AX CZs in HIP 22460 randomly do not account interceptor kills to players

Happened a number of times now (in solo) - after carefully plucking all hearts of an interceptor in an AX CZ the thargoid explodes but the kill is not accounted for. This happens even when continuously landing hits, but randomly - not sure what triggers it - I'd say about 10-20% of the time. This is particularly frustrating with more labour-intensive interceptors like Basilisk and Medusa.
 
That's completely effed up. The actual work is not the killing blow, it's ripping the hearts out. Very frustrating.
 
That's unexpected. Usually if the other party dealing damage is an NPC, the Player will always get full credit - at least in regular combat. Only if another Player is involved do we get this stupid "last hit wins" thing. When I was doing some AX combat last year (IIRC) I was pretty bad at it, relying on an Anaconda with AX Turrets. By careful (and tricky) positioning, I could angle my ship so the Turrets were able to hit the hearts and take them out. I was involved in an least one Interceptor Kill - I got the message it was dead, but it turns out I got no credit for the kill. No other players around as I was in a personal Private group at the time.

Not once taken down an Interceptor Solo, I'm really not that practised at AX combat, so I can imagine the frustration here after all that work. While NPC's deal some damage and occasionally land a hit on the hearts, it's the players (even with AX turrets) that deal the bulk of the damage.
 
Its normal in Human Vs human capital class CZ for Capital class ships to steel the kill shot and you get nothing...
With AX combat there normally all dead as they are normally massively out numbered and dead by the time any thing but a Cyclops is spawning...
With Fdev coping the capital CZ for capital VS AX there are way to many AX ships and AX ships do survive now...
But its not normal for small ships in capital class CZ to steal the kill, only the capital class...
 
Capital ships were given the ability to kill steal a long time ago because people were hiding behind them with turrets to AFK CZs. The AX capships are no exception.
 
Capital ships were given the ability to kill steal a long time ago because people were hiding behind them with turrets to AFK CZs. The AX capships are no exception.
This also happens with AX NPCs. Tha capital ship was long gone in some of the situations where a kill was not accounted to me.
I think this rule does not make any sense for AX CZs. Neither NPCs nor capital ships can take out interceptors on their own as they lack the brains to shoot the hearts (though the accidentally hit it in very rare circumstances).
 
While NPC's deal some damage and occasionally land a hit on the hearts, it's the players (even with AX turrets) that deal the bulk of the damage.
Any thing above a cyclops thats true but the AX AI now out number the scouts by a large margin now... and can gank a cyclops very easy now...
This can result in the last damage level going down from say 3 hearts left to dead after being ganked by the AX AI... and they do this very fast now...
 
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Any thing above a cyclops thats true but the AX AI now out number the scouts by a large margin now... and can gank a cyclops very easy now...
This can result in the last damage level going down from say 3 hearts left to dead after being ganked by the AX AI... and they do this very fast now...
They only got AX dumbfires and autocannons, not the most potent of weaponry. I've seen a (rare) kill happen with the very last heart still active, but never more than that. Even two hearts in a cyclops have it regenerate fast enough to prevent accidental kills. They need players to snipe all the other hearts.
Also, there are a lot of scouts in the CZs, sometimes swarms of 10 - 15 build up over time (I've only been in medium and high though).
 
There are also times when you shoot at the heart and it doesn't hurt or go through, I sent Frontier several videos of that along with performance problems, etc.
 
They only got AX dumbfires and autocannons, not the most potent of weaponry. I've seen a (rare) kill happen with the very last heart still active, but never more than that. Even two hearts in a cyclops have it regenerate fast enough to prevent accidental kills. They need players to snipe all the other hearts.
Also, there are a lot of scouts in the CZs, sometimes swarms of 10 - 15 build up over time (I've only been in medium and high though).
I killed a hydra with one hit while shooting the capital and had all the hearts
 
Capital ships were given the ability to kill steal a long time ago because people were hiding behind them with turrets to AFK CZs. The AX capships are no exception.
That was back when NPCs didn't retreat at 10% hull and CZs just went on forever.

Nowadays AFK turretboating is... pretty unreliable in comparison as between the NPC ships retreating (and turrets really not having the stopping power to finish them off) and the scenario just plain ending and leaving you with huge downtimes - along with the risk that it ends in the enemy's favour and leaves you alone in the zone with the entire enemy team which will finish any afk player off in fairly short order regardless of how well engineered they are.

Since AFK turretboating in CZs is no longer an effective means of obtaining credits, and other methods have vastly surpassed what it once was, it's probably worth revisiting that particular decision as the "abuse" it's preventing is nowhere near as bad as the problems caused by the "solution".
 
I killed a hydra with one hit while shooting the capital and had all the hearts
That sounds like a bug. I've been playing AX CZs a lot and I have never seen the NPCs - including capital ships - exert even a single heart from anything larger than a cyclops (but then I'm playing Horizons exclusively, maybe that's another odyssey oddity?).
In any case, this misses the point.
If the player contributed to a kill they should be credited for it - particularly with persistent contributions like disabling hearts.
 
That sounds like a bug. I've been playing AX CZs a lot and I have never seen the NPCs - including capital ships - exert even a single heart from anything larger than a cyclops (but then I'm playing Horizons exclusively, maybe that's another odyssey oddity?).
In any case, this misses the point.
If the player contributed to a kill they should be credited for it - particularly with persistent contributions like disabling hearts.
It's not a bug, it's a one in a million chance of doing the indicated damage while everyone shoots including the capital and overcoming the thargoid's regeneration, there are videos that do those things but with weapons, many players shoot at the same time and explode without removing them the hearts, for that, you have to exceed the amount of regeneration of the thargoid has no more mystery, They paid me for that death now for removing hearts and that the capital of the last blow they have stolen more than 10 like that
 
Plasma repeater equipped ships are likely to blame for the kill stealing as well... as their fire rate when combined from multi ships is going to out class what can be done via the charge up of rails and PAs time once the last heart is gone...
 
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It's not a bug, it's a one in a million chance
Has it been explained why Thargoid combat differs from regular combat, where the player doesn't have his kills stolen by npcs? In regular bounty hunting, it's not something you need to worry about.

As for one in a million, I'm on my 7th interceptor in a row that I didn't get kill credit for. Working as intended? I'm approaching top 10% in the CG so you can imagine how many kills I've had stolen thus far.
 
Has it been explained why Thargoid combat differs from regular combat, where the player doesn't have his kills stolen by npcs? In regular bounty hunting, it's not something you need to worry about.

As for one in a million, I'm on my 7th interceptor in a row that I didn't get kill credit for. Working as intended? I'm approaching top 10% in the CG so you can imagine how many kills I've had stolen thus far.
you made a mistake in your comment, the 1 of a million is about killing an intact hydra by hitting it with the corvette, I'm fed up with the other, this has been updating for some time but with the capital it's worse
 
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