'Attack of the AI' III

How is the AI for you in 2.1.02?

  • I'm too young to die! (Waaay too easy)

    Votes: 25 3.1%
  • Hey' not too rough (Too easy)

    Votes: 89 11.2%
  • Hurt me plenty (About right)

    Votes: 365 46.0%
  • Ultra-Voilence (Too hard)

    Votes: 231 29.1%
  • Nightmare! (Waaay too hard)

    Votes: 84 10.6%

  • Total voters
    794
  • Poll closed .
My Viper must stay svelte. Even 1 superfluous Ton makes a difference.


But... I thought you WANTED to be challenged? This is what I was saying before. If you minmax your ship to the point the enemies are trivial, that's on YOU. Making the AI stronger to make them challenging for people minmaxed to the point that even one ton makes a difference only makes them ludicrously unsurvivable for anyone NOT minmaxed up the wazoo. You want to be challenged? Put that extra ton on. Still not challenged? Put less powerful thrusters on the ship. Maybe then they can make the AI more reasonable for everyone.
 
nope no powerplay. i tried that in 2,0 and got sick, ironically, of the constant interdictions by alliance enforcers while ferrying supplies from A to B for very little reward so far as i could tell. so i quit my pledge. i play in solo only. now im right back there - the constant interdictions when i have ANY cargo i could deal with better if the npc levels were more random. but its NEVER anything at my level or below. ok fine, i can take my chances with an expert - but for some reason target higheest threat doesnt work so i have to turn and face and target them unless they announce before in supercruise that im the big haul they were waiting for or something.

its no fun elite without ANY combat. you cant play this game anything like the original. no daring cobra trader fighters in this - be a fighter or fodder.

i am grateful for all the advice i have had and support on forums. even using a config someone did for me has not helped though. i know the game is being worked on so i wont give up, but that fight where he destroyed my thrusters so fast - its disheartening to watch the ship disintegrating around you and you know that the only way to have not had that is to be psychic like the npcs are and where they guess you have cargo you guess their combat rank and ship capabilities. and guess they are going to interdict when they say nothing. i notice the master ones rarely speak to me.
 
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Just tried the update.

Few thoughts.

Fly to High RES, shoot few NPC:s get some money, get some Combat rank. Used to be good casual fun before.

Now:

Grind Grind Grind. NPC:s are much harder to kill, chaff all the time, turret/gimball weapons are useless, bounties are same as before and it seems that there is no more reward on the rank side either. So whats the point with all this? It does not make the game more FUN, that for sure. NPC:s are hard to kill now, you could atleast reward the killings with more money and/or rank.

If the plan was to get people play Elite Dangerous forever in order to get anywhere in making money and/or getting higher rank, the plan has worked.

For a casual player, not. I think, I'll let the game "rest" for the time being, too difficult. Or maybe I'm just a bad pilot, anyway, I'm off. No plan to return playing for the time being, was really looking for the multicrew and ship launched fighter update, but it seems that in order to get the money for the bigger ships, one must play forever.

Too difficult. Period. Goodbye.

Just to counter this.

I stopped playing precisely because of how easy and casual the game was.

Fly to Hi RES (In a Cobra) effortlessly kill infinity+1 NPCs make billions of credits, yawwwwwwwwwn.

There was no sense of risk, of achievement. Unlocking a newship felt empty and hollow, risk reward ratio was totally broken.

Now that I have seen reports that risk is back in the game, and oh, I might actually die, helll yea, time to jump back in.
 
steam says 3640 people in game. i hope im wrong thinking thats a couple thousand down from what i remember seeing a few weeks ago on a weekend.

Steam stats really don't give an accurate picture of events, I was just in game and I don't launch through Steam, I'm pretty sure I'm not the only one. I did buy through Steam and it used to launch that way but for some reason not now.

Mick. :)
 
Steam stats really don't give an accurate picture of events, I was just in game and I don't launch through Steam, I'm pretty sure I'm not the only one. I did buy through Steam and it used to launch that way but for some reason not now.

Mick. :)

You aren't the only one. I also do not launch through Steam. I see no reason to add another process to run in the background.
 
But... I thought you WANTED to be challenged? This is what I was saying before. If you minmax your ship to the point the enemies are trivial, that's on YOU. Making the AI stronger to make them challenging for people minmaxed to the point that even one ton makes a difference only makes them ludicrously unsurvivable for anyone NOT minmaxed up the wazoo. You want to be challenged? Put that extra ton on. Still not challenged? Put less powerful thrusters on the ship. Maybe then they can make the AI more reasonable for everyone.


My primary objection to this is that it doesn't feel like an emergent universe when I can taunt the galaxy into spawning the exact same kind of foe just by hauling around the same lame bait all the time. It makes the galaxy feel kind of dead and mechanical. Where as in 2.1.01 it really felt alive and dangerous. With no idea what kind of experience I was going to have when I stepped foot outside the station. Now it already bland and predictable, with safe areas, and "risky" areas pretty clearly marked.


On a more technical note:

Once you add the enhanced drives you gain about 30-40 m/s of speed, but it's like adding 16 T of cargo in terms of turning rate and agility. So my current viper build is already pretty tubby for a glass mosquito with a lit fuse.

I could run a completely stock Viper and at 1T of cargo, and that would add back a good deal of agility. It would also reduce my ability to escape, but not too bad.


Honestly I don't care about the stats of a ship, but more "is it fun to fly". When you make a Viper too heavy, it because like flying a big ship in a small squishy package. Apart from the low inertia, it's like flying a 1.4 FDL. A bit of a chore.
 
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yodajedifishmaster (and everyone else): Some questions I d like to know.

NPC info only for pirate interdictions please

Total assets: 1.2b
Combat rank: harmless
Trade rank: elite
Explorer rank: cant remember, fairly high
Your ship: annaconda
Their ship: FAS/Drops/FDLs
Their combat rank: master-elite
On a mission: no
In PP: no
Carrying cargo: Yes (about 0.5m worth)
Frequency : rare-ish


knowing this, I think, would be helpful. If enough submit that info, maybe we can figure out what is going on.
 
i've got interdiction by security " This is just a military manover " how funny is this?

even when you got explain what all other happens to me since the last BIEEEP Update
 
yodajedifishmaster (and everyone else): Some questions I d like to know.

NPC info only for pirate interdictions please

Total assets: 1.2b
Combat rank: harmless
Trade rank: elite
Explorer rank: cant remember, fairly high
Your ship: annaconda
Their ship: FAS/Drops/FDLs
Their combat rank: master-elite
On a mission: no
In PP: no
Carrying cargo: Yes (about 0.5m worth)
Frequency : rare-ish


knowing this, I think, would be helpful. If enough submit that info, maybe we can figure out what is going on.


This is a great idea, and I think it deserves it own thread! Please make it and I will post there. But here it will just get lost in the noise.
 
Steam stats really don't give an accurate picture of events, I was just in game and I don't launch through Steam, I'm pretty sure I'm not the only one. I did buy through Steam and it used to launch that way but for some reason not now.

Mick. :)
yes but i do and unless a couple thousand players suddenly stopped launching through steam to open launcher...

im not going by the steam stats page others post btw. i am using the community hub. if you look up top on steam in community hub for a game you can see how many are in game right now. with this game you infer they playing because... when i run the game in steam it launcher the Frontier launcher. and steam thinks that means you are playing. so perhaps i should have said 3640 are running the elite launcher now. but thats down from a few weekends ago when i checked.

as another example - 23722 players in skyrim right now. 1211 in shadow of mordor. both those dont need to be online to play - thats just the players who have a connection to the net and steam in online mode who are in those games right now.
 
I can confirm AI downgrade so far, just had an Elite Clipper that fired zero shots during its entire lifespan while I flew very lazily :/ almost worst than pre 2.1 - will edit in more combat as I play throughout the day though hopefully it was a one off.

Edit: elite gunship up next was much harder, better loadout better piloting
 
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I've never made millions in a belt bounty hunting mission....it seems we have differend games

i bought my game at the erly times over frontier with lifetime pass
so i payed out 120 € for that what they offering...but now there is only 10 % inside the game of what they offer

or it is inside but is only a frustratign part of the game
 
But... I thought you WANTED to be challenged? This is what I was saying before. If you minmax your ship to the point the enemies are trivial, that's on YOU. Making the AI stronger to make them challenging for people minmaxed to the point that even one ton makes a difference only makes them ludicrously unsurvivable for anyone NOT minmaxed up the wazoo. You want to be challenged? Put that extra ton on. Still not challenged? Put less powerful thrusters on the ship. Maybe then they can make the AI more reasonable for everyone.
This just isn't true friend - and I use that as you've been amazingly level despite your anger so I hope you are happy to listen too - my ship is FAR from combat min-maxed and I don't have a huge problem with NPCs. I don't even own a shield booster or SCB. I did briefly, I don't actually like them. My "combat fitting" was just an upgraded Hull and one HRP, the rest is pretty much the same as what took me to the other side of the Rift.

You said you had to put 4 pips to engines so you could manoeuvre fast enough? The number of pips to your engines don't affect how fast you can turn. That's about being in the blue zone, FA and thrusters - there is a good chance people's piloting skills do need a shine alongside their ideas about how things in the game work. People are willing to teach/show folk, hell it's quite fun play fighting with a friend and discovering new ways to move the ship - but have people done it? (You can even use an asteroid as in VJ's vids IIRC)

Elsewhere we had high ranked pilots with hundreds of hours who didn't know about the shipping lanes which got specifically singled out and named in recent patch notes, alongside a further explanation of how they'd be busier and places you could be more likely to be interdicted - hopefully they're doing better now.

None of this is intended nastily - it IS harsh, the problem being you could get away with it for so long - but it's not Wrong. Tens of thousands left this game because the combat was a total joke - combat is a big seller for games, and people like it to be a challenge and it wasn't. That's been fixed too quickly perhaps, but it's not made it impossible just Different and challenging when it wasn't.
Except you're eventually end up with mostly just the "old, inform, very young, those fitted with wooden legs, the blind, the deaf, and the terminally stupid", as a game which amount of challenge is tuned to toddler level will make everyone else feel unchallenged and lose interest over time. And you'll get stuck with the toddlers and push away the normal players (not just the "pros"). If FD wants to maximize sales, they have to aim for the "middle range players", the "average", the "normal" playes, not for the "top pros", but most certainly not for the least common denominator.

A lot of my friends purchased this game shortly after me. I am the only one still playing, mostly because the real (mostly) galaxy appeals to my inner armchair astronomer. The rest of them got bored and bolted before even the powerlay update dropped.

If you look at all these whinging threads about the AI, and look at the way these people are losing their ships, people unable to run away with Cobras, people unable to survive and escape an interdiction while flying anacondas, people who don't manage pips, who run in straight lines, that carry chaff but don't even have a key binded to launch it, who can't even dock their ships themselves, who find being unable to out turn eagles in a corvette "a bug", people who don't know nor care to know 10% of the game mechanics.

Completely clueless about the game they are playing, and completely unable to overcome any kind of tiny obstacle, actually even worse, they consider any kind of obstacle "a game breaking bug that needs to be fixed". And mostly completely unwilling to try to improve, or change their ways in order to overcome obstacles, they prefer to boo-hoo until FD bends over and re-enables trained chimp difficulty again. You've certainly seen all these theads over the past couple weeks, no point in going on further.

Soon we'll see the game nerfed back again into toddler difficulty, so that people who can't be bothered to learn how to play the game can be appeased, and go back to "click on braindead, parked in front of weapons NPCs to make them pop" and play while semi-afk.

Is this what David Braben envisioned for ED to be known for in the future war of the space sims? As ED being The Least Common Denominator of the Space Sims? I don't think it is. And if it is, then it's sad.
Harsh but bang on.

It's not their fault they didn't have to learn these things. The challenge now is how to manage the change so it's not too traumatic for them - and how to make them believe it will be more rewarding when they do adapt.

New players to this new dynamic will probably find it easier, they won't start in a "cut throat galaxy" where you can fly 200t of Gold through an anarchy in a straight line or tens of concurrent smuggling missions, where the very best of the best can be swatted like flies and giant ships blown up with impunity - they'll grow up in a world where you don't casually rush into combat and where traders and explorers have to learn to survive in a "cut throat galaxy" just as described when they bought the game, there will never have been a too easy for them to fall into
 
I too am having no problems with the recent update in my A rated Python, Combat: Expert - Tycoon etc. Been interdicted 2 or three times, NPC's a bit harder but manged to kill two and run from the other, so I'm happy now.
 
I too am having no problems with the recent update in my A rated Python, Combat: Expert - Tycoon etc. Been interdicted 2 or three times, NPC's a bit harder but manged to kill two and run from the other, so I'm happy now.


Wow, now I know the 2.1.02 AI has been nerfed to hell and back. :D

j/k Glad you're with us again. :)


But seriously, I am a bit sad that they nerfed it quite so hard in just 1 go. And I am a bit terrified by what will come this next week.
 
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