Attacks by NPCs and proposed solutions

I play mainly as a transporter and explorer and find it very frustrating to be attacked continuously by NPCs, even three or four times during a single journey and multiple times in the same game session.

I point out that I am not a shooter lover (I also believe that on Elite Dangerous the lovers of the E: D game are not particularly inclined to the shooter, otherwise they would choose a specific game). Attacks from NPCs are also particularly hateful because they, the NPCs, risk nothing and can attack without limit, interrupting the activity for which one chooses to play with Elite Dangerous. Another account is an attack by other players, which could also be there, but in this case they would take the risk of losing and, therefore, of losing something in turn (ship, cargo and CR) and so it would be more realistic and acceptable.

As a solution I would suggest the possibility of setting percentage to be set by each player on the possibility of attack by NPC (from 0 to 100, assuming 0 = no attack and 100 the current algorithms). This would save the need for a more realistic game and, at the same time, safeguard the freedom of choice of all players in any role.
Thank you for your attention.

CMDR Altairvg
___________________________________________________________________________________________________________________________________________
ITALIANO
Oggetto: Attacchi da parte degli NPC e soluzioni proposte
Gioco principalmente come trasportatore ed esploratore e trovo molto frustrante essere attaccato continuamente dagli NPC, anche tre o quattro volte durante un unico tragitto e più volte nella stessa sessione di gioco.
Evidenzio che non sono un amante degli sparatutto (credo anche che su Elite Dangerous gli amanti del gioco E:D non sono particolarmente inclini allo sparatutto, altrimenti sceglierebbero un gioco specifico).
Gli attacchi da NPC sono anche particolarmente odiosi perchè loro, gli NPC, non rischiano nulla e possono attaccare senza alcun limite, interrompendo l'attività per cui uno sceglie di giocare con Elite Dangerous. Altro conto è un attacco da altri giocatori, che potrebbe anche starci, ma in questo caso si assumerebbero il rischio di perdere e, quindi, di rimetterci qualcosa a loro volta (nave, carico e CR) e così sarebbe più realistico ed accettabile.
Come soluzione suggerirei la possibilità di impostazione percentuale da impostare da parte di ciascun giocatore sulla possibilità di attacco da parte di NPC (da 0 a 100, supponendo 0=nessun attacco e 100 gli algoritmi attuali). Si salverebbe così l'esigenza di un gioco più realistico e, al contempo, si salvaguarderebbe la libertà di scelta di tutti i giocatori in qualsiasi ruolo.
Ringrazio per l'attenzione.
CMDR Altairvg
 
I play mainly as a transporter and explorer and find it very frustrating to be attacked continuously by NPCs, even three or four times during a single journey and multiple times in the same game session.

I point out that I am not a shooter lover (I also believe that on Elite Dangerous the lovers of the E: D game are not particularly inclined to the shooter, otherwise they would choose a specific game). Attacks from NPCs are also particularly hateful because they, the NPCs, risk nothing and can attack without limit, interrupting the activity for which one chooses to play with Elite Dangerous. Another account is an attack by other players, which could also be there, but in this case they would take the risk of losing and, therefore, of losing something in turn (ship, cargo and CR) and so it would be more realistic and acceptable.

As a solution I would suggest the possibility of setting percentage to be set by each player on the possibility of attack by NPC (from 0 to 100, assuming 0 = no attack and 100 the current algorithms). This would save the need for a more realistic game and, at the same time, safeguard the freedom of choice of all players in any role.
Thank you for your attention.


CMDR Altairvg
___________________________________________________________________________________________________________________________________________
ITALIANO
Oggetto: Attacchi da parte degli NPC e soluzioni proposte
Gioco principalmente come trasportatore ed esploratore e trovo molto frustrante essere attaccato continuamente dagli NPC, anche tre o quattro volte durante un unico tragitto e più volte nella stessa sessione di gioco.
Evidenzio che non sono un amante degli sparatutto (credo anche che su Elite Dangerous gli amanti del gioco E:D non sono particolarmente inclini allo sparatutto, altrimenti sceglierebbero un gioco specifico).
Gli attacchi da NPC sono anche particolarmente odiosi perchè loro, gli NPC, non rischiano nulla e possono attaccare senza alcun limite, interrompendo l'attività per cui uno sceglie di giocare con Elite Dangerous. Altro conto è un attacco da altri giocatori, che potrebbe anche starci, ma in questo caso si assumerebbero il rischio di perdere e, quindi, di rimetterci qualcosa a loro volta (nave, carico e CR) e così sarebbe più realistico ed accettabile.
Come soluzione suggerirei la possibilità di impostazione percentuale da impostare da parte di ciascun giocatore sulla possibilità di attacco da parte di NPC (da 0 a 100, supponendo 0=nessun attacco e 100 gli algoritmi attuali). Si salverebbe così l'esigenza di un gioco più realistico e, al contempo, si salvaguarderebbe la libertà di scelta di tutti i giocatori in qualsiasi ruolo.
Ringrazio per l'attenzione.
CMDR Altairvg

That seems like a terrible solution imo.
 
NPC's will attack you if you are transporting cargo, not always, but most times.
It's never really a problem though because NPC interdictions are easy to avoid, and if not, then the system cops will help you out.

You can also transport cargo in the safer systems only, where there are less bad guys.
 
This is my proposed solution to attacks by NPCs.

20201214170937_1.jpg


As you can see it is rather effective at making sure that NPC doesn't bother you any more.
 
Running missions in an Anarchy or stacking supply/delivery missions (in any government type) can result in an annoyingly high rate of NPC interdictions.
I can see where OP is coming from, but... that's how it is. (and some people still complain that PVE is too bland)
 
NPC pirates are what I'd like to call "bonus money" whenever I decide to do a cargo mission or two. It's particularly funny to blow up Elite Anacondas and Type-10s for their bounties and any high grade crafting materials they may or may not leave behind in the wreckage.
 
I play mainly as a transporter and explorer and find it very frustrating to be attacked continuously by NPCs, even three or four times during a single journey and multiple times in the same game session.

I point out that I am not a shooter lover (I also believe that on Elite Dangerous the lovers of the E: D game are not particularly inclined to the shooter, otherwise they would choose a specific game). Attacks from NPCs are also particularly hateful because they, the NPCs, risk nothing and can attack without limit, interrupting the activity for which one chooses to play with Elite Dangerous. Another account is an attack by other players, which could also be there, but in this case they would take the risk of losing and, therefore, of losing something in turn (ship, cargo and CR) and so it would be more realistic and acceptable.

As a solution I would suggest the possibility of setting percentage to be set by each player on the possibility of attack by NPC (from 0 to 100, assuming 0 = no attack and 100 the current algorithms). This would save the need for a more realistic game and, at the same time, safeguard the freedom of choice of all players in any role.
Thank you for your attention.

CMDR Altairvg
___________________________________________________________________________________________________________________________________________
ITALIANO
Oggetto: Attacchi da parte degli NPC e soluzioni proposte
Gioco principalmente come trasportatore ed esploratore e trovo molto frustrante essere attaccato continuamente dagli NPC, anche tre o quattro volte durante un unico tragitto e più volte nella stessa sessione di gioco.
Evidenzio che non sono un amante degli sparatutto (credo anche che su Elite Dangerous gli amanti del gioco E:D non sono particolarmente inclini allo sparatutto, altrimenti sceglierebbero un gioco specifico).
Gli attacchi da NPC sono anche particolarmente odiosi perchè loro, gli NPC, non rischiano nulla e possono attaccare senza alcun limite, interrompendo l'attività per cui uno sceglie di giocare con Elite Dangerous. Altro conto è un attacco da altri giocatori, che potrebbe anche starci, ma in questo caso si assumerebbero il rischio di perdere e, quindi, di rimetterci qualcosa a loro volta (nave, carico e CR) e così sarebbe più realistico ed accettabile.
Come soluzione suggerirei la possibilità di impostazione percentuale da impostare da parte di ciascun giocatore sulla possibilità di attacco da parte di NPC (da 0 a 100, supponendo 0=nessun attacco e 100 gli algoritmi attuali). Si salverebbe così l'esigenza di un gioco più realistico e, al contempo, si salvaguarderebbe la libertà di scelta di tutti i giocatori in qualsiasi ruolo.
Ringrazio per l'attenzione.
CMDR Altairvg

Welcome to the game. Let us know your build and we'll be able to help make one that will mean you don't have to worry about NPCs ever again.

How are you at the interdiction mini-game?

Finally what type of systems do you fly in? With the build help (as above) we should be able to make something that will survive long enough for the cops to show up and help.

Finally, if you're being interdicted a lot, check that you're not running missions where they point out that you might have in game opponents - as these NPCs can't easily be avoided.

Fly safe.
 
I play mainly as a transporter and explorer and find it very frustrating to be attacked continuously by NPCs, even three or four times during a single journey and multiple times in the same game session.

I point out that I am not a shooter lover (I also believe that on Elite Dangerous the lovers of the E: D game are not particularly inclined to the shooter, otherwise they would choose a specific game). Attacks from NPCs are also particularly hateful because they, the NPCs, risk nothing and can attack without limit, interrupting the activity for which one chooses to play with Elite Dangerous. Another account is an attack by other players, which could also be there, but in this case they would take the risk of losing and, therefore, of losing something in turn (ship, cargo and CR) and so it would be more realistic and acceptable.

As a solution I would suggest the possibility of setting percentage to be set by each player on the possibility of attack by NPC (from 0 to 100, assuming 0 = no attack and 100 the current algorithms). This would save the need for a more realistic game and, at the same time, safeguard the freedom of choice of all players in any role.
Thank you for your attention.

CMDR Altairvg
___________________________________________________________________________________________________________________________________________
ITALIANO
Oggetto: Attacchi da parte degli NPC e soluzioni proposte
Gioco principalmente come trasportatore ed esploratore e trovo molto frustrante essere attaccato continuamente dagli NPC, anche tre o quattro volte durante un unico tragitto e più volte nella stessa sessione di gioco.
Evidenzio che non sono un amante degli sparatutto (credo anche che su Elite Dangerous gli amanti del gioco E:D non sono particolarmente inclini allo sparatutto, altrimenti sceglierebbero un gioco specifico).
Gli attacchi da NPC sono anche particolarmente odiosi perchè loro, gli NPC, non rischiano nulla e possono attaccare senza alcun limite, interrompendo l'attività per cui uno sceglie di giocare con Elite Dangerous. Altro conto è un attacco da altri giocatori, che potrebbe anche starci, ma in questo caso si assumerebbero il rischio di perdere e, quindi, di rimetterci qualcosa a loro volta (nave, carico e CR) e così sarebbe più realistico ed accettabile.
Come soluzione suggerirei la possibilità di impostazione percentuale da impostare da parte di ciascun giocatore sulla possibilità di attacco da parte di NPC (da 0 a 100, supponendo 0=nessun attacco e 100 gli algoritmi attuali). Si salverebbe così l'esigenza di un gioco più realistico e, al contempo, si salvaguarderebbe la libertà di scelta di tutti i giocatori in qualsiasi ruolo.
Ringrazio per l'attenzione.
CMDR Altairvg

If you do exploration run, simple thing works: Do not carry any cargo besides possibly limpets. When NPC interdicts you, submit, keep throttle at zero and let NPC scan you. They loose interest and let you go when they find you have nothing valuable.
 
Generally I'm all in favour of having menu options that allow players to tailor their own difficulty level / experience in games, the trouble is Elite is a shared gameworld with a set of (well hidden, admittedly) competitive systems. Disabling interdictions would therefore immediately become the obvious competitive choice for many players, and if I get really doom and gloom about it would facilitate BGS and Powerplay botting, which is already too easy to achieve.

I do agree that interdiction both as a minigame and credible threat is severely lacking. The fact that it's frequent and not particularly dangerous or challenging leads to it easily feeling like an irritation, even if you are pew-pew inclined... I love combat in Elite, my favourite part of the game by miles, but 9 times out of 10 interdictions annoy rather than excite me. It's more complex than liking combat or not. What's needed is an overhaul of the system, or a decent replacement, not removing the threat entirely.
 
You can already change the system security by going heavy on bounty hunting there. This will effect spawns. If you really want to have it cleared... have some friends hunt pirates in those locations until the security levels rise.
 
The answer is to actually have system security matter so there are milk run safe zones but obs profit would be less. However logical working economics, security and politics is not what you get in ED. :p
 
🤣 Lol wut?!?

That aside, this would be cool if ED were single player. But it isn't, even in solo. You still effect others through BGS.
Doesn't it make more sense for supply and demand to influence payouts? If the job is too hard, the supply of people willing to do it will go down and the demand will gradually increase the longer a station is starved resources. There are near infinite paths through the galaxy to get to your destination, you can go through high security areas exclusively.
 
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Welcome to the game. Let us know your build and we'll be able to help make one that will mean you don't have to worry about NPCs ever again.

How are you at the interdiction mini-game?

Finally what type of systems do you fly in? With the build help (as above) we should be able to make something that will survive long enough for the cops to show up and help.

Finally, if you're being interdicted a lot, check that you're not running missions where they point out that you might have in game opponents - as these NPCs can't easily be avoided.

Fly safe.
I thought it was more "realistic" attacks from humans who risk and not from NPCs who risk nothing and only waste time and, then, it would be left to the player's discretion. I have several ships, including an Anaconda that I use for transport, but well equipped and engineered. The problem is that I don't find it realistic (there are also attacks without having any transport). Thanks for your interest.
 
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