*headdesk*
NPCS DON'T HAVE MODS ANYMORE!
*breathes*
and you can always not do the ones with engi-related mission rewards until you need them.
yet alsoThis is just plain wrong.
They absolutely do have mods - just not *weapons* mods (they can still have up-rated thrusters, shields, shield boosters, armour etc).
"The only action that we’ve taken so far has been to remove the engineer weapons to allow us to investigate the issue and address a key bug. "
We were able to quickly remove almost all Engineers upgrades from the NPCs in game, which removed the worst symptoms and gave us time to investigate the problem
Yup, players are now fleeing en masse. I'm now sure how this makes the game more fun, but yup, many players have learned new escape tricks!
Being mainly a trader I was happy with the old system, where I could just burn away and low wake out in the past. Granted, it was *too* easy, but these new chain interdictions are wayyyy over the top. People may define "fun" differently, and it seems the l337 combat pros have most fun when people who are NOT into combat have a miserable experience so they can tell them to learn to play, but I don't define trying to get away from pimped uber-NPC-pirates who don't even accept me dropping cargo for them as fun (or insist on me dropping cargo when I am empty...). Make NPCs that you actually seek out to kill as hard as you like. Add insane rewards there, too, for all I care. Just don't spoil the game for the casual non-combat people for no other reason than "*I* think *you* have it too easy".
I know, I know, everyone *has* to like combat, and has to like it your way, but I still don't. I am happy being rated harmless.
There's some sound escape tactics in this thread though which I'll try. So far my best bet was to just log out and back into a different game mode whenever I saw a "Hurr hurr, I'll keel you!" message.
But you're still near-immortal as long as you're not in a Sidey (or a Type9). You submit and hi-wake, usually you survive, just like before.You say running is boring - I'd have to counter that by saying that my previous feeling of near-immortality wasn't particularly thrilling.
Now unless it's a novice Sidey you're in for a world of hurt. I've seen Cobras (Mk3) break 450mj of 4pipped shields in 5 seconds. This is artificial difficulty as its finest, and as much as you may like it, many people don't find it fun in the slightest.
That is complete .. post a video or stop making up crap, I am engaging in sustained combat with Elite ships using a 294mj & 480Mj of 4 pipped shields. I am doing so on a daily basis.
But you know how to fly your ship and probably deserve that Elite ranking. ^^
The issue is that you're constantly being interdicted.
Exactly. And they have it "configured proper" too, their common phrase.But you know how to fly your ship and probably deserve that Elite ranking. ^^
But you're still near-immortal as long as you're not in a Sidey (or a Type9).
OH so that's why people have spend EIGHTY PAGES trying to help people work out what's going wrong.That's the one thing we can both agree on!
You guys have totally made your point ... you don't care about us at all.
Try a Python, be Expert and Mine/Trade where you're giving up components, and a 5M+ insurance claim every time you die (sorry, but the Asp barely 1-2M).OH so that's why people have spend EIGHTY PAGES trying to help people work out what's going wrong.
Seems well founded in fact. You still don't seem to be listening at all though as it's been repeatedly explained to you why you're still seeing heat/impulse attacks and you've just ignored it.
I'm still flying an asp, still under 100Mcr including kit, still no combat expert and still not died since first week of play. Still never used a SCB.... tried a booster, meh. There's thread after thread now of people who have adapted. Lost interest in repeating the same advice, which is a shame as people with genuine problems may miss out
If that's happening to you every time then is there a bug report thread if you believe you're experiencing super-weapons/NPCs?Try a Python, be Expert and Mine/Trade where you're giving up components, and a 5M+ insurance claim every time you die (sorry, but the Asp barely 1-2M).
I've watched 10+ hours of video just the past week, got on, and I'm still having the marginalized experiences that people like yourself don't want to admit. Python 6A+0A Booster shields down in 4 seconds, FSD taking out in 1 second after shields down, dead in another 3-4. Too many insurance claims to count now.
This will be my last post, as I won't be attempting the game until later in the year. I have very limited time to game, and the last 12 hours have been pure frustration with nearly half of my total worth lost in insurance claims and not 1 mission completed.
Exactly. And they have it "configured proper" too, their common phrase.
Basically, here are where many of us that are complaining are at ...
It's great that some of you guys are talking about how we should configure our ships "proper," "for combat," and you guys have hundreds of millions of credits, let alone don't care about jump range, to afford a Corvette, or Cutter, with internal structure and shield boosting to 3-4x what most of us have. Or maybe you do care about jump range, so you have an Anaconda.
- Worth only 50-150M total
- Ranked around Competent, no higher than Expert or Master at best, because
- We are not doing combat, but getting hit before we can even start to react
- We have little to no engineering upgrades yet, still
- Grinding up on upgrades, as well as for money to get to your level, also ...
- Running with 5-6 components for mining and/or trading, which you're not, while ...
- Even if internals are largely A-spec, plus we have good weapons, and ...
- Running with around shields 300-450, which ...
- Can very much be taken down in well under 5 seconds!!!
- Yes, 2.1.02 ... it was only around 1 second prior to 2.1.02, and we're ...
- Still seeing heat and impulse attacks when we logon in 2.1.02
- All before a cell can be used, which takes even longer to work now
- And cell banks for miners/traders take away from other components, plus
- Required heat stinks take away from Shield Boosters, so we usually only have a single 0A
- Because we also carry Point Defense and other things, because we'd prefer to run
- All while our jump range keeps going down so "loaded up"
- And we lose not only have a 5M+ insurance claim when destroyed, which we cannot afford, but
- Lots of lost cargo (trading) or time (mining)
It's great you have lots of size and space in those larger ships, as well as the money to afford the insurance. It's great that you used the first 1-2 years to grind up to those levels, and we're "pathetic" in comparison. So for those of us "pathetic" players who spend 1+ years to get to 100M, and we're still there, because we play infrequently and don't grind as hard as you guys.
We've checked out.
It's your game now ... not ours.
That's the one thing we can both agree on!
You guys have totally made your point ... you don't care about us at all.
Case-in-point ...
Exactly. And they have it "configured proper" too, their common phrase.
Basically, here are where many of us that are complaining are at ...
It's great that some of you guys are talking about how we should configure our ships "proper," "for combat," and you guys have hundreds of millions of credits, let alone don't care about jump range, to afford a Corvette, or Cutter, with internal structure and shield boosting to 3-4x what most of us have. Or maybe you do care about jump range, so you have an Anaconda.
- Worth only 50-150M total
- Ranked around Competent, no higher than Expert or Master at best, because
- We are not doing combat, but getting hit before we can even start to react
- We have little to no engineering upgrades yet, still
- Grinding up on upgrades, as well as for money to get to your level, also ...
- Running with 5-6 components for mining and/or trading, which you're not, while ...
- Even if internals are largely A-spec, plus we have good weapons, and ...
- Running with around shields 300-450, which ...
- Can very much be taken down in well under 5 seconds!!!
- Yes, 2.1.02 ... it was only around 1 second prior to 2.1.02, and we're ...
- Still seeing heat and impulse attacks when we logon in 2.1.02
- All before a cell can be used, which takes even longer to work now
- And cell banks for miners/traders take away from other components, plus
- Required heat stinks take away from Shield Boosters, so we usually only have a single 0A
- Because we also carry Point Defense and other things, because we'd prefer to run
- All while our jump range keeps going down so "loaded up"
- And we lose not only have a 5M+ insurance claim when destroyed, which we cannot afford, but
- Lots of lost cargo (trading) or time (mining)
It's great you have lots of size and space in those larger ships, as well as the money to afford the insurance. It's great that you used the first 1-2 years to grind up to those levels, and we're "pathetic" in comparison. So for those of us "pathetic" players who spend 1+ years to get to 100M, and we're still there, because we play infrequently and don't grind as hard as you guys.
We've checked out.
It's your game now ... not ours.
That's the one thing we can both agree on!
You guys have totally made your point ... you don't care about us at all.
This was pretty much my only change to flying in 2.1. I'd done it before by instinct, learnt that I didn't have to as the NPCs were so stupid you could just fly in a straight line and not worry - and the first few post-buff attacks went badly wrong for me as I failed to dodge, then tried dodging by just changing direction - then I started using my thrusters and rolling and it became pretty much easy againYou have lateral thrusters, use them. It's not like the AI has an aimbot or 100% accuracy if you actually try to dogde.
And you had the money to replace them, right? Because if you can afford a Corvette, you're well beyond us.I haven't said anything about configuring or upgrading your ship. I haven't even said something along the lines of 'learn how to fight properly'. Believe it or not, but some of us actually fly smaller and medium ships, too. So we can understand the struggle of smaller ship owners, too. I lost my Corvette and my Python several times to the new AI, simply because I wasn't used to the AI.
Apparently not in my case. Chaff and corkscrew doesn't work for me. Furthermore ...But you can evade up to 80% of the damage an NPC does with the corkscrew while you're charging your FSD. If the ship masslocks you either highwake or if the factor is low enough, take the risk and lowwake.
I use lateral thrusters, but it also takes away from forward speed, so I have to vary. Trying to keep the enemy 2km away at the same time as boosting and corkscrewing means lateral is going to let him get closer. So I cannot keep lateraling all the time.You have lateral thrusters, USE them. It's not like the AI has an aimbot or 100% accuracy if you actually try to dogde.
I know, but some people have been saying most of us should be well beyond that. I'm running into a lot of anecdotal evidence that those of us with 50-150M credits, who have upgraded to a Python or similar ship beyond an Asp, but not quite an Anaconda, are seeing a lot of constant Dangerous/Deadly/Elite combat ships on us over and over again.I never said you're pathetic because you have 'only' 100 million after owning the game for one year.
Which explains the problem. You guys assume that's what we do. I've lateraled all over the place, rolled, kicked off chaff, and saw him close. So I try to pace my laterals now, but it really doesn't matter.What's pathetic is a guy getting destroyed by the AI while flying in a straigt line and then crying on the forums afterwards.