auto land on planet!

DAMN! I will buy Odyssey for just this feature ALONE, when it comes out. Finding spots to land my Type 10 is practically an adventure all to itself.
 
this game will end up being championship manager back in the 90s...

press space bar....

press space bar again....

we may as well delete the universe and just have a text box updating us what's happening..... Ships final approach....landing gear deployed ….Gained landing pad loitering bounty....ship now in detention center wait 20 minutes to travel back......

cm2goal.gif
 
Yep, it sure does eliminate one of the major logistical tradeoffs between different ships, and it sure does eliminate the need to use any attention or intentionality in surveying the landscape in order to find a suitable touch down spot. Nobody will ever need to do either of these things again.
You will need to do it if you want to choose where you land. Putting up with the inconvenience of your ship landing on top of a mountain or 2km away from some cargo or a mission objective is the tradeoff.
 
I have no strong feeling about this either way.

I'm just looking forward to the people who loved to hate NMS and used this as an example to now tell everyone that "press 'E' to land" is an incredibly great feature. 😅
 
I saw the Landing Assist on the RH panel and disabled it along with all the other Assists.

How other people choose to play the game is nothing to do with me; if it makes playing better for someone else and they enjoy the game more as a result, result 👍

If you find yourself not liking this new feature - ask yourself why your ship has been able to land on its own, without crew, since Horizons came out in 2015, but only when you’re not sat in the seat?
 
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I saw the Landing Assist on the RH panel and disabled it along with all the other Assists.

How other people choose to play the game is nothing to do with me; if it makes playing better for someone else and they enjoy the game more as a result, result 👍

If you find yourself not liking this new feature - ask yourself why your ship has been able to land on its own, without crew, since Horizons came out in 2015, but only when you’re not sat in the seat?
Because Frontier failed to deliver on their original premise with Horizons (ship was supposed to hover nearby for pickup and you would boost your SRV into the ship’s bay, Mass Effect Mako-style), never fixed it, and then the stopgap measure became a permanent feature, the permanent feature became part of the lore, and now you (and the new replacement devs who are clueless about the original game’s design) think that this is a core function of how ships work rather than an (initially temporary) bit of handwaved player convenience? Is that why?
 
DAMN! I will buy Odyssey for just this feature ALONE, when it comes out. Finding spots to land my Type 10 is practically an adventure all to itself.

If there’s one thing we’re trying to avoid as much as possible, it’s adventures; especially adventures in space ships. Thank god that soon our choice of ship will have less impact than ever on our play experience.
 
Because Frontier failed to deliver on their original premise with Horizons (ship was supposed to hover nearby for pickup and you would boost your SRV into the ship’s bay, Mass Effect Mako-style), never fixed it, and then the stopgap measure became a permanent feature, the permanent feature became part of the lore, and now you (and the new replacement devs who are clueless about the original game’s design) think that this is a core function of how ships work rather than an (initially temporary) bit of handwaved player convenience? Is that why?
Since when was the original premise a hovering mothership? I don’t remember that from any of the pre- or post- Horizons stuff, or from the DDF.

Could you help me out and provide a reference?
 
If there’s one thing we’re trying to avoid as much as possible, it’s adventures; especially adventures in space ships. Thank god that soon our choice of ship will have less impact than ever on our play experience.
Gotta get on my meta grind level, son. Don't be jelly 'cause I'm 1337.
 
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Seems kind of silly for a spaceship flying game to have spaceship flying automated.
To each their own, I guess. 🤔
It would be sillier if a game set in the 34th century had spaceships without any automation, considering that 21st century aircraft operate on autopilot most of the time. :)
 
It would be sillier if a game set in the 34th century had spaceships without any automation, considering that 21st century aircraft operate on autopilot most of the time. :)
Early on I thought they might tie it into the anti-AI lore with the wars and so on.
But either way, it seems to somewhat undermine the game-play premise of the game. I mean, as Frontier likes to say when it suits them, it is a game.

If we're going for real-world realism, it seems unlikely that there would even be a Pilots Federation in the first place, considering that in 2021 we could make AI to play this game for us.

But hey, maybe Frontier's vision for the game and how accessible ...Oh, what's the lingo? QoL? ...they want different aspects of the game to be has changed. 🤷‍♂️

Like I said though. To each their own. Can't fault them too much for following the money (it's my understanding that the LEP funds have been folded in now), or whatever they're after. Doesn't mean I have to care for those aspects of the game myself though.
 
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Are the auto landings mandatory? I'm trying to figure why you're so mad about something presumably optional that other players will be using.
Yes they are mandatory. If all other methods are a total waste of time and you can circumvent a risky, attention oriented, skill based activity by pressing a button, with no tradeoffs whatsoever; then yes that button is mandatory.
You can argue, if you want, that it’s good that ship landing has been reduced to a button press and that none of the previously built landing mechanics matter anymore; that’s a discussion we can have. What you can’t do, is handwave away the implications of new play mechanics with a “don’t like it don’t use it” rhetorical dodge. That’s not how games work, that’s not how rules changes to games work, and it’s certainly not how the impact of something like “press E to land” is going to shake out in Elite Dangerous.
 
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