Please read this
I am kinda new to this game, just played about 2 months by now.
But I really have some suggestions for you guys to look into it and may be change the game.
What I feel by far is grinding for credits, and it is not an issue for me before the guardian update,
I can devote time into it as long as I feel it is possible and worth to do it.
But one thing you guys need to realize is that you cannot say nerf all other mission hard to dress up the implementation of passenger missions
The passenger mission is just another choice for players that may interested into them,
as all missions are awarded with fairly great award for their effort, and now you have been forcing players to do passenger missions
since guardian updates.
I don't see the point if you implement the "grinding part" heavily, players will get bored very soon as we feel it is "impossible" to do.
And the game loses its interests, more players will leave the game.
And another thing, if you nerf missions and ways of making credits, please lower the prices for ships and modules.
The prices are high and insurances are high, while little credits can be made is very unfair deal.
It feels worthless when we done something like missions, hunting bounties... etc and received awards that are not worth to put in effort.
And yes, you guys have put a lot of effort in designing the game, especially the exploration part,
but you cannot force any players into this part, say " lets give up on making credits and go for exploration",
everyone have their preference of the best part that each person enjoys, it is different choice that everyone makes.
Besides that, you really should implement storage for data and materials. The limit is small and it's easily exceeds that.
Thanks for your attentions.
I am kinda new to this game, just played about 2 months by now.
But I really have some suggestions for you guys to look into it and may be change the game.
What I feel by far is grinding for credits, and it is not an issue for me before the guardian update,
I can devote time into it as long as I feel it is possible and worth to do it.
But one thing you guys need to realize is that you cannot say nerf all other mission hard to dress up the implementation of passenger missions
The passenger mission is just another choice for players that may interested into them,
as all missions are awarded with fairly great award for their effort, and now you have been forcing players to do passenger missions
since guardian updates.
I don't see the point if you implement the "grinding part" heavily, players will get bored very soon as we feel it is "impossible" to do.
And the game loses its interests, more players will leave the game.
And another thing, if you nerf missions and ways of making credits, please lower the prices for ships and modules.
The prices are high and insurances are high, while little credits can be made is very unfair deal.
It feels worthless when we done something like missions, hunting bounties... etc and received awards that are not worth to put in effort.
And yes, you guys have put a lot of effort in designing the game, especially the exploration part,
but you cannot force any players into this part, say " lets give up on making credits and go for exploration",
everyone have their preference of the best part that each person enjoys, it is different choice that everyone makes.
Besides that, you really should implement storage for data and materials. The limit is small and it's easily exceeds that.
Thanks for your attentions.