DAMN! I will buy Odyssey for just this feature ALONE, when it comes out. Finding spots to land my Type 10 is practically an adventure all to itself.
That's not how it works, you still need to find a spot, then it will land!
OA's video suggested otherwise, as he was surprised at the location the ship picked.
You will need to do it if you want to choose where you land. Putting up with the inconvenience of your ship landing on top of a mountain or 2km away from some cargo or a mission objective is the tradeoff.Yep, it sure does eliminate one of the major logistical tradeoffs between different ships, and it sure does eliminate the need to use any attention or intentionality in surveying the landscape in order to find a suitable touch down spot. Nobody will ever need to do either of these things again.
Asp Explorer kitted out for long jumps. Sometimes I stop paying attention and come in to land like normal and wonder why my thrusters aren't slowing me downMind if I ask which ship?
Because Frontier failed to deliver on their original premise with Horizons (ship was supposed to hover nearby for pickup and you would boost your SRV into the ship’s bay, Mass Effect Mako-style), never fixed it, and then the stopgap measure became a permanent feature, the permanent feature became part of the lore, and now you (and the new replacement devs who are clueless about the original game’s design) think that this is a core function of how ships work rather than an (initially temporary) bit of handwaved player convenience? Is that why?I saw the Landing Assist on the RH panel and disabled it along with all the other Assists.
How other people choose to play the game is nothing to do with me; if it makes playing better for someone else and they enjoy the game more as a result, result
If you find yourself not liking this new feature - ask yourself why your ship has been able to land on its own, without crew, since Horizons came out in 2015, but only when you’re not sat in the seat?
DAMN! I will buy Odyssey for just this feature ALONE, when it comes out. Finding spots to land my Type 10 is practically an adventure all to itself.
Since when was the original premise a hovering mothership? I don’t remember that from any of the pre- or post- Horizons stuff, or from the DDF.Because Frontier failed to deliver on their original premise with Horizons (ship was supposed to hover nearby for pickup and you would boost your SRV into the ship’s bay, Mass Effect Mako-style), never fixed it, and then the stopgap measure became a permanent feature, the permanent feature became part of the lore, and now you (and the new replacement devs who are clueless about the original game’s design) think that this is a core function of how ships work rather than an (initially temporary) bit of handwaved player convenience? Is that why?
Gotta get on my meta grind level, son. Don't be jelly 'cause I'm 1337.If there’s one thing we’re trying to avoid as much as possible, it’s adventures; especially adventures in space ships. Thank god that soon our choice of ship will have less impact than ever on our play experience.
It would be sillier if a game set in the 34th century had spaceships without any automation, considering that 21st century aircraft operate on autopilot most of the time.Seems kind of silly for a spaceship flying game to have spaceship flying automated.
To each their own, I guess.![]()
Early on I thought they might tie it into the anti-AI lore with the wars and so on.It would be sillier if a game set in the 34th century had spaceships without any automation, considering that 21st century aircraft operate on autopilot most of the time.![]()
Are the auto landings mandatory? I'm trying to figure why you're so mad about something presumably optional that other players will be using.If there’s one thing we’re trying to avoid as much as possible, it’s adventures; especially adventures in space ships. Thank god that soon our choice of ship will have less impact than ever on our play experience.
Yes they are mandatory. If all other methods are a total waste of time and you can circumvent a risky, attention oriented, skill based activity by pressing a button, with no tradeoffs whatsoever; then yes that button is mandatory.Are the auto landings mandatory? I'm trying to figure why you're so mad about something presumably optional that other players will be using.