Just like the "Advanced Discovery Scanner" functioned; just add it to the FSS.
I've tried doing exploration with the "Basic Discovery Scanner" in the first few months of Elite (where you have to watch for parallax and move close in to honk again) and that lasted for one system until I had to stop exploring due to agony and boredom.
What the ADS did was, upon a honk, reveal all bodies in the starsystem on the system map, and their locations in your lefthand in-cockpit navigation pane - but no detail information like planet type, terraformability, or a description -- just the basic mass/radius/period/semi-major axis.
You had to learn to match the texture of the planets for each type, and guesstimate if you wanted to spend time moving over to it to discover it properly.
And, of course, pros at exploration could eyeball the "goldilocks zone" for ELW's and TF'ables based on semi major axis and star class.
Just adding back in the ADS functionality that, upon a honk, will get us a system map filled in with the planet's images - and their locations added in the left-hand navigation pane won't change how the FSS works. It's not a negative in any way.
Folks that just honk and look at the map will miss out on the FSS gameplay and not being able to quickly find out all the new interesting stuff -- but that's their problem.
The OP is not really into playing Elite (nor the ADS/FSS debate) but rather into getting the largest pagecount on his troll threads - and the OP is especially into mining NaCl from the comments and/or rage within these threads.
The more then I think about it, analyzing my own current exploration flow, is that adding back in the ADS feature would be an excellent move.
It really does add a lot to augment the FSS gameplay. I'd love to have it back in. That single ADS feature makes exploring much faster.
It's trivial to implement, it adds back in the visual overview of the system prior to the FSS detail hunt.
It's a win-win to implement - those who prefer to the old system get to have their old gameplay back, and it doesn't impact the new gameplay at all!
And yes, as Varonica mentioned, the FSS should quickly tell us if there are or aren't bio/geo/other POIs. It shouldn't crunch the quantity of POIs - that aggravatingly slows gameplay down by a lot.
It needs to hide the BIG zoom errors; because it blocks visual information that is crucial for quick gameplay.
Fixing these two issues would polish the FSS experience to a mirror shine, and adding the ADS basic functionality to the FSS would instantly placate those that have issues with the FSS while aiding those that don't.
No, I like the idea of adding back in the baseline ADS functionality: It serves everyone and harms noone.
For you yes. For me it would ruin the whole idea of using the FSS which is actually finding these places myself. What would be the point in finding stuff with the FSS if your nav computer already has the pin point locations of each body. It would destroy it in one fell swoop, so that is a massive no from me.
I would be happy with a mutually exclusive system. Have an ADS or the FSS, but not both. Having both over powers both systems. I am also happy to have the BDS/IDS/ADS added with some funtionality, but they have some drawbacks. So the people that don't have those will get some kind of benefit.
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