Augmented reality scanner/E-War

Hi, I have returned from the Expo today and watched the live stream for the proposed changes to Elite Dangerous for the coming year.

I would like to suggest some changes with primarily a mineral scanner, but also possibly a combat scanner too. Basically, i have an issue when mining where sometimes i have mined an asteroid out and cannot track which asteroids are full and which are empty. i also do not wish to use up an internal module for prospector limpets. So, can we have a Utility module which functions as a mineral scanner. When the scanned is activated (or possibly automatic around mineable asteroids) it provides a simple augmented reality overview superimposed on top of the asteroid. Ideally, it could provide limited composition results too, but that is secondary. I would like much of the mining controllers and equipment to move to utility slots as cargo space is needed.
Really mining is quite a manual process and I would expect it to be easier and more automated.

For a combat scanner, this could possible aid gimball or turret weapon tracking and provide a technical readout of the target vessel (?). This could be combined with a kill warrant scanner as a single unit.

With squadrons proposed for the Q4 of 2018, can we have ships with roles like E-war/disruption? They would be specialist ships that forgo weapon hardpoints for weapons that reduce effectiveness of a target vessels turrets and gimballed weapons. In game terms they could affect targeting range, reduce tracking, break missile locks, overload systems and cause heat etc. They would be for pack hunters primarily. I really would like super-light e-war fighters even as small as the Eagle using their class 2 hardpoint for specialist attacks in this way. They would require moderate power reducing their shield and offensive capabilities.
 
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