Glide (Orbital Cruise) is part of supercruise, not normal flight.Gliding in at 2500mps appears to be normal flight.. Are you certain about that. ?
Flimley
Winds and weather has nothing to do in this case with ED ship FM being non-existent in thin atmo.No, one is real and the other is a game.
Flight model changes would make sense if fdev had said to us that we were getting clouds and simulating winds etc. Instead they said months ago that because it's thin atmospheres, we wont be getting "aggressive" weather, storms etc.
It would be good to have the flight model changed in atmosphere, I'm just saying I can't see it.
No, I'm just lumping them together as not something fdev will be simulatingWinds and weather has nothing to do in this case with ED ship FM being non-existent in thin atmo.
You're confusing atmo features (thickens) that sustain weather and winds with general aerodynamics of objects moving trough the medium.
It all depends on atmo density, ships speed and mass/surface (wing loading).Still not convinced, would a flying brick like the T7 really be buffeting in the wind when it's being held up by magic engines in any case?
Glide (Orbital Cruise) is part of supercruise, not normal flight.
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Orbital Cruise
Orbital Cruise is a speed less than Supercruise but faster than Normal Speed. it is the initial stage of Planetary Landings. As pilots approach a planet in Supercruise, they will drop into Orbital Cruise. This will allow the player to fly around the planet at a speed suited to covering vast...elite-dangerous.fandom.com
Oh boy that's wrong..... Mars has less than 1% of Earths atmo and there are re-entry effects (shaking, plasma...etc.).....going from vacuum to gas state will affect object entering it, depending on speed.
When the capsule hit the atmosphere it decelerated from about 7.3 km/s to 0.4 km/s (16330 mph to 900 mph) over three minutes.
Gliding in at 2500mps appears to be normal flight.. Are you certain about that. ?
Flimley
It's not, I have mapped entire planets in glide mode, attack angles and changing direction have no effect on speed, it remains fixed at 2500mps no matter how you turn and twist, duck and dive. If it was any form of normal flight I would expect to see changes in speed when diving and pulling up. Now gravity does seem to affect you in glide because there are quite a few times I have hit the blackout animation, but speed remain unchanged. So pulling out of a steep glide at 2500mps will make you black out, but not slow you down.
They skipped past the 'orbital cruise' / 'glide' bits. To me, this suggests they have done something fun for it, but don't want to reveal it until play-time!At the start of the mission ship was entering atmo, no effect whatsoever.....no turbulence, heat accumulation...etc!
At the start of the mission ship was entering atmo, no effect whatsoever.....no turbulence, heat accumulation...etc!
You’re using reverse psychology on me aren’t you.Glide (Orbital Cruise) is part of supercruise, not normal flight.
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Orbital Cruise
Orbital Cruise is a speed less than Supercruise but faster than Normal Speed. it is the initial stage of Planetary Landings. As pilots approach a planet in Supercruise, they will drop into Orbital Cruise. This will allow the player to fly around the planet at a speed suited to covering vast...elite-dangerous.fandom.com
I've yet to see any pedestrian discomfited by the exhaust from a ship, which must be several orders of magnitude greater than the forces behind geyser ejecta.