More than two words: Most ships don't have a large hardpoint.Two words: powerplant upgrades.
More than two words: Most ships don't have a large hardpoint.Two words: powerplant upgrades.
They've already started making the baseless "It's just pilot skill differences" arguments that are worthless for balancing a game.
"Pilot Skill" isn't a tangible balancing factor, its an unknown variable, and due to being wildly differing and unknowable cannot be used to ANY degree in balancing a game.
More than two words: Most ships don't have a large hardpoint.
Piloting skill absolutely does need to be factored in to balancing, because someone needs to determine whether or not a player is complaining about 'x' being OP because it's actually OP, or because the complainer just sucks.
what is my skill ranking?
You remind of kids back in the day on the Bungie forums complaining about rocket launchers being OP because "I can never get one before the other team does!" despite both teams having equal opportunity to do so.
Piloting skill absolutely does need to be factored in to balancing, because someone needs to determine whether or not a player is complaining about 'x' being OP because it's actually OP, or because the complainer just sucks.
A mediocre pilot with SCBs is just as dead as one without them, and good pilot without SCBs can still escape or find a way to prevail over the mediocre player more often than not.
In any case, the only skill involved in shield cells is that required to setup a hotkey for their use.
Potion chugging is not a new mechanic and the dangers of it are straightforward and known.
This sounds like conjecture, do you know this for certain, have you tested it? My money is on no.
Why is this so hard for people to grasp.
what is a good pilot?
there's so much wrong with this metaphor I don't even know where to start. I think the most important thing is that everyone saying that Shield Cells are OP uses Shield Cells. The people who get stomped in PVP by shield cell spam by and large don't know enough about the game to even mount shield cells. This isn't even a game where one side uses shield cells and the other doesn't!
In any case, the only skill involved in shield cells is that required to setup a hotkey for their use. Potion chugging is not a new mechanic and the dangers of it are straightforward and known.
there are always ppl who exploiting the mechanics instead fight fair. 1 shield cell per ship, period
The problem is with pvp in every game, people just think about how can they use exploits/bugs. Not playing how the game is designed. And skill... really.... so proud of your skill with mouse/controller? Brag how you skilled are in a game? Dont be so high, and come down to earth mousefighters.... you dont have ANY skills just because you can handle your controller in a game..... bigmouths.... are you kids or something?
I think this: balancing things based on PvP should never happen, unless game is pure PvP.
I'd disagree. I'm not a particularly skilled pilot by any means, and I've been outmaneuvered plenty of times this week, to the point where I knew I was out of my league and ran away (easily, since I still had enough shield banks). The problem is that, so far, it seems to be almost mathematically impossible to down shields with shield banks on. The rate of recharge exceeds most ships maximum DPS output.
I'd disagree. I'm not a particularly skilled pilot by any means, and I've been outmaneuvered plenty of times this week, to the point where I knew I was out of my league and ran away (easily, since I still had enough shield banks). The problem is that, so far, it seems to be almost mathematically impossible to down shields with shield banks on. The rate of recharge exceeds most ships maximum DPS output.
I have fought two vipers, each geared fully with a myriad of beams which excel at cutting through shields
I'd let you run away if you looked like you were trying to. Maybe you're fighting similar players.