Avoiding Group Control...

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One way would be to be able to import others' block lists. Perhaps even a metalist, like anyone blocked by 3 members of the DDF. Or 10, or whatever.

Another way would be to also block others on the friends or alliance lists of the player you're blocking. Hard to get right though and anyway easy to get around; the goons just have to organise outside of ED and not bother putting each other on their friends lists.

A very easy way around this and thats to keep switching DDF (im guessing DDF is like guild right).

Its easy enough to keep setting up a new guild when your current one ends up on everyones block list.

Dont forget that a group like Goonswarm uses a 'win at all costs' attitude.

They will exploit, glitch, abuse mechanics and trick the system into working in their favour. By all accounts they would be the best people to test EDs anti-griefing tech...

If theres a way round ED tech these guys will find it and use it.

This is not scaremongering, this is being fore-warned and therefore fore-armed.

I have confidence in FD working out a robust system, i am just not convinced that the current system will halt Goonswarms intention of dominating the player-verse as they intend to.
 
Might work for the forum pilots, won't work for vast majority of players.

Good point. Running with the DDF metalist, that could be default-on. Not a great idea on reflection though, as different people will add for different reasons and the DDF members are unlikely to be representative of the average player
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A very easy way around this and thats to keep switching DDF (im guessing DDF is like guild right).

No, the Design Decisions Forum (or similar). Comprised of high-value pledgers from the Kickstarter.
 
This is currently under discussion in the DDF... the idea of a 'Hell' group. The devs are even being sneaky & talking about putting people into this group without telling them... ;)

So no accountability, no way to dispute if you are a false positive (system deems you a "griefer" when you're not), no way to clean your name since "there is no such list", no recourse, no mercy. All of a sudden everyone you play with just turns into huge raging rabid cocks. And not the feathery kind.

What could possibly go wrong?

Sounds like the US no-fly list.
 
I expect ignore list to be limited in amount of things you will be able to ignore.

Also threatening with goons and how it will find a way to ruin a game...please. Keyser Söze of online gaming world?
 
So no accountability, no way to dispute if you are a false positive (system deems you a "griefer" when you're not), no way to clean your name since "there is no such list", no recourse, no mercy. All of a sudden everyone you play with just turns into huge raging rabid cocks.

What could possibly go wrong?

Sounds like the US no-fly list.

Current DDF discussion is mostly aimed at people with openly harmful behavior to the game including cheating. It's NOT about "griefing" or people engaging in proper PvP.
 
Goonswarm may be "thousands of players" but that is a tiny number in Elite terms. There are supposedly 60,000+ inhabited systems, and many billion more on top of that. Each system is huge in and of itself, and there are no choke points.

The total size of ED is totally irrelevant.

Everyone knows that the inner systems are the key points to controlling the game and thats where Goonswarm will focus. Thats just common sense.

Wheres the fun in playing ED if u cannot enter the core systems and ur forced to play out on the borders?
 
Current DDF discussion is mostly aimed at people with openly harmful behavior to the game including cheating. It's NOT about "griefing" or people engaging in proper PvP.

How long until griefing posts become even more common than they already are, and a dev thinks "oh cool, we have this nice Hell mechanic we could use for this, and it's been even rubberstamped by the DDF", and rolls it out.

Slippery slope and all that.
 
How long until griefing posts become even more common than they already are, and a dev thinks "oh cool, we have this nice Hell mechanic we could use for this, and it's been even rubberstamped by the DDF", and rolls it out.

Slippery slope and all that.

You don't know FD. They openly despise easy ways out. Otherwise they would have been budged on lot of fronts already. Also they consider proper PVP very big and important part of the game.
 
A very easy way around this and thats to keep switching DDF (im guessing DDF is like guild right).

Its easy enough to keep setting up a new guild when your current one ends up on everyones block list.

No. There are no guilds in Elite. The closest thing is an Alliance, and given the highly restrictive rules for that, I doubt it will be of any use to an organisation like Goonswarm or any group of players looking to cause trouble.

DDF = Design Decision Forum, which is a separate forum on here for people who pledged £300+ in the Kickstarter and who have the 'ear' of the developers (but can actually do very little otherwise). We are a focus group.

Dont forget that a group like Goonswarm uses a 'win at all costs' attitude.

Don't forget that there is no 'win' in E: D. It's simply not that kind of game.

They will exploit, glitch, abuse mechanics and trick the system into working in their favour. By all accounts they would be the best people to test EDs anti-griefing tech...

If theres a way round ED tech these guys will find it and use it.

This is not scaremongering, this is being fore-warned and therefore fore-armed.

I have no doubt that they are organised, experienced, and clever at exploiting loopholes. However, you also seem to underestimate the cumulative effect of all the different measures (both by architecture & game design) that are in place to prevent Goonswarm's goals.

There is nothing so far that has been said by anyone in this thread that Goonswarm will allegedly do which is not already covered by one or more measures.

Fear is the enemy.

I have confidence in FD working out a robust system, i am just not convinced that the current system will halt Goonswarms intention of dominating the player-verse as they intend to.

I am. The game simply will not support any kind of player domination. Sorry, but that's the long & short of it.

With the measures that are currently designed, the overall MP architecture, the things that are being talked about on the DDF at the moment, I'm confident that there is absolutely nothing to worry about from Goonswarm or anyone else.

They can try. But they will fail.
 
The total size of ED is totally irrelevant.

Everyone knows that the inner systems are the key points to controlling the game and thats where Goonswarm will focus. Thats just common sense.

Wheres the fun in playing ED if u cannot enter the core systems and ur forced to play out on the borders?

Well, sadly they will get their asses handed to them in core systems.
 
You don't know FD. They openly despise easy ways out. Otherwise they would have been budged on lot of fronts already. Also they consider proper PVP very big and important part of the game.

Sounds great, as long as "proper PVP" means "open-world PvP where station surroundings and highly populated systems are strongly policed, getting less and less policed the farther away you wander, where bounty system is balanced so that both PvP piracy and PvP bounty hunting are both viable occupations, and where deep space is FFA, anything goes" :D

I don't know what the frst two sentences mean.
 
The total size of ED is totally irrelevant.

Everyone knows that the inner systems are the key points to controlling the game and thats where Goonswarm will focus. Thats just common sense.

Wheres the fun in playing ED if u cannot enter the core systems and ur forced to play out on the borders?

Who is going to stop you from entering the core systems? How long do you think Goonswarm will last in the core systems when there are 500 Vipers spawning wherever they are?

How will they stop anyone going into a private group to filter out their presence?

How will they control the game when there is no manufacturing, no player driven markets, and no player owned structures?

How will they even know who is a player and who isn't if the ident transponder is implemented?

That's just a few things off the top of my head. There are more.

It won't happen. PvP in the core systems is a supremely bad idea.
 
Don't forget that there is no 'win' in E: D. It's simply not that kind of game.

Thats just semantics.

The games which Goonswarm currently dominate also do not have a 'win' either... my comment is relating to their mindset, their attitude, their philosophy, their goals.
 
Sounds great, as long as "proper PVP" means "open-world PvP where station surroundings and highly populated systems are strongly policed, getting less and less policed the farther away you wander, where bounty system is balanced so that both PvP piracy and PvP bounty hunting are both viable occupations, and where deep space is FFA, anything goes" :D

That's basically what it'll be, yes. :)

Also, because of the sheer number and size of the systems, plus with no choke points, there's no opportunity here for any group to exercise any form of "control".

If you go out into deep space, you may encounter them, but you will also encounter badass NPCs too. So really no biggie.
 
How long until griefing posts become even more common than they already are, and a dev thinks "oh cool, we have this nice Hell mechanic we could use for this, and it's been even rubberstamped by the DDF", and rolls it out.

Slippery slope and all that.

Not really - and no, the devs do not need DDF rubberstamp to do anything - yes, I know it can be good PR.

Question is AFAIK that the DDF is not against PVP. "We" (ok, I) are against griefing, but that is an ingame behavior that needs to be dealt with through ingame mechanics - namely bounty.

But there are other concerns around, that are far more significant than griefing - namely cheating and player abuse. Those must be addressed by mechanics that can affect accounts.
 
Thats just semantics.

The games which Goonswarm currently dominate also do not have a 'win' either... my comment is relating to their mindset, their attitude, their philosophy, their goals.

OK, so what would you say is their mindset, attitude, philosophy and goals and how would that apply to a game like Elite, now that you know a bit more about how it is structured & policed?

Careful now. ;)
 
How will they control the game when there is no manufacturing, no player driven markets, .

I thought the whole point of the trading in ED was that it was player driven.

Supply and demand fluctuates depending on trading trends. And that can be controlled by an organised group of players.

Agreed, this isnt as bad as pvp griefing by a long stretch, but if they could control the markets with their massive playerbase then they would exercise some influence on everyones gameplay.
 
I thought the idea was players could have some influence on markets but never control because they will always be vastly outnumbered by the NPC traders in the market.
 
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