Azimuth Saga: Salvation Tech Broker Modules & Update 7 Engineered Modules Bug

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Greetings Commanders,

The latest part of the Azimuth Saga sees Commanders who have aided Salvation granted access to a permit locked system where Salvation’s Tech Broker offers unique modules. This part of the story has been added today (don’t worry if you haven’t been invited to the system yet, if you would like to be, you’ll have opportunities in the future).

We’re aware of a bug from Update 7 that has unintentionally increased the effectiveness of engineered modules, including those from Salvation's Tech Broker. We would like to let you know that a fix for PC players is expected soon and we expect to have a fix for console next week. Therefore, the power of these modules (while still a significant alternative to current ones), will be returned to intended levels.

View attachment 264126
Pictured: the intended stats of the modified Guardian Gauss Cannon which will be effective when the fix is deployed.

See you in the black!

O7
Another waste of time and another weapon that gets ruined,im lacking reason to enjoy elite.. 9.5 compared to 38.5... what's the point..
 
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Isn't Guardian hybrid weapons supposed to be more powerful than human weapons? Look like the frontier devs rather want us to fight a thargoid for 2 hours instead of destroy them in 5 mins
 
actually, better alternative situations can be created for weapon variety: keep the weapon's damage at 38 but limit the number of salvation weapons we can use to 2. Let's remove the 4 limit on human ax weapons, considering that the damage of these weapons is low, it should be at least 6. keep the standard guardian weapons 4 again. the ect.....


This is just an example of what I wrote, better alternative weapon limitations can be introduced. so we can have more variety than seeing standard type and all the same ax structures.

Also why did salvation forget the guardian plasma charger? lol
 
actually, better alternative situations can be created for weapon variety: keep the weapon's damage at 38 but limit the number of salvation weapons we can use to 2. Let's remove the 4 limit on human ax weapons, considering that the damage of these weapons is low, it should be at least 6. keep the standard guardian weapons 4 again. the ect.....


This is just an example of what I wrote, better alternative weapon limitations can be introduced. so we can have more variety than seeing standard type and all the same ax structures.

Also why did salvation forget the guardian plasma charger? lol
Would be good to have a decent plasma lol tried the 4 salvation guns and killed a good ship in 20 seconds lol
 
Isn't Guardian hybrid weapons supposed to be more powerful than human weapons? Look like the frontier devs rather want us to fight a thargoid for 2 hours instead of destroy them in 5 mins
Its painful for the money you earn. Your better off exploring distant F type systems, I can make 100mil in a couple hrs
 
I’m not a fan of the damage numbers. For all the material spent to get 4 of them, having them do the same damage as the normal gauss is very underwhelming. Why spend all that material for what equates to lower thermals and 20 more shots per gauss? Even you had to add that it has a shorter optimal range. I really think you should tweak the damage numbers to give it the imperial hammer treatment. Where if you hit 2 gauss shots it is less damage than the normal gauss, 3 and it’s the same damage and 4 shots have it do more damage.
Same damage.

Morforgiving on accuracy. Slightly more ammunition. Better heat management.

less range. Much more expensive to purchase.
 
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