The problem with all these ideas is the basic problem that security is non-existent. There is no such thing as a "safe" system.
As I said, the FC puts his carrier in a save system, where attacks could be disabled.You missed the point of my post all to together.
How is a pc players going to stop a playstation or xbox player group from constantly attacking the carrier
this is what I ment, leaving the AI to handle the defense is a terrible idea.
Well, I was suggesting only the idea, how it is implemented is another story. Hostile systems could be defined by Power Play (which could need some rework anyways). Or every system could be hostile except those systems from a certain minor faction. Squadrons can select a minor faction, so maybe FC owner could also select a minor faction. There are many ways to do that.FC's are trackable across the galaxy, define "hostile system". Surely any system that's anarchy is hostile, otherwise what's the point of them being anarchy?
Yes, that is true, I already said that in another thread, that we could need a good security system. So yes, with those ideas, the security systems could need a reworkThe problem with all these ideas is the basic problem that security is non-existent. There is no such thing as a "safe" system.
As I said, the FC puts his carrier in a save system, where attacks could be disabled.
Beside that, minor factions can be attacked, while the people are offline as well. I also put 100s of Millions into my minor faction beside a lot time. This mechanic is already implemented in this game, that people can do stuff against you, while offline ^^
Go for it, attack a carrier and see what happens, then come and tell us how it went![]()
I do believe there should be a mechanism to drive an FC from a system for a period of time,
This would be absolutely terrible. Effectively every system would be rendered "hostile" to people who don't want to permanently tie themselves to a PMF. In a game about travelling the stars some people really don't like being tied down to one place. If they wanted to be restricted to docking only in a single faction's system, then outside of the largest factions they don't need a carrier as they can just dock in one of that faction's regular stations.Well, I was suggesting only the idea, how it is implemented is another story. Hostile systems could be defined by Power Play (which could need some rework anyways). Or every system could be hostile except those systems from a certain minor faction. Squadrons can select a minor faction, so maybe FC owner could also select a minor faction. There are many ways to do that.
That's a better suggestion i think, although again, people being people, they might repeat attack forcing a FC further and further away. But as long it was set to force it to the nearest system, then shouldn't be too bad.
Still... fuel tanks could be drained. Hmm...
I've given this a little thought, and there is a way I think this would work and still be "fair". Provide carriers a "public locator beacon" which can be toggled on or off. When on, the carrier appears as a static object just like it does now, visible in system maps and nav panels. When this beacon is turned on, the carrier is attackable. The carrier cannot be destroyed, however, only driven from the system like a capital ship, and this would require a lot more effort than breaking a few heat regulators on a cap ship.Hey, I would actually like a combat interaction with Fleet Carriers, especially when enemy Fleet Carriers are at an own System.
I'm friendly for all ... however, other players live in 3 different galaxies (xbox/ps4/pc) while carrier lives in all 3 at once. That is a key problem. I'm friendly on PC, but could be hostile on PS4, how could I know.Of course it's an option, the FC owner decides to place the FC in a hostile system or not.
According to current FCs numbers, they HAVE to be harder to maintain.
According to current FCs numbers, they HAVE to be harder to maintain.
Combat interactions would be an awesome feature for this. Basically, owner will have to pay for the additional repairs or maybe even forced to wait while the carrier repaired on some shipyard.
Nothing HAS to be done, and adding additional credit sinks to a credit sink is absolutely terrible of an idea that just allows gankers to bleed FC owners until their forced into decommissioning the FC because thanks to the FC being attack by gankers over and over, mind you that FC's can be tracked, the gankers would ultimately completely ruin players they go after in this manner, and it's not just gankers on pc you'd have to worry about, xbox and playstation can get in on this gank-a-plooza. This is why I'm completely against this idea.