AX Multi-Cannon CG Reward


Now Sally MM really wrote it was unfortunate mistake and it means they really listen. Thanks @sallymorganmoore !

no wonder sally closed the thread,every one makes a up except it hell i did it got the modules and moved on, they will work and they were free,you didnt have to do it. mmmmm
You can see, it's not always the best solution to just move on, and to just accept everything as it is. I'm not complaining for the sake of complaining, but because I love this game and want it to be even better. And I believe there are many more players who think the same.
 
As an additional incentive, Azimuth is offering their newly pre-engineered Gimballed AX Multi-Cannon to participants. The weapon combines Auto Loader functionality with increased Armour Piercing, at the cost of increased Distributor Draw and Thermal Load.
  • The top 75% will receive 1 pre-engineered Overcharged Gimballed AX Multi-Cannon with Auto Loader (Medium)
  • The top 50% will receive 2 pre-engineered Overcharged Gimballed AX Multi-Cannons with Auto Loader (Medium)
  • The top 25% will receive 2 Medium and 1 Large Overcharged Gimballed AX Multi-Cannons with Auto Loader

Ok, going past the unfortunate mistake with the description not matching the goods i worked so hard for...

... I got into top 25% for The Bounty CG.
Based on past experiences, i should get the cumulative rewards from the previous tiers too - which make sense because as a top 25% player i'm also in the top 50% and in the top75%
BUT IM NOT

I only got 1 large and 2 mediums. where are my other 3 mediums?

@sallymorganmoore ???

Same for my performance in the trade CG - i got into top 10%
I Should be getting 1 large and 5 mediums for that CG too.... but i'm not
 
Ok, going past the unfortunate mistake with the description not matching the goods i worked so hard for...

... I got into top 25% for The Bounty CG.
Based on past experiences, i should get the cumulative rewards from the previous tiers too - which make sense because as a top 25% player i'm also in the top 50% and in the top75%
BUT IM NOT

I only got 1 large and 2 mediums. where are my other 3 mediums?

@sallymorganmoore ???

Same for my performance in the trade CG - i got into top 10%
I Should be getting 1 large and 5 mediums for that CG too.... but i'm not

I’m not sure if you’re being sarcastic, but assuming you’re not, you did get everything. You get 1M at 75%, another 1M at 50% for a total of 2M, and 1L at 25% for a total of 1L and 2M.
 
Am i the only one who finds these mc counterproductive?
MCs+1m2s modshard chally
Just harass some clopses and get r&r
With regular mcs capable of taking down multiple clopses without spending anything other than ammo.
Cg mcs need to pop 2 heatsinks just to take down the first heart. And i dont think the damage difference was... there...
What am i being rewarded?
 
Based on past experiences, i should get the cumulative rewards from the previous tiers too - which make sense because as a top 25% player i'm also in the top 50% and in the top75%
BUT IM NOT
I am seeing the same, Northpin. Which is a big change from past CG's. Usually you get all the lower level tier rewards, plus the final tier you ended up in reward.

For me for this CG I was top 75% in the delivery and top 50% in the bounty hunting. I got just the final tier I was in rewards not that and the one below it. For years CG's worked differently. So it is not only the new AX MC that the specs changed, the CG itself did not behave like alot of prior CG's oh well. I haven't been fighting the Thargs lately anyway. Got a bit bored of that.
 
Cg mcs need to pop 2 heatsinks just to take down the first heart. And i dont think the damage difference was... there...
What am i being rewarded?
With my Glaive hunting Krait build I replaced the 2 large & 2 Med Enhance AX gimballed MC with these new CG ones...and I can now take a Glaive almost 2 twice as fast. They seem to help drop his shields faster. My other large slot is a Beam with Thermal vent so heat with the CG MC's isn't a problem. That said...may be only good for this build/purpose but I must say...way better Glaive hunter now
 
Train wreck full of bugs... yes. Unplayable, no. I personally know a couple of people that played Fallout 4 to (main story) completion, and kept building settlements, within the first two months of its release. I didn't play it until a year later.

So bugs? Yes. Sometimes serious, gamebreaking bugs? Yes. Unplayable? No... nothing save for Fallout 76 comes close to either Star Citizen's perpetual alpha or CyberPunk 2077's disastrous launch (which was a great game 1 year later and continues to improve).
I think that, sometimes, the thread of conversation here gets so easily lost that we're left with these sorts of discussions that miss the initial point (whether that point was valid or not) and that point was not to suggest that Bethesda games are good or not (objectively, they have not all been bad releases and they're more known for their success than otherwise).

The point was that Starfield might be a risk to the ED player base. It is likely to be so. I think pretending it'll be bad automatically as an argument against that premise isn't valid (it might be an amazing launch for all we know). Even if it doesn't have a great launch, there will be Elite players who will play Starfield (I know this to be 100% true because I know I will be buying it).

Is it relevant to point this out in the context of this particular issue though? I think not so much. This certainly isn't going to make me play Starfield, is it? I have already decided I'm going to do that. We can talk about how long I might play Starfield for, whether I'll come back to Elite again one day (the latter being an extremely strong chance as I always do return to this game) but none of that matters... the guy said it's "bad timing" as if this one error is somehow going to drive players off into the arms of another lover. In my opinion, that's now how gamers work. It might make some players stop playing, sure. I doubt Starfield has anything to do with that though. And so I think it was a pointless throwaway comment to add without giving anything extra to the post (they didn't like the fact this has happened - well sure, I doubt anyone does - so what? Mistakes happen.)
 
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I upgraded my FDS with the 4 mediums and 1 large that earned from both CGs. Obviously, the link I provided doesn't show the difference with the pre-engineered MCs. That said, I can tell you my total power usage is only about .5% higher than what is listed.

I tested the weapon loadout before doing any missions. Perhaps the heat generation is more of an issue if you are mounting a lot of large MCs (eg. 4 C3s and 2 C2s on an Anaconda), but it wasn't much of an issue on the FDS. The heat generation is just there to keep you from firing infinitely. Yeah, that's right. The autoloader is working so fast I have yet to empty the clips! Anyway, the one test I did in deep space, I had to hold the fire button down for nearly a minute to get my heat up to 80% (2 pips in each setting). I let off the trigger and it my heat dropped to 60% in under 2 seconds. I then put four pips into weapons and resumed fire, and the extra energy to weapons kept my heat from rising above 60%.

I'm currently on 7 AX Restoration missions... and this build has already been blooded. First attempt trying to enter the system, I was hyperdicted by a Glaive. I fought it clumsily, but killed it. I actually took more hull damage trying to manually scoop up it's remains. I then retreated to my carrier, repaired, and then tried to jump in the system again. I was then hyperdicted by TWO glaives. Since I boosted away immediately, only one followed (other jumped out). I managed to kill this one with no problem at all - hull was at 95%, modules barely damaged. I used my AFMS to repair the minor module damage and proceeded to jump in the system.

These new weapons are much better for killing glaives... and I suspect scouts, though they haven't crossed my path yet. The autoloaders really made the difference... no downtime on firing on the glaives.

Again, I have no idea if the heat issue is much worse when using 3-4 C3s and 2 C2s (Krait or Anaconda build). But on my FDS, it's perfect! I wouldn't mind more damage though... ;)

Now you'll have to excuse me... I'm still in a hostile base, and it's time to kill more revenants, exfiltrate, and head to the next base (6 to go!).
 
Ok, going past the unfortunate mistake with the description not matching the goods i worked so hard for...

... I got into top 25% for The Bounty CG.
Based on past experiences, i should get the cumulative rewards from the previous tiers too - which make sense because as a top 25% player i'm also in the top 50% and in the top75%
BUT IM NOT

I only got 1 large and 2 mediums. where are my other 3 mediums?
This is not a change from past CGs. The ones where the rewards stack have always explicitly stated so, either by saying the tiers are cumulative or by using the word "also" when describing the rewards.
Back during the days of HIP 22460, Azimuth ran quite a few campaigns where the top 50% received one weapon and the top 25% received two. Anyone reaching 25% or higher only received two, they did not receive three.
 
I think that, sometimes, the thread of conversation here gets so easily lost that we're left with these sorts of discussions that miss the initial point (whether that point was valid or not) and that point was not to suggest that Bethesda games are good or not (objectively, they have not all been bad releases and they're more known for their success than otherwise).

The point was that Starfield might be a risk to the ED player base. It is likely to be so. I think pretending it'll be bad automatically as an argument against that premise isn't valid (it might be an amazing launch for all we know). Even if it doesn't have a great launch, there will be Elite players who will play Starfield (I know this to be 100% true because I know I will be buying it).

Is it relevant to point this out in the context of this particular issue though? I think not so much. This certainly isn't going to make me play Starfield, is it? I have already decided I'm going to do that. We can talk about how long I might play Starfield for, whether I'll come back to Elite again one day (the latter being an extremely strong chance as I always do return to this game) but none of that matters... the guy said it's "bad timing" as if this one error is somehow going to drive players off into the arms of another lover. In my opinion, that's now how gamers work. It might make some players stop playing, sure. I doubt Starfield has anything to do with that though. And so I think it was a pointless throwaway comment to add without giving anything extra to the post (they didn't like the fact this has happened - well sure, I doubt anyone does - so what? Mistakes happen.)
Agreed. I was just tired of seeing everyone dismiss the idea of people playing Starfield soon because it is a Bethesda game and they are unplayable at launch. No, they usually are Cyberpunk 2077 bad, and you can play them at launch. It might be advisable to wait a few months, but it isn't necessary.

Like you, I'm going to get Starfield regardless. The only game Starfield has most likely killed for me is Star Citizen, as the all the features that latter has that ED doesn't are in Starfield... minus forced multiplayer, ganking, and a perpetual alpha.

Anyway, as I said in my post above (written while you posted your post), the new cannons are decent after all. I'm not sure if they are worth gathering all the THARGOID mats to unlock per weapon (guardian gathering was easier)... but that's why I busted my butt to get 1 Large and 4 mediums from the 2 CGs.

Ok... still have five AX restoration missions to go, so I need to get back to that...
 
Finished all 7 restoration missions last night. Killed the two glaives at the beginning and 12 (3 waves) scouts. The autoloading makes a huge difference; no downtime on firing had me cutting through all the ships like butter. I've never finished a wave of scouts in that ship without my shields nearly dropping. Last night, my shield rarely dropped below 50% and one time didn't go below 90%. For a beefy ship, that wouldn't be impressive. But my FDS doesn't have a strong shield (just recharges fast).

Again, not sure how well these will work on dedicated AX craft (Krait/Anaconda/Cutter) mounting six of them, with most being C3s. But on my dakka dakka FDS, it works great.

The heat generation is probably going impair anyone trying to do cold orbiting. But for stand up fights, they work great.
 
With my Glaive hunting Krait build I replaced the 2 large & 2 Med Enhance AX gimballed MC with these new CG ones...and I can now take a Glaive almost 2 twice as fast. They seem to help drop his shields faster. My other large slot is a Beam with Thermal vent so heat with the CG MC's isn't a problem. That said...may be only good for this build/purpose but I must say...way better Glaive hunter now
(y)
Ive just put the 3C and 2x 2Es on my Chally, they rip Glaives to pieces, love them.

O7
 
It would be a more interesting solution if Azimuth offered us one new engineer who could modify the Enhanced AX MC, so that we could choose the modifications. The Thargoids are shooting at us with caustic and we might shoot back with corrosive ammunition!
im suspecting that these mcs were just a patch on the glaive boo boo. not really an addition to the life of an ax pilot. me personally id be fine with azimuth making advanced weaponry (advanced anti-xeno mc/missile) that doesnt need to synth special ammo to do ax damage. gimball wouldnt hurt either...
but hey, at least the 3 people that said they stopped playing because of glaives might come back... :p
 
Closing a thread during an important update to provide timely status info without searching though 30 replies seems appropriate.

Closing a thread after the fact apologizing for an error has nothing to do with adding more timely info. If feels like the OP has a fear of the replies Frontier will get. It is also useless only upsetting the players more as evidenced by this thread.

I would suggest that Frontier 'thinks' before closing a thread and not abuse this option as some see this issue.
 
It would be a more interesting solution if Azimuth offered us one new engineer who could modify the Enhanced AX MC, so that we could choose the modifications. The Thargoids are shooting at us with caustic and we might shoot back with corrosive ammunition!
I do wish they would let us engineer the AX MCs ourselves. They we could have done a proper Overcharge engineering of the weapon and still added in Autoloader. While the pre-engineered ones are better than the stock ones, they fall well short of other pre-engineered items. Usually pre-engineered items combine two formulas - like high capacity and lightweight; or long range and fast reboot (FSD) - but these only have one engineer affect and a standard modification applied, which is something we could have done ourselves.

As to your comment about corrosive - that won't work. Thargoid ships are either highly resistant or immune to our normal weapons. Further, they seem to be very adept at using caustic (which is corrosive) for both offensive and defensive purposes. I originally thought everything they use, and even their natural environment, would be corrosive. But the titan reveal kind of shot that theory down; it has generators making a corrosive outer cloud for defense, but inside the pulse wave, no caustic environment. Perhaps that was just done for gameplay sake.

The human AX weapons are supposed to do some kind of toxic damage; how we came up with this toxin by delivering tons and tons of guardian items (original CG long ago), I have no idea. Honestly, the way they are handling both the human AX and Guardian weapons really makes no sense: the lore is starting to unravel/conflict and gameplay-wise it's even worse. What's the point of those neat Guardian fighters we grinded for (and are really only worth it against Thargoids) if they all melt now post HIP 22460?

Ok, I'll stop my rambling now. I'm growing increasingly dissatisfied with choices/direction they going with this game. They make just enough correct decisions - like the new AX Restoration ground missions - to keep me playing... for now.
 
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