I don't doubt that you'll be able to game the game against ATR in the final release, but I am still looking forward to seeing if they have improved. Also looking forward to seeing you post some bug reports on ATR if they suck, rather than just posting "me, me, me" videos of them![]()
To be perfectly honest, dunking of SJA's work is the fastest route to basically kicking Fdev in the to get them to fix the ATR being so ineffective, I personally wan't to go back to bounty hunting and while the ATR in their current form could be used as a weapon to help in unfair fight where a bounty hunter(me) might face 5 or 6 bad guys at once, currently that's a stupid idea and would get me killed quite fast BUT with the beta ATR I could potentially win that fight by using the ATR as a weapon. the issue though is that the AI is stupid and can be safely kited away from a fight with a single person leaving the others to kill the bounty hunter or trader etc.
Giving them unrealistic weapons is not going to prevent murder, it will only speed up the methods used to murder another player causing more frustration as players will have even less time to react, the solution is competent AI that is able to match the ability of a player not cheat its way past a situation in the name of punishment.
My hope for this "improved AI" is one of where I can take on 4 other wanted players with ATR dropping in to back me and being able to keep up with me and the enemies so as to force a group to leave an instance though jumping or death, I would also like to see some kind of emergency beacon feature, a beacon that can be put up to allow anyone in an instance to see this beacon just like when in a wing and lock on to it and drop in. it would be even better if we saw ATR in SC pulling wanted players and having this beacon to allow bounty hunting players to drop in and help the AI ATR just as the AI ATR help player bounty hunters.