I know it's not as popular as an explorer ship (compared to the Mandalay) but isn't the Cobra mk5's entire cockpit floor transparent?
The cockpit floor, I reckon it's pretty good myself!

I know it's not as popular as an explorer ship (compared to the Mandalay) but isn't the Cobra mk5's entire cockpit floor transparent?
Also, whilke the Mandalay is fast and agile for a medium ship, the CMV is fast and agile even for a small ship.
I'm beginning to think that, for exobiology and any surface searching activity, the CM5 is superior to the Mandalay because of the smaller footprint & that lovely transparent cockpit floor.
It does have significantly less max jump range than the Mandalay but for DW3 (if it pushes through) the presence of official DW3 fleet carriers will largely negate that advantage.
Just planning ahead![]()
Yeah for me the choice is the type 6 or the CM5 for bio, the CM5 has the advantage of running cooler and being excellent in SCO so it wins on both of those fronts, although the Type 6 will always be my favourite, small landing footprint, maneuverable and a good downward view, but the SCO advantage of the CM5 is to enormous to continue using the Type 6.
I look at the color of the bacteria and it it’s the same color as the ground I move on. Not worth wasting my time on it.certain types of bacteria are nearly impossible to find. even while standing on them, you have no chance recognizing them. it is getting even more ridiculous. in turret mode of the srv, you can see the patches clearly in a distinctive color like other patches you can find relatively easy from the sky during flying. but only having the turret aligned in an certain angle. is this a bug or are players getting intentionally treated like idiots? i have no problem finding something rare with a bit more time spent to be successful, sry but this is next level rubbish.
I look at the color of the bacteria and it it’s the same color as the ground I move on. Not worth wasting my time on it.
This worked perfect, btw. Thanks for the suggestion!Elite Observatory, with the Bio Insights plugin. It can enunciate (text-to-speech) any discoveries, including which genius (type) as well as provide cues such as how far between samples, and an indication of when sufficient distance is covered.
I suspect for VR this would be ideal as you can effectively ignore the UI and just use the sound queues.
A blacklight would be handy for finding bacteria.
I try and select small unconnected areas of colour to reduce the search area preferably with clear boundaries rather than trying to recognise the terrain but then I tend to map from quite far out.The trick to bacteria is to pick the right sites from orbit in the first place. You want two or three plains (can include plateaux) of slightly different terroir all near each other, all showing the good colour on DSS (the tealish colour), and approach from some angle that will let you remember where plain 2 joins plain 1 should plain 1 turn up empty. With bacteria it's the faff going up to DSS level and down again that eats wall-clock time, so it's best to land somewhere you have multiple slightly different sites nearby to try.
Related: you eventually develop a sense for how big a plain actually is when it looks "small" from orbit and you learn to avoid the huge ones.
It is probably more like we don’t put much effort in to hunt out low value bacteria but will grab them if they show up, rather than actively trying to avoid them.From what i understand in terms of exobio, generally the playerbase just avoids bacteria scans as much as possible.
From what i understand in terms of exobio, generally the playerbase just avoids bacteria scans as much as possible.