Bacterium search a joke

I would suggest SRV Survey (has nice overlays) or if you have a second monitor EDCopilot (AI can be hilarious). They both will give you directions to any xenobiological.

For ship and on foot engineering you can't go past EDOMH and EDMC to link everything together.

The addon mod creators are invested in their mods and the game. Support them who support you.
 
yes you can move on to another but you are wasting so much time before realizing that you need way to much time finding the appropriate bacteria. i get it, exploration and especially life form searching can be tedious from time to time, but this is a joke.

and no colonization hasnt been out yet

Pitch nose down (think helicopter) and use the composition scanner; it will blip if you fly over it, and you scan the bacteria to identify it so don't even need to get out if it's worthless. Unless it's one of the rarer types, it'll be worth 1-2 million, so in most cases I'd just skip it entirely, or use one of the third party tools to remove some of the guesswork.

The universe is billions of stars, ignoring the entire bacterium family is a valid choice - just focus on other types of exo if it's making you angry. Ignore the purists, you do not need to scan everything, everywhere, always. Just do what you enjoy - that is the point of the game.

Yes, it's a pain to find at times, no I doubt Frontier will change it, as it's baked into the planet gen iirc, so making it easier would not necessarily be a simple thing.
 
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i did this for over half an hour. also changing entry spots from orbit. the range of the scanner is so small, that it is just a coincidence when you find one. the same goes to the srv turret method. who thought this kind of gameplay would be an engaging and motivating method of collecting data?
For sure, it can be a blind man's bluff type of thing. So much so that I would say that it's only for the completionists to indulge in. Otherwise, as noted already, it's best to move on to the next planet. o7
 
They're definitely harder. After my last Mauve Adder last night I gave up and picked it up this morning but it was pitch dark now and was able to finish them (with a suit without night vision) mostly getting enough sample variation by driving in the SRV and looking around.

We need a third SRV optimized for Exobio (and/or be able to put equipment on them - modules would be a natural extension).

My biggest complaint with Exobio is there's no way to easily tell which categories I've found and which I haven't from the ship, suit, or SRV that I can see... I can crawl through the session log and try to figure it out manually....
 
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Big Observatory fan here. And SRV Survey will log a target when you comp scan it and give you an overlay with a compass to let you find it again, which solves the problem of when you accidentally find your first Species B when you're still looking for sample 3 of Species A. Also gives you a kind of "radar" with a minimum sample distance radius drawn on it which really helps when picking whether to drive up or down the valley after you find the first sample.
 
I have EDDiscovery but didn't see a plugin for exobio (maybe "Scan?") and I'm playing in VR, so would have to take the HMD off and check so usually only look at it now and then after. Sometimes I'll load inara web's page.
 
it is a little frustrating how you have to almost be standing on top of Bacterium and those little tufts of grass before they'll render in, but useless pebbles and tiny rocks and practically visible from orbit
 
certain types of bacteria are nearly impossible to find. even while standing on them, you have no chance recognizing them. it is getting even more ridiculous. in turret mode of the srv, you can see the patches clearly in a distinctive color like other patches you can find relatively easy from the sky during flying. but only having the turret aligned in an certain angle. is this a bug or are players getting intentionally treated like idiots? i have no problem finding something rare with a bit more time spent to be successful, sry but this is next level rubbish.
I have gotten out of my ship at a likely spot and just done a ground survey around my ship pinging with the scanner and usually eventually find them.
 
I have EDDiscovery but didn't see a plugin for exobio (maybe "Scan?") and I'm playing in VR, so would have to take the HMD off and check so usually only look at it now and then after. Sometimes I'll load inara web's page.
Elite Observatory, with the Bio Insights plugin. It can enunciate (text-to-speech) any discoveries, including which genius (type) as well as provide cues such as how far between samples, and an indication of when sufficient distance is covered.

I suspect for VR this would be ideal as you can effectively ignore the UI and just use the sound queues.
 
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Bacterium is hardly worth it, only like 1-4 million credits for most species. Most other bio scans will get you 10 million plus and are much easier to find, so most of the time I just skip bacterium.
 
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Hi :)

certain types of bacteria are nearly impossible to find. even while standing on them, you have no chance recognizing them. it is getting even more ridiculous. in turret mode of the srv, you can see the patches clearly in a distinctive color like other patches you can find relatively easy from the sky during flying. but only having the turret aligned in an certain angle. is this a bug or are players getting intentionally treated like idiots? i have no problem finding something rare with a bit more time spent to be successful, sry but this is next level rubbish.

Coincidently I've just been scanning Bacteria (a single bio) on a planet and I came across some very hard to find bacteria. Yes I agree, it can be frustrating but literally a few hours ago I eventually found some bacteria I'd not discovered before. So...in this sense the final outcome was that I was obviously pleased. So it's worth searching out those single bacteria, even if it only means adding it to your discovered cache of bacteria to get the full diversity of that type of bio. (a complete collection in other words).

I think what you're trying to say is that it would help if some bacteria had a greater contrast and colour to the immediate surrounding landscape?
That would at least help in pinpointing it a bit quicker I would think. The difficulty level caused by colour variation and to some extent shape obviously matters here, and with the lower payment (usually) for bacteria that's going to add to the equation. 🤷‍♂️
yes you can move on to another but you are wasting so much time before realizing that you need way to much time finding the appropriate bacteria. i get it, exploration and especially life form searching can be tedious from time to time, but this is a joke.

and no colonization hasnt been out yet

I'm curious, what effect do you think has Colonisation have to do with Bacteria, or visa versa or even bio diversity of other stuff? :unsure:

Edit...One of the most difficult bacteria to see against a 'sandy' buff background for me is the 'Bullaris Cobalt' one. Even when I'm right behind it in my landed Mandalay and it's showing up in the bottom cockpit glass. I can disembark and it's only then that I can discern it from the background earth / soil etc. to scan it.😣...:D
Jack :)
 
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So today's "always read the instructions" lesson is Vesicula. About 60% of the planet was blue on DSS, except after landing on a couple of likely plains, which the DSS thought were fine, I noticed the temperature was 10 degrees under the minimum. So I guess I'm off to explore the equator now!

EDIT: Yup. Second touchdown, 11 degrees S.
 
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So today's "always read the instructions" lesson is Vesicula. About 60% of the planet was blue on DSS, except after landing on a couple of likely plains, which the DSS thought were fine, I noticed the temperature was 10 degrees under the minimum. So I guess I'm off to explore the equator now!

EDIT: Yup. Second touchdown, 11 degrees S.
I don't want to dumb down the search too much but the DSS should really include more granular information into its display and create a kind of a real heat map. As it is today, the blue spots only mark where the probability of a species is zero (and even about that I am not sure). A bio scanner (engineering mod?) for the SRVs would also be handy...
 
Edit...One of the most difficult bacteria to see against a 'sandy' buff background for me is the 'Bullaris Cobalt' one. Even when I'm right behind it in my landed Mandalay and it's showing up in the bottom cockpit glass. I can disembark and it's only then that I can discern it from the background earth / soil etc. to scan it.😣...:D

I know it's not as popular as an explorer ship (compared to the Mandalay) but isn't the Cobra mk5's entire cockpit floor transparent?
 
I know it's not as popular as an explorer ship (compared to the Mandalay) but isn't the Cobra mk5's entire cockpit floor transparent?
Not quite there is an opaque floor panel in the middle but it isn’t far off. The lack of humps for the bubble canopy improve the view a lot as well.

Where the Cobra V really wins over the Mandalay though is the fact that there isn’t tens of metres of hull below where you are looking out that keep hitting the landscape.
 
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