Atmos Planets for us explorers

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I dont think its that big of a development curve for Atmospheres on baren rocky worlds in ED.
Ive already visited ice worlds with foggy atmospheres deep down in craters and canyons.

Adds some thunder and lightening, Some rain effects, Dust devils, wind effects, sound effects.
Alot less advanced games than ED already do it.

The way FDev does things, it is utmost complicated.
Realistic erosion, flight model, procedural weather and well, all the stuff should be somewhat realistic.

I think we'll get gas giants first, as FDev don't have to deal with terrain.
 
Regarding the weekly development reports, while communication is always nice there is a huge difference in the criticality of communication between CIG & FD. For CIG, these reports are essential to securing funding since they have no deliverables yet, or to say that their investors can't actually play the game.

One out of development, the level of resources and energy dedicated completely to communication will shift to allocate resources and energy towards sales. Afterall, a big part of this team's mission and objectives is to generate funds needed to keep the business going.
 
Do you know the game is still in alpha? Do you know what alpha is? Doesn't look like it.

Wow, you are the type who says anything just to prove a point and save face :D
And you just made yourself look stupid ;) As SC was meant to be released 2 years ago, and those of us in the know, that's more than 100000s of players(but apparently not you), have resigned ourselves to CIG's convenient tactic of keeping SC in permanent Alpha and increasing the feature list on a weekly basis to justify that fact.
Next time do your homework before insulting others...
 
Although I really want atmospheric landings, like some people have mentioned core features will definitely be FD's focus for the next year or so. The good thing about that is I probably want better core gameplay without even realising.

That is not true. They said they have allocated resourced to do an update featuring on core gameplay. Not a whole season of updates.
 
I dont think its that big of a development curve for Atmospheres on baren rocky worlds in ED.
Ive already visited ice worlds with foggy atmospheres deep down in craters and canyons.

Adds some thunder and lightening, Some rain effects, Dust devils, wind effects, sound effects.
Alot less advanced games than ED already do it.

Yes. FD already did that with Planet Coaster. But that would blow. The point for me is not to have a pretty skybox, but to have actual gameplay in the form of flight model changes, and changes to surface generation. They could probably make the sky look blue and add some day/night visuals to it in a weekend. Clouds were demo'd four years ago or so. Thats not very interesting.

Do you know the game is still in alpha?

Thats a big reason why many of us bailed. :) Years past projected release, no new release date/year/decade known, no gameplay loops whatsoever and not even close to the feature list of the original 2014 game release.

What about physics?
How will your ship handle re-entry?
How will your ship handle storms?
What happens if there's a super strong cross wind?
If there is a liquid in the atmosphere, how will that look on your canopy?
What does sunlight look like through ammonia clouds?
What if it's a thick atmosphere? How will the light refract?
Depending on gravitational forces around it, how will the atmosphere / clouds react to their parent body? (if a moon for example)

Those are just questions I pulled from the top of my head; but they are the types of questions Frontier will have to ask and then develop for it to be accurate; which is what Frontier are striving for in many aspects of the game.

It's most certainly not as quick, or easy, as you make it out to be.

Exactly.
 
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So CIG provide a full development report every week, and publish a project plan. I think your comment is the wrong way round.

Except that the 'weekly report' is a joke. We all know the weekly report comes with a weekly delay, few items that are 'finished', and a few that were finished but now need more work. Its a joke to appease people because they aren't willing to give a real deadline. Remember that this schedule is about a patch (part of the alpha) that was originally going to be released last year, with way more features. Within 24 hours of me posting this, another delay will be anounced. Keep an eye on the CIG website. :p As to which year the game is supposed to be released, noone knows. Not even a hint of a suggestion. But they just released this cool new vid with cool new graphics. Wont be in the next patch though, but it will come super soon! Just spend more money! :p
 
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That is not true. They said they have allocated resourced to do an update featuring on core gameplay. Not a whole season of updates.
OK, I'll take your word for for it. BUT considering it took 6 months to do 2.2, I'm not gonna hold my breath on them revamping the lot in one swoop.
 
OK, I'll take your word for for it. BUT considering it took 6 months to do 2.2, I'm not gonna hold my breath on them revamping the lot in one swoop.

Definitely not hold your breath for anything. The simple truth is noone has any idea what FD is up to. We know they said spring last year they already had multiple teams working on different post-Season2 features, and thats it. Dont trust people who tell you they know what FD is planning. :)
 
Wow, you are the type who says anything just to prove a point and save face :D
No, I just know what the different SDLC states are because I use them every day.

And you just made yourself look stupid ;)
Hardly. I'm under no delusions about SC; nor was I expecting it to be released in 2014 when I bought my Aurora. But; sure, whatever helps your self-narrative along is fine by me.

As SC was meant to be released 2 years ago,
CR promising SC 2 years after the KS, was the dumbest promise he could have made, I'll give you that. But these things happen; underestimate the amount of work involved; and promise unrealistic release dates.

and those of us in the know, that's more than 100000s of players(but apparently not you), have resigned ourselves to CIG's convenient tactic of keeping SC in permanent Alpha and increasing the feature list on a weekly basis to justify that fact.
Really? You speak for tens of thousands of players, do you? Well, I know for a fact you don't speak for me. But keep up that delusion of grandeur you got going there.
Re, Bold: As a developer, I can easily see that SC is no fit shape for release. Released now, SC would be another NMS.
You use the word 'fact' but I don't think you have the faintest idea what it actually means. Unless of course, you have access to CIG's SVN and can provide evidence of your accusation? No? Didn't think so.

Next time do your homework before insulting others...
Whatever was meant to happen 2 years is utterly irrelevant to what is happening right now. CR completely dropped the ball promising SC in 2014, however since then the game is still in development; and right now, SC is in an alpha state; anyone with even a basic understanding in development can see and understand what this means; and what to expect when they test it. Your myopic negativity prevents you from grasping, and accepting, the simple fact that Roberts over-promised on a release date, and underestimated the amount of work the game needs.

Don't you think it's about time you grew up and got over the fact that SC isn't ready yet and is still under development?

Don't bother replying, there's nothing you can say that interests me so I'm just going to ignore you.

Cheerio.

P.S: Get over the fact that Roberts underestimated how long SC would take to develop.
 
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As someone who has written off his nearly $4000 investment in SC, do you know you still fall through your ship when you board it(legs) in the hangar and move towards cockpit(forget which ship/ships) ? And you expect SC to do the above anytime soon?

Thought people were too busy hanging out in their pants and rotating their heads in their cockpits to worry about that :D
 
Thats a big reason why many of us bailed. :) Years past projected release, no new release date/year/decade known, no gameplay loops whatsoever and not even close to the feature list of the original 2014 game release.
Which is totally understandable; if I'd had my heart set on a 2014 release like so many people did, I'd have been angry too.
Roberts dropped the ball badly by promising a 2014 release. People seriously need to get over it though, it was 3 years ago. :rolleyes:
 
played the video, got 5 seconds into when I realized it was Star Citizen, then turned it off.

I'm not so interested in atmosphere that I need to sell out my morals and pretend that Star Citizen isn't an insane cash grab. I cannot, and will not, condone that game in any way until they change their business model, which is unlikely to happen upon launch (if it ever actually launches).

As it is, atmosphere in E:D is likely very bare-bones, pushed aside for more important current gameplay, stability, and story development. It'll happen eventually, hopefully, but I'm not going to hold my breath for it to happen any time soon.
 
Which is totally understandable; if I'd had my heart set on a 2014 release like so many people did, I'd have been angry too.
Roberts dropped the ball badly by promising a 2014 release. People seriously need to get over it though, it was 3 years ago. :rolleyes:

No, it is not. He promised Sq in 2016. Right until december on their website. In january he removed it from the website and never mentioned the game again. He promised 3.0 'in a few weeks' end of 2016. The feature list has been massively cut down, and the weekly schedule comes with weekly delays, and now projects 'in a few weeks'. Almost 9 months later. Its not a one-off mistake that happened years ago. Its a pattern that started in his earlier games (where he had to be fired in order to get something released, which is why he doesnt want anyone controlling him anymore), his movie (which got him removed from Hollywood) and the entire SC project from day one till the schedule of last week. There is no sign of any of it changing either.

And what do we get here? A video about what we will definitely get in 3.0? No. More promises about cool stuff 'later'. Cool man. Totally belief it.
 
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I have SC too, that game is so buggy, and don't tell me that it is in alpha, for the same reason, Elite is still in alpha and it is a much better game... well in fact, Elite is a game, SC is a dream at this moment. The performance of the game is very nasty, they cannot show a video without fps drops, and they are running it in supercomputers. The PTU servers (the open world) only can host around 20-30 players max in all the server, they have a big problem here too. I've not seen any video showing full core gameplay (battle in planets or something like that) with high number of players in the same area...

But CIG is doing things better than FD, they are transparent with their players in terms of development news. Please Frontier make the same thing, we want to know more things about the development, the current flow of news is not enought, and don't tell us that you will show in some streaming and the only thing that we see is the video: "2.4 The Return"... [mad]

Are you working in space legs, hud colors, player corps, more ships, new srvs...etc? I think that you can make a devblog in form of video every week or two weeks speaking about those things.
 
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