How about a system that automatically and periodically, or on demand and maybe with a timer checks systems for explored values and updates the visited/unvisited systems that the map can use. I keep loosing my status and it all goes red. There is currently no way to fix this than to visit things again.
I still think we need a partially unexplored status to show stuff that is unexplored in a partially explored system and other advanced features lie mapped vs unmapped and maybe by planet type given information we have. This would not be to find unexplored but explored data only and give away hints as to where we can scan planets like ice or elw or other items. Maybe even black holes and stuff we can't scan(but used to be able to) just to find them easier for generalized exploration. Same could be done with asteroid belts and hotspots and ringed planets. Basically a full search function give our current data. Maybe save a bunch of it on the client side with a way to update it if a glitch happens.
This could be done using the existing way the map works as to not increase server load. Just have your PC go over the gal map as you currently can see the data and check stuff and add to a file. It would be for nothing but the UI's sake and save information locally for reference when opening the galmap. I'm assuming there is data that can be easily checked. Even if it takes some time it could have a scan mode then let them game do it's work until scanned. Maybe even scan per type as not to have to do as much.. I would assume that would depend on the type of search it has to do though.
Of course at that point you could add a clear function and allow it to regenerate info on custom values then also to look for things. This could be used to make a customizable method to follow things like the neutron highway etc. If it's fast you could redo it when needed. Or allow a save function that combines various custom aspects of the map together for trade/exploration/etc.
I still think we need a partially unexplored status to show stuff that is unexplored in a partially explored system and other advanced features lie mapped vs unmapped and maybe by planet type given information we have. This would not be to find unexplored but explored data only and give away hints as to where we can scan planets like ice or elw or other items. Maybe even black holes and stuff we can't scan(but used to be able to) just to find them easier for generalized exploration. Same could be done with asteroid belts and hotspots and ringed planets. Basically a full search function give our current data. Maybe save a bunch of it on the client side with a way to update it if a glitch happens.
This could be done using the existing way the map works as to not increase server load. Just have your PC go over the gal map as you currently can see the data and check stuff and add to a file. It would be for nothing but the UI's sake and save information locally for reference when opening the galmap. I'm assuming there is data that can be easily checked. Even if it takes some time it could have a scan mode then let them game do it's work until scanned. Maybe even scan per type as not to have to do as much.. I would assume that would depend on the type of search it has to do though.
Of course at that point you could add a clear function and allow it to regenerate info on custom values then also to look for things. This could be used to make a customizable method to follow things like the neutron highway etc. If it's fast you could redo it when needed. Or allow a save function that combines various custom aspects of the map together for trade/exploration/etc.
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