Nope Singleplayer only
My Viper must stay svelte. Even 1 superfluous Ton makes a difference.
No, you question is have you pledged to one of powers? Nothing to do with Solo or OpenNope Singleplayer only
Just tried the update.
Few thoughts.
Fly to High RES, shoot few NPC:s get some money, get some Combat rank. Used to be good casual fun before.
Now:
Grind Grind Grind. NPC:s are much harder to kill, chaff all the time, turret/gimball weapons are useless, bounties are same as before and it seems that there is no more reward on the rank side either. So whats the point with all this? It does not make the game more FUN, that for sure. NPC:s are hard to kill now, you could atleast reward the killings with more money and/or rank.
If the plan was to get people play Elite Dangerous forever in order to get anywhere in making money and/or getting higher rank, the plan has worked.
For a casual player, not. I think, I'll let the game "rest" for the time being, too difficult. Or maybe I'm just a bad pilot, anyway, I'm off. No plan to return playing for the time being, was really looking for the multicrew and ship launched fighter update, but it seems that in order to get the money for the bigger ships, one must play forever.
Too difficult. Period. Goodbye.
steam says 3640 people in game. i hope im wrong thinking thats a couple thousand down from what i remember seeing a few weeks ago on a weekend.
Steam stats really don't give an accurate picture of events, I was just in game and I don't launch through Steam, I'm pretty sure I'm not the only one. I did buy through Steam and it used to launch that way but for some reason not now.
Mick.![]()
But... I thought you WANTED to be challenged? This is what I was saying before. If you minmax your ship to the point the enemies are trivial, that's on YOU. Making the AI stronger to make them challenging for people minmaxed to the point that even one ton makes a difference only makes them ludicrously unsurvivable for anyone NOT minmaxed up the wazoo. You want to be challenged? Put that extra ton on. Still not challenged? Put less powerful thrusters on the ship. Maybe then they can make the AI more reasonable for everyone.
yodajedifishmaster (and everyone else): Some questions I d like to know.
NPC info only for pirate interdictions please
Total assets: 1.2b
Combat rank: harmless
Trade rank: elite
Explorer rank: cant remember, fairly high
Your ship: annaconda
Their ship: FAS/Drops/FDLs
Their combat rank: master-elite
On a mission: no
In PP: no
Carrying cargo: Yes (about 0.5m worth)
Frequency : rare-ish
knowing this, I think, would be helpful. If enough submit that info, maybe we can figure out what is going on.
yes but i do and unless a couple thousand players suddenly stopped launching through steam to open launcher...Steam stats really don't give an accurate picture of events, I was just in game and I don't launch through Steam, I'm pretty sure I'm not the only one. I did buy through Steam and it used to launch that way but for some reason not now.
Mick.![]()
This just isn't true friend - and I use that as you've been amazingly level despite your anger so I hope you are happy to listen too - my ship is FAR from combat min-maxed and I don't have a huge problem with NPCs. I don't even own a shield booster or SCB. I did briefly, I don't actually like them. My "combat fitting" was just an upgraded Hull and one HRP, the rest is pretty much the same as what took me to the other side of the Rift.But... I thought you WANTED to be challenged? This is what I was saying before. If you minmax your ship to the point the enemies are trivial, that's on YOU. Making the AI stronger to make them challenging for people minmaxed to the point that even one ton makes a difference only makes them ludicrously unsurvivable for anyone NOT minmaxed up the wazoo. You want to be challenged? Put that extra ton on. Still not challenged? Put less powerful thrusters on the ship. Maybe then they can make the AI more reasonable for everyone.
Harsh but bang on.Except you're eventually end up with mostly just the "old, inform, very young, those fitted with wooden legs, the blind, the deaf, and the terminally stupid", as a game which amount of challenge is tuned to toddler level will make everyone else feel unchallenged and lose interest over time. And you'll get stuck with the toddlers and push away the normal players (not just the "pros"). If FD wants to maximize sales, they have to aim for the "middle range players", the "average", the "normal" playes, not for the "top pros", but most certainly not for the least common denominator.
A lot of my friends purchased this game shortly after me. I am the only one still playing, mostly because the real (mostly) galaxy appeals to my inner armchair astronomer. The rest of them got bored and bolted before even the powerlay update dropped.
If you look at all these whinging threads about the AI, and look at the way these people are losing their ships, people unable to run away with Cobras, people unable to survive and escape an interdiction while flying anacondas, people who don't manage pips, who run in straight lines, that carry chaff but don't even have a key binded to launch it, who can't even dock their ships themselves, who find being unable to out turn eagles in a corvette "a bug", people who don't know nor care to know 10% of the game mechanics.
Completely clueless about the game they are playing, and completely unable to overcome any kind of tiny obstacle, actually even worse, they consider any kind of obstacle "a game breaking bug that needs to be fixed". And mostly completely unwilling to try to improve, or change their ways in order to overcome obstacles, they prefer to boo-hoo until FD bends over and re-enables trained chimp difficulty again. You've certainly seen all these theads over the past couple weeks, no point in going on further.
Soon we'll see the game nerfed back again into toddler difficulty, so that people who can't be bothered to learn how to play the game can be appeased, and go back to "click on braindead, parked in front of weapons NPCs to make them pop" and play while semi-afk.
Is this what David Braben envisioned for ED to be known for in the future war of the space sims? As ED being The Least Common Denominator of the Space Sims? I don't think it is. And if it is, then it's sad.
That was launch weekend a couple of weeks ago, and it's a gorgeous day outside.steam says 3640 people in game. i hope im wrong thinking thats a couple thousand down from what i remember seeing a few weeks ago on a weekend.
I too am having no problems with the recent update in my A rated Python, Combat: Expert - Tycoon etc. Been interdicted 2 or three times, NPC's a bit harder but manged to kill two and run from the other, so I'm happy now.