One of the questions that I was planing to make for a long time, but never actually bothered making.
So, since I'm pretty sure the devs would also love to know beforehand about this, and since there is still a loooong way before it is implemented, I think it is safe to ask what does the community think of this.
Should entering an atmospheric planet provide players with some difficulty, or should it be like NMS non existent ?
By difficulty I mean give the player a challenge, and that the outcome of failing such challenge will be rather nasty. ( from a damaged hull to straight ship destruction depending on the state of the ship and the nature of the ship ).
I thought that perhaps FD can recycle the interdiction mechanic, only this time instead of avoiding being interdicted the player would fight to enter the planet atmosphere in one piece.
The denser the atmosphere, the more difficult it is to fly trough it.
Or would it rather be just non existent, just like now with barren worlds, point your nose down and mind the gravity ?
What do you think ?
So, since I'm pretty sure the devs would also love to know beforehand about this, and since there is still a loooong way before it is implemented, I think it is safe to ask what does the community think of this.
Should entering an atmospheric planet provide players with some difficulty, or should it be like NMS non existent ?
By difficulty I mean give the player a challenge, and that the outcome of failing such challenge will be rather nasty. ( from a damaged hull to straight ship destruction depending on the state of the ship and the nature of the ship ).
I thought that perhaps FD can recycle the interdiction mechanic, only this time instead of avoiding being interdicted the player would fight to enter the planet atmosphere in one piece.
The denser the atmosphere, the more difficult it is to fly trough it.
Or would it rather be just non existent, just like now with barren worlds, point your nose down and mind the gravity ?
What do you think ?
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