Base attack - I lost my iCutter shields instantly?

Last night we were attacking a fairly large ++ security base in an Anarchy system, just for the lulz really. My iCuttter has a mediocre 4,400 mJ of shields and reasonable resistances.

All of a sudden from full health the whole lot went down and I lost 20% hull! :eek:

Somewhere in all the noise of the base sirens & tannoy's I thought I heard "shield breach attack" or something like that??? Is that really a thing, can bases do that? Apart from my wingies there were no other players or NPC's about.
 
Yep, sounds like you hit a skimmer. Did you happen to notice if you pitched to one side or another as well, sort of like a Force Shell impact?

Hitting (Ramming) Skimmers is really unhealthy. They're better shot from a distance.
 
You might have hit a skimmer

Yep, sounds like you hit a skimmer. Did you happen to notice if you pitched to one side or another as well, sort of like a Force Shell impact?

Hitting (Ramming) Skimmers is really unhealthy. They're better shot from a distance.


That'll be it, thanks guys!

Yes I was sculling about in the dirt ramming the auto-cannons to death and some Skimmers had suddenly swarmed up out of the dirt and were generally flying around randomly.

Very unseemly for a Cutter I know!


+1
 
IMHO trying to balance for "skimmer missions" ruined Horizons surface gameplay in general. Can't lock ground targets from a ship, SRV scanners can't lock on to a target with clear line of site. And of course skimmers that can knock out a frigate just because they collided.

Surface gameplay needs a serious and thoughtful balance pass.
 
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IMHO trying to balance for "skimmer missions" ruined Horizons surface gameplay in general. Can't lock ground targets from a ship, SRV scanners can't lock on to a target with clear line of site. And of course skimmers that can knock out a frigate just because they collided.

Surface gameplay needs a serious and thoughtful balance pass.

This.
 
I know it's abit sad but this was really the first time I'd seriously done any base assault - I did a "Tip-Off" mission in my Armed Mission Python but approached the assault very differently, more of a long range sniping affair.

So I went back in the Cutter to try a different "full on" approach. Which worked well until the skimmer thing. TBH though now I know about it it's easily compensated for.

I did notice that ground target don't appear in the contacts tab and you can only lock onto them when they have fired at you. Odd really.
 
It is frankly ridiculous that this is still a thing. Frontier, could you please stop trying to incentivise us to get out of our ships and into SRVs with nonsense and arcade mechanics and do it by creating things we might actually WANT to do in SRVs.
 
IMHO trying to balance for "skimmer missions" ruined Horizons surface gameplay in general. Can't lock ground targets from a ship, SRV scanners can't lock on to a target with clear line of site. And of course skimmers that can knock out a frigate just because they collided.

Surface gameplay needs a serious and thoughtful balance pass.

+1.
I loved creating bomber builds. One day FD decided that everything that's to do on planets would be done aboard SRV. Killing half of the pleasure from ground attacks.
For what ? too easy money ?
Yeah. Let me just haul 180 tons in a boom system 3LY away for a 8 million mission. Let me stack 2 of those while I'm at it.
 
IMHO trying to balance for "skimmer missions" ruined Horizons surface gameplay in general. Can't lock ground targets from a ship, SRV scanners can't lock on to a target with clear line of site. And of course skimmers that can knock out a frigate just because they collided.

Surface gameplay needs a serious and thoughtful balance pass.

I guess they don't want us decimating a base from the air, but a compromise is needed here. I don't have a problem with not being able to lock-on the base defences as long as I can shoot them manually. If I can see it with my eyes I should be able to hit it.
 
I have attempted less than a handful of skimmer missions due to all of the above and maybe attempted one in the last year.

They are the complete opposite of fun to me. If they made them less contrived, I would give them another chance.
 
You can't lock onto skimmers, no. But you do get credit for killing them with rockets.

That's not exactly true - you CAN lock on to skimmers - but you have to be very close and they have to fire at you. This makes it generally easier to simply fire unlocked Dumbfire Missiles, Plasma or drop mines on them. You can fire other weapons without locking on - Frag cannons seem to work rather well too, but again, the caveat here is that you have to get close.
 
IMHO trying to balance for "skimmer missions" ruined Horizons surface gameplay in general. Can't lock ground targets from a ship, SRV scanners can't lock on to a target with clear line of site. And of course skimmers that can knock out a frigate just because they collided.

Surface gameplay needs a serious and thoughtful balance pass.

The really, really odd thing here is: all the promotional materials, teasers etc. all hinted at exactly what we were doing: air-to-ground attacks with our ships (and if in a some of us would fly ships, some would drive SRVs, for a combined air and ground assault). Then when people started doing exactly that, attacking bases and such from the air (with weapons that appeared to be designed for the purpose, no less - e.g. rockets, plasma accelerators), it gets nerfed, targetting gets nerfed, ships now magically* sway when daring to point even slightly downward (even up in orbit!), skimmer have magical shield and thruster disablind tech that if it actually existed in the Elite universe, we'd long since have missiles or cannons firing the stuff at each other...

And it's not like anyone had a problem with being able to attack skimmers and bases from the air. Everyone was fine with it, we were having fun, and then FD saw it and decided we were doing it wrong, and pulled out the nerf bat. Le sigh.

It is frankly ridiculous that this is still a thing. Frontier, could you please stop trying to incentivise us to get out of our ships and into SRVs with nonsense and arcade mechanics and do it by creating things we might actually WANT to do in SRVs.

Fun fact: I used to be a lasers and multi-cannons, all gimballed type of player. I have relatively recently switched over to plasma accelerator heavy loadouts, and it is really fun. I would love to actually use the things as they are described in the game, but alas, that has been nerfed to oblivion. I know it is technically still possible, but between being unable to target stuff from the air and the ship computer getting drunk* the moment you look down, I am not going to put up with that .


-----------------------------
*I've read many a justification that the ship would sway because the retro thrusters were too weak, but that quite obviously cannot be true. Any ship's thrusters, from strong to weak, are main thrusters, retro thusters (gotta be able to break), upward thrusters, left/right/down thrusters. I have yet to experience a ship that cannot hold steady when hovering horizontally, even upside down, so it cannot be that once the more powerful retro thrusters come into play, it would suddenly have trouble staying afloat.
Plus, if it were a factor of weak thrusters, the ship wouldn't just sway: it would lose altitude. But it doesn't. And if you look in the external camera, you see the various thrusters firing in a random pattern, causing the sway. It's absolutely clear that this is the ship computer doing this deliberately, for reasons that make no sense from an in-universe perspective as well as a gameplay perspective beyond the game designers wanting us railroaded into using the SRV where an air-to-ground bombing would absolutely be the best choice.
Plus plus, now there's NPC ships on planets, so there is nothing stopping them from just adding some defense ships (SLFs, Vipers, or even bigger stuff) to the bases if FD deem them too easy when attacked from the air.
 
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IMHO trying to balance for "skimmer missions" ruined Horizons surface gameplay in general. Can't lock ground targets from a ship, SRV scanners can't lock on to a target with clear line of site. And of course skimmers that can knock out a frigate just because they collided.

Surface gameplay needs a serious and thoughtful balance pass.

Another issue is that NPC ships destroy your SRV in seconds.
 
I guess they don't want us decimating a base from the air, but a compromise is needed here. I don't have a problem with not being able to lock-on the base defences as long as I can shoot them manually. If I can see it with my eyes I should be able to hit it.

That is just silly, with the fire power our ships have decimating a base from the air should absolutely be a "thing". Base defenses should all be able to be destroyed from the air. Defensive turrets should be able to be taken out by 1 or 2 well fired missiles. Ramming with your Cutter? The whole concept is ludicrous.

I would love to see base attack and capture missions. These would be perfect Wing missions.
 
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