previously, have been removed for optimisation. As an example, asteroid shadows were removed because they caused significant frame rate and stability issues.

Other changes have happened because they themselves rely on other things that have seen changes. For example envmpas/lighting. Some areas of the game have seen development (which is likely the areas you are mentioning) and some, such as asteroids are still awaiting some additional work.

The team are reviewing a number of ares such as fog, lighting, shadow and loading. It's not possible to give an exact answer as to when these areas will see fixes will be exactly or give more detail on those fixes but I can certainly assure you all that the development team are actively working on them.

Thanks,

Zac

https://forums.frontier.co.uk/showthread.php?t=221034&p=3404345&viewfull=1#post3404345



My take on this is that Frontier have basically just admitted that they had design flaws/problems with the initial shadow and fog code. This is mirrored by what Ben Parry said quite a few months ago on these forums, that the fog was removed because it was to much of a resource hog. At the time, I assumed that meant Frontier wanted the fog to run on low spec PC's. But now, reading between the lines - my understanding is that the effects themselves are not the problem, but rather the underlying code / implementation is the problem.

This would give a single logical explanation to three issues:

1) Why don't we have graphical options to enable the old shadows / fog?
2) Was the PC version downgraded because of the XBox?
3) Couldn't high end PC's still run the better version of the graphics?

The single answer to this, which actually answers all three questions is; No, because the original code was "broken"!

The review process is looking at ways of bringing those things back with working code.

Just my opinion of course, but in corporate-speak that is what Frontier essentially have just told us (and I can kinda understand why Frontier haven't outright admitted that in direct-speak). I am actually very ok with that...





EDIT: In the interests of fairness and balance this video shows one of the great looking current ring systems as well some of the poorer looking old ring systems. It also shows some of the best old ring systems which no longer exist in the game in any form:

[video=youtube;JgAEQbiFjOM]https://www.youtube.com/watch?v=JgAEQbiFjOM&feature=youtu.be[/video]
Notice in this video how the fog is apparent when looking at the star, but as the camera pans you can clearly see the line / area where the fog stops. The fog needs to be positioned between the player and the star, from any other angle the fog doesn't seem to show.



ORIGINAL POST

I want to bring up the issue of asteroids and ring systems again, as they seem to still be getting worse, patch by patch. Mods; I have made a new post - because I don't want this issue to be mixed up and confused with other general graphic issues and just want this to focus on the asteroids. Please don't move or merge. :)

I have made a video on this subject which I will add to the bottom of this post, the following text is a modified transcript of the video for those that don't want to watch it. If you want to watch the video feel free to not read the post (as they both say exactly the same thing almost word-for-word).


From my first day in Elite: Dangerous - one of the things that impressed me the most has been the asteroids ring systems around gas giants. Introduced in Alpha 4, they were the first true environment that wasn't a station, or pure empty space. But not only that these ring systems looked so stunning, to the point, that in gaming, I hadn't really seen anything quite like them. Whilst I am sure similar environments existed, they almost certainly didn't allow you to free fly ships through them to any distance you wanted, as well as offer some amazing combat opportunities. And all of this with the option of doing so in VR as well!

From their inception asteroid belts were to be important locations, both in terms of their visuals as well as the gameplay they offered.

Although not the focus of what I am actually talking about in this post, here are some asteroid based outposts and stations. Now David Braben has said that he would still like these to appear at some point, but we still don't have anything concrete on this. But they offer up amazing environments, and some potentially great gameplay opportunities

z5tsVxB.jpg



Focusing on the asteroid systems themselves though, here are some early concepts of the various types of asteroids Frontier wanted to include in the game (thanks Kiobi for finding this image and posting in in your thread). Although these images are not that highly detailed, nonetheless you can still see the distinct differences in the makeup of each asteroid type. Again, such variation would offer fantastic environments as well as some good game play oppertunities.

62sTW8x.jpg

DjH4p3b.jpg


The early implementations of ring systems in Alpha appeared to be carrying the game in this direction, and we did indeed see quite a few improvements over the months after alpha, including the introduction of Ice Asteroids, along with some fantastic fog effects.

3fN9dTo.jpg


USJzG43.jpg

lzqnKy8.jpg

oj3ybqE.jpg

8AdQCzk.jpg

But since then, the ring systems have continued to decline in terms of visual variation and quality. I raised a question about this on the forums last year, and did receieve a few replies from Frontier, for the most part Frontier appeared to be saying that 'Yes, the visuals have changed - and this has occured due to optimisation. However not all the quality reductions are intended and may be the results of a bug.', but they didn't commit to ever fixing these bugs. That said, I did appreciate that they took the time to reply - and I am sure many other people also appreciated it.

As of now, many of the ring systems are in a sorry state indeed. There are of course some spectacular exceptions, the Hyadum is an awesome example of how good they can still look. These areas manage to look great dispute the fact that there are obviously issues here such as the reduced fog quality, color mismatched asteroids etc.

But the real kicker is what - in my experience at least - seems to be massive and indeed terrible drops in quality. In the current release of Horizons, there is a tremendous amount of pop-in and exceptionally low draw distance. In this clip you can see the extremely bad pop-in, the low draw distance and the absence of fog:

[video=youtube;x1dh4Nk8iLY]https://www.youtube.com/watch?v=x1dh4Nk8iLY[/video]

Now, again - I want to state that I understand the need for optimization, and I also understand that some of these issues can be the results of bugs or driver issues. But also, lets be clear here, there is what appears to be a distinct linear path of declination here. A slow reduction of quality in both assets as well as environments, and to me at least that would suggest these are all deliberate changes to the ring systems (perhaps with or without unintended consequences such as the pop-in).

Bottom line though, is how does this affect game play? Well for those of us, that like to explorer and slowly travel the galaxy looking for amazing environments and spectacular sights, these changes are a complete killer. They not only cut the bottom out of the awe and wonder of ring systems, but effectively render them pointless to even visit. In terms of gameplay such as Resource Extraction Sites and Mining? Well if these changes do indeed increase performance - and please note, I have never, ever experienced performance issues in ring systems, even in VR (but that's not to say other people haven't), but yes, if there is a performance increase - then that will be of huge benefit to the people experiencing such problems. But the cost of that is such gameplay is now occurring in dramatically lower quality environments.

Another point is that the repeating 2D assets in the distance didn't used to so obviously repeat themselves as they do now:

PH933qk.jpg



Now don't get me wrong - I realise Frontier work very hard on this game...and that they are constantly improving it. History has shown that, at times Frontier reduce the quality of an assets before updating it to much higher standards in a subsequent patch. However these issues with asteroids and ring systems have a long history, and have been going on for perhaps over a year now. At this point I really have to question whether the ring systems will ever actually improve or return to their former glory in any reasonable time frame.

Personally, I would love to hear from Frontier on this issue. Frontier, are you guys committed to improving the visual quality of the asteroids again? Is what we are seeing a part of a optimization process that will eventually see the asteroids brought up to a high standard again? If not, could you perhaps let us know the nature of the situation, even if it is to let us know there are problems with ring systems and they may never achieve their former quality.


Now this isn't a demand, I'm not stamping my feet over the issue. But I know I am not alone in being disappointed over this issue. and I want to make this request in the most respectful way I can.


For those that want to watch the full video, here it is. It contains some good footage on asteroids showing both the great looking ring systems as well as the poor ones.

[video=youtube;V743rC758Rc]https://www.youtube.com/watch?v=V743rC758Rc[/video]






Just remembered one of my favorite screenshots from Beta:
dQBEDUe.jpg
 
Last edited:
I 100% agree with you and as a solution suggest frontier apply what they have learned with planetary landings to ring fields.

Rings use to look GORGEOUS in the #^@%&@% ALPHA! and Premium Beta! (which is what I fondly remembered participating in)

Frontier, See if you can apply the same code you use to render the vast distances of planets and use that for ring fields, so that our computers can handle the vast distances without major popin AND obvious Level of detail boundaries.

With the release of Horizons and planetary landings and the honest demand on the graphics card, there is no more excuses that "Optimisation" is the sole cause of "Reduced Quality" In my honest Opinion, I think it's just lazy. So please look into this.

Examples: https://youtu.be/hZ0uGlHMD-8?t=295

https://www.youtube.com/watch?v=vZdEBIMjYM4

Rocks use to cast shadows onto each other, Now the rings don't do this any more.
 
Last edited:
One of the reasons I stopped playing ED. Now I just pop up on forums to see if anything has changed. But at the end I don't even care about those graphic problems (had plenty issues-asteroids showing up in front of the ship, changing textures when looking at them...), incomplete game play and sometimes "Russian transmission" game mechanics killed it.
 
100% agreed! Yesterday I didn't even take a screenshot while in a belt becouse the graphics are so terrible. I bought myself a new video card so I could play this game maxed out, but whwn I see this... I almost cry and ahut down the game.
 
Got to agree, whilst I understand that not everyone runs powerhouse PC's one of Elites major selling points is it's graphics quality. A lot of time gets spent in RES sites and rings (after supercruise and stations I'd wager it's the highest traffic area) so having the option for high quality or even super-high quality would be nice.

Have to say those metallic asteroid concept art pics look sweet.
 
Complete agreement here. In Premium Beta we had dense, self-shadowing rings systems that looked amazing and felt amazing to fly through. I'll never forget my first fly through the red hued rings of Anahit. Nowadays I rarely bother visiting ring systems because, for the reasons stated above, they just look so disappointing in comparison to how they used to be.

I don't understand why 'performance' might have been the reason that they have been so reduced in quailty. I mean the amazing looking pre-release rings ran perfectly smooth a whole year and a half ago! Planetary landings is much more performance intensive. Please FD give us back those incredible ring systems from Premium Beta - and give us graphics options for self-shadowing and LOD.
 
Last edited:
there is NO reason for Optimization to equal Lowered graphics quality, it's called keeping your ultra settings unaffected and optimizing LOWER settings to cater for lower end hardware.

I'm calling shenanigans on Platform parity.
 
Just watched your 3302 video and agree whole-heartedly.

If I had an old or cheap system I'd expect sub-standard graphics and would accept it. But having built a completely new system specifically with ED in mind I feel somewhat let down by the gradual decline in the quality of the ring systems (which were a thing of beauty to behold during the alpha and beta phases), I might as well have saved my cash and used my old system because the rings look equally poor on both.

Hopefully your highlighting this issue both in the forums and in your regular video slot will prompt a response from the developers - it would be really nice to know that i) they acknowledge that there is an issue and are fixing it or ii) it's working as intended as far as they are concerned. In either case we can then stop having to 'bang the drum' because at the moment it's not clear whether they know about the issue? are they actively resolving it? is it on the roadmap? or is this it?

I doubt you need more rep but have some anyway.
 
Last edited:
1 000 000 XBox's will implode the world over if the graphics fidelity is improved.

FD cannot and will not have that.

Just let it happen. Then we can blame MS for another monumental failure. Lol

Back to the OP, I've noticed the rings go from 'good' in 1.4 (when I started playing) to 'kinda ugly' now.
Both before and after 1.5 I could sustain 55+fps on my ancient AMD HD 6870 in a belt. So having a fancy shelf shadowing option in the graphics would dent that fps, but I'd probably still do it.
All graphical options should be up to the user unless it effects game play balancing.
[masked swearing redacted - please avoid this thank you]
 
Last edited by a moderator:
Whilst i understand the need to cater for the xbox one players and people with lower end systems, at the same time i dont. I mean if this game had kept on as a pc game only, with the intention of good graphics and game play design. Would they have lost any sales? Im not convinced it would have lost them too many at all, as people would look at the game from the outside and say ` wow that game looks simply amazing` and then if there current machine didnt have the right specs, save up for better parts etc, or keep the graphics settings as they are meant to be, low is exactly that lower the fidelity etc and ultra should rip our machines to there max and let us decide what we use in game. Not dumb the graphics to a point where by people are openly admitting to no longer playing the game or prospected new sales be lost due to bad graphics or game design.
This game was going to set the industry alight and pave the way for this genre but im afraid brabens vision is all but lost and may soon be passed by other titles on the horizon ` pun intended`. I have also been around since the Alpha days and seen the game lose its initial wow factor and for me turn into a decent sandbox with poor graphics and even worse design of game content.

I like the ideas of Elite but just miss that level of detail Elite had back when the game was being touted with much better looks and feel than what we currently have, i also hope that the graphics get a major pass and bring them screaming into the 21st century, after all i bought into the vision and now im wondering why i did.
 
Yep, when I played in beta the rings used to look fantastic and I used to love dipping into them and I couldn't resist flying by a ringed gas giant with out a quick dip into the rings. Now for the most part they just look awful. Mis matched colours and a very jarring visual disparity between the 3d modelled asteroids and the background place holders. Then when diving down into the rings, there's often a lack of dust and they just look too clean, again the near 3D asteroids looking very out of place against the background 2D assets. Also a bit more variety in the asteroids would not go amiss as there's just too much obvious repetition there.
 
You make no sense, Why must the Xbox settings be effected if this is something related to PC?

Im not an expert but i believe the two are run off the same branch but xbox is written and pulled off for that console and so the games are easier to maintain if they are cut from the same cloth, and so the pc graphics are lower than they could be if a pc only title.

Hope that makes some sense lol
 
By curiosity, do we have the number of people playing ED ? Or at least an idea... It could be interesting.

After downgrade has started since they announced it it would be on XBOX.
Unfortunately, I don t see quick solution to that.

But agree 100% with OP:
 
PC version cant look much better than Xbox one - kid wants to buy E;ite and asks: Do I get PC or Xbox one? - they are the same but PC has uber better graphics. Kid pick PC one, Microsoft loose customer.
Graphics wont get significantly better I`m afraid due to console release, I said that earlier and I still think so.
 
You make no sense, Why must the Xbox settings be effected if this is something related to PC?

Let me elucidate:

Your PC = Computer.

XBOX = Computer.

Elite Dangerous = 1 Cobra Engine Client installed on Computer.

Microsoft demands 60FPS constant on Computer - FD states 'yes sir right away sir' and dumbs down visual fidelity of asteroids to maintain said 60FPS.

Microsoft Computer wins. Your appreciation for visual fidelity suffers.

Microsoft wins. XBox's around the world are safe.
 
Let me elucidate:

Your PC = Computer.

XBOX = Computer.

Elite Dangerous = 1 Cobra Engine Client installed on Computer.

Microsoft demands 60FPS constant on Computer - FD states 'yes sir right away sir' and dumbs down visual fidelity of asteroids to maintain said 60FPS.

Microsoft Computer wins. Your appreciation for visual fidelity suffers.

Microsoft wins. XBox's around the world are safe.

This is exactly it. Simple explanations are usually the right ones. Its not a conspiracy theory, it's obvious, at least for me.
 
Yep, when I played in beta the rings used to look fantastic and I used to love dipping into them and I couldn't resist flying by a ringed gas giant with out a quick dip into the rings. Now for the most part they just look awful. Mis matched colours and a very jarring visual disparity between the 3d modelled asteroids and the background place holders. Then when diving down into the rings, there's often a lack of dust and they just look too clean, again the near 3D asteroids looking very out of place against the background 2D assets. Also a bit more variety in the asteroids would not go amiss as there's just too much obvious repetition there.

I used to spend literally hours flying around the ring systems. Now I never go to them, and if I do - I leave immediately with much disappointment.

Another point is that the repeating 2D assets in the distance didn't used to so obviously repeat themselves as they do now:

PH933qk.jpg
 
I completely agree.

Initially I bought this game solely for exploration. Shortly after, I decided that I will postpone exploration until certain realism issues are fixed (issues such as stars with no Roche lobes, unrealistic black holes, no giant kilometers wide asteroids etc.). I returned now to this game as horizons was released only to find out that on top of all of that, the rings went from really good to bad, postponing my expeditions further. Luckily there is now enough of other things to do in ED that keeps me playing.

I have a feeling that a lot of things that were initially meant to be part of this game will never happen because of xBox and minimum system requirements of season 1 for people who have no intention of buying season 2.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom