Hey, I would actually like a combat interaction with Fleet Carriers, especially when enemy Fleet Carriers are at an own System.
It needs of course a lot conditions to make that work and not too broken. But first of all it would be about not to destroy them. Instead it would be like fighting against Mega ships or Capital ships with power grids on turrets and power capacitors. Destroying those could cause malfunctions of the services and also cost to repair. Like repairing a tower 1 Mil and repairing a power Capacitor 5 Mil. Then every service gets 1 or 2 Power Capacitors and no idea how many Turrets.
If people don't care and let a damaged FC just sitting in the systems, athen it's still a nice view to see that thing burning.
There should be alos save systems. Maybe aligning that with powers. If someone aligned to a power, those systems are "save" and the ship can't get attacked. If a player is independent, then the independend powers are automatically his save zones. That's just one idea, could be also different solved by locking 1 system as home system. Or that a Carrier is attackable needs a special "combat module" and without that combat modules some services are still resitriced. Could be many different versions of that idea
It needs of course a lot conditions to make that work and not too broken. But first of all it would be about not to destroy them. Instead it would be like fighting against Mega ships or Capital ships with power grids on turrets and power capacitors. Destroying those could cause malfunctions of the services and also cost to repair. Like repairing a tower 1 Mil and repairing a power Capacitor 5 Mil. Then every service gets 1 or 2 Power Capacitors and no idea how many Turrets.
If people don't care and let a damaged FC just sitting in the systems, athen it's still a nice view to see that thing burning.
There should be alos save systems. Maybe aligning that with powers. If someone aligned to a power, those systems are "save" and the ship can't get attacked. If a player is independent, then the independend powers are automatically his save zones. That's just one idea, could be also different solved by locking 1 system as home system. Or that a Carrier is attackable needs a special "combat module" and without that combat modules some services are still resitriced. Could be many different versions of that idea