Basic question about ED is it MMO or Co-op single player.

You've not won any argument. Both game types have player content. It's just a different flavour, because they're different types of games.



This is why you've not won any argument. I already regarded ED as an MMO. If you reread my initial post, all I said was "but isnt there crafting and a vibrant player market in WoW?". At no point did I say ED wasnt an MMO.



None of which are really usable in a game which has the concept of being an MMO (with the possible exception of ArmA, using something like ALiVE to create a persistent AO which players can drop in/out of, but again, those aren't really even platoon+ strength games due to the stress it puts on the engine).

Even then, you're logic can be applied to shut it down as 'player content'

"Because I don't regard crafting as player made content. So you craft a sword, how is that content. The crafting mechanic is not player made, even the sword is made from predefined materials and stats. There is nothing player made in it. And the sword you create in my eyes doesn't create content. But if that is what you call content, then engineers are exactly the same. There is no real difference apart from some graphics and the name of who does it. All you need to do is change engineer to you and it is no different to WoW or LOTRO."

Becomes

"Because I don't regard mission making/modding as player made content. So you make a mission, how is that content? The game engine is not player made, even the mod is made using a predefined Editing tool, AI, soundfiles and NPCs."

It's a different type of player made content because it's a different type of game.



As would I. The difference is I didn't say it didn't exist.

Then why start discussing it with me in the first place. Sounds like trying to have argument just for the sake of it.
 
Just name one instance where you thought, it was good players did XY regarding BGS. What actually changes if faction X or Y is ruling?

Some things do change. But that is not what it's about. It's not what we think, it's what the individual players who play that think. Also the different states dictate what missions are available there for making the systems more dynamic instead of just a copy and paste with every system.
 

So what do you think guys - what animal ED is ... ?

... and please for (whatever you are scared of) sake dont say ED is MMO coz FD said so, its like "the Earth is flat" coz someone said so... [noob]


The Earth is not flat. If it were cats would have pushed everything off the edge of it by now.

Elite is an interesting hybrid - Co-Op MO... COMO for short.

We do have cooperative efforts, and we do have Multi-player Online support.

It's generally not Massive, isn't server-based, it's P2P based.

ED is transgenre and proud. It refuses to conform to any of your outmoded cisgenre identities.

Sigh... is this really necessary? We all have omni-gender restrooms at home. No reason for anything different anywhere else. Nuff said.
 
Elite Dangerous is a single player game with a multiplayer plug in.

Elite doesnt have coop activities.

Not quite true. Group exploration tags. Wing bonuses. Wing combat. Mining coop works very well as every player can get equal resources from the same rock (although thats the sort of gamification element i don't particularly like). Not to mention coop things like working the BGS and powerplay.

So saying it doesn't is disingenious.

However, it certainly could do with more, and according to FD, more is coming, with coop missions and squadrons.

Will it be enough to please those who want coop? We will have to see.

Even so, its still not a qualifying point for whether a game is an MMO or not. Coop is not a requirement. You could have a 100% PvP only MMO.
 
Not quite true. Group exploration tags. Wing bonuses. Wing combat. Mining coop works very well as every player can get equal resources from the same rock (although thats the sort of gamification element i don't particularly like). Not to mention coop things like working the BGS and powerplay.

So saying it doesn't is disingenious.

However, it certainly could do with more, and according to FD, more is coming, with coop missions and squadrons.

Will it be enough to please those who want coop? We will have to see.

Even so, its still not a qualifying point for whether a game is an MMO or not. Coop is not a requirement. You could have a 100% PvP only MMO.

Thats a plug-in, those features cant even qualify as basic coop gameplay.
 
I categorize Elite Dangerous as single payer co-op game. It's not a MMO (no matter how hard you want to call it that way) due to lack of MMO mechanics.

Definition - Wiki :
"A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game which is capable of supporting large numbers of players, typically from hundreds to thousands, on the same server. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world."

online game - fail

-solo, private group mode swich that i can summon any time to avoid enemy players.

capable of supporting large numbers of players, typically from hundreds to thousandson the same server - fail

enable players to cooperate on a large scale - fail

-only CG's,
-exploration expeditions is like running in group of people around the forest in World of warcraft - you can do it alone or in a group, it doesnt matter coz additional players arent needed to acomplish anything nor they add any content outside common social experience,
-BGS or Power Play is fun for a moment until you realize that you have to do the same thng (like you are chained to the same activity) week after week, and really you dont feel you achived anything nor you action mean something. In BGS you have diplomacy, wars, alliances, politics - looks great... until you have done it and see there is nothing there and whole BGS is basically pointless like Power Play. BGS have two problems - wars with other player faction (it dont feel like war) and sense of achivement coz only some exel info on the map and mission board changes and you really cant lose anthing. So BGS and PP fail due to simple fact overwhelming number of players just ignore it.

compete with each other on a large scale - fail

- so basically PP and BGS decsribed abve.


So what do you think guys - what animal ED is ... ?

... and please for (whatever you are scared of) sake dont say ED is MMO coz FD said so, its like "the Earth is flat" coz someone said so... [noob]






what is your response on your own threat ?
 
I categorize Elite Dangerous as single payer co-op game. It's not a MMO (no matter how hard you want to call it that way) due to lack of MMO mechanics.

Definition - Wiki :
"A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game which is capable of supporting large numbers of players, typically from hundreds to thousands, on the same server. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world."

online game - fail

-solo, private group mode swich that i can summon any time to avoid enemy players.

capable of supporting large numbers of players, typically from hundreds to thousandson the same server - fail

enable players to cooperate on a large scale - fail

-only CG's,
-exploration expeditions is like running in group of people around the forest in World of warcraft - you can do it alone or in a group, it doesnt matter coz additional players arent needed to acomplish anything nor they add any content outside common social experience,
-BGS or Power Play is fun for a moment until you realize that you have to do the same thng (like you are chained to the same activity) week after week, and really you dont feel you achived anything nor you action mean something. In BGS you have diplomacy, wars, alliances, politics - looks great... until you have done it and see there is nothing there and whole BGS is basically pointless like Power Play. BGS have two problems - wars with other player faction (it dont feel like war) and sense of achivement coz only some exel info on the map and mission board changes and you really cant lose anthing. So BGS and PP fail due to simple fact overwhelming number of players just ignore it.

compete with each other on a large scale - fail

- so basically PP and BGS decsribed abve.


So what do you think guys - what animal ED is ... ?

... and please for (whatever you are scared of) sake dont say ED is MMO coz FD said so, its like "the Earth is flat" coz someone said so... [noob]





imagine my surprise to this post, considering I am a member of a group that has dedicated itself to BGS play, and now for three years have cooperated on a large scale to bring multiple Alliance factions to over 20+ systems, had player wars, dealt with the skimmer hordes, etc.

This is certainly not only AEDC's work (Alliance BGS player groups FTW!), but you don't move a superpower from 1.17% of populated systems to 4.0% today just like that. Alliance CMDRs have more than tripled the size of the Alliance through BGS play. Pointless? I'd call it the most persistent and substantial player-driven manipulation of the galaxy/bubble.
 
It's an MMO with peer to peer connections. Or in other words, a poorly functioning MMO where your character is your ship, but at least its not pay to win.
 
Wha does plugin co-op play mean. I'm sorry but trying understand what you mean.

The multiplayer of this game is very weak and very underdeveloped (technically but most important the gameplay). Wings was released in early 2015 yet we still dont have proper tools and things to do in co-op. I played with friends who live near me and the desynch is very bad. The game still has desynch issues in supercruise (the typical ruberbanding when entering supercruise).

We cant trade anything with other people not even with friends. When Im playing with friends it feels like Im playing alone, choose an instnce and pew pew.

Multicrew came out and omg what a fail, what a FAIL of a co-op update it is, its horrible. I wanted an engineer to control all the ship systems and USEFUL IN ANY SHIP but what we got? a stupid 3rd person camera turret and the ability to use SLF which it feels like you're flying any other ship but more fragile. Not exciting at all.

If you compare the multiplayer of Elite with EVE you realise the lack of features and gameplay for a multiplayer game. EVE has a variaty of roles and customizations and you need to focus in one role at a time so when you're playing with friends the whole group can function efficiently.
Elite was built around single player and it feels like a single player game.

Until we dont get more complexity in the game mechanics Elite will keep being a casual console game with restrictive gameplay.
 
Just name one instance where you thought, it was good players did XY regarding BGS. What actually changes if faction X or Y is ruling?

1. Station announcers change
2. Station colors (if not bugged) and branding change
3. If a superpower change, a different superpower will issue the local superpower bounties
4. If the faction is differently aligned, the galmap system color will change
5. Over time, security levels may change slightly, i.e. a nav beacon might get compromised, or stop being so
6. In rare cases, you can create anomalies in the game. For instance, new Ross 128 permit holders that visit the system will see Allied Police patrol it, and be welcomed to Alliance space, when docking at Warren Prison Mine.

As a group committed to growing the Alliance, each flip to the Alliance is celebrated. And one of the most beautiful thing in this game is Alliance player groups and CMDRs rallying to defend Alliance systems under threat.
 
Except the feature of being massively multiplayer online? Hmm...

Let's see:

no coop missions
no group finder
no guilds
no general system/global chat
no private/custom group comms
no duty finder
no instances with more than 12 people without the p2p system imploding on itself
no global market board/billboard
no player to player trading

The only true multiplayer activity allowed is to manually input the name of another player or add him from actual visual contact ingame and play together in the same exact way as you played alone. Prior to 2.3 this very simple multiplayer mechanic was even disincentivized.

So, again, you can consider Elite an mmo, just don't say it out loud though.
 
Last edited:
Let's see:

no coop missions
no group finder
no guilds
no general system/global chat
no private/custom group comms
no duty finder
no instances with more than 12 people without the p2p system imploding on itself
no global market board/billboard
no player to player trading

The only true multiplayer activity allowed is to manually input the name of another player or add him from actual visual contact ingame and play together in the same exact way as you played alone. Prior to 2.3 even this very simple multiplayer mechanic was even disincentivized.

So, again, you can consider Elite an mmo, just don't say it out loud though.

no coop missions - not a defining feature of an MMO
no group finder - - not a defining feature of an MMO
no guilds - - not a defining feature of an MMO
no general system/global chat - not a defining feature of an MMO (and not welcome by me regardless, global chats are horrific things that should never be implemented in any game)
no private/custom group comms - not a defining feature of an MMO
no duty finder - not a defining feature of an MMO (whatever this is)
no instances with more than 12 people without the p2p system imploding on itself - not even true, and still not a defining feature of an MMO
no global market board/billboard - not a defining feature of an MMO
no player to player trading - not a defining feature of an MMO

However, it is massively multiplayer online even so. Its not a traditional MMORPG for sure, but it doesn't claim to be one.
 
no coop missions - not a defining feature of an MMO
no group finder - - not a defining feature of an MMO
no guilds - - not a defining feature of an MMO
no general system/global chat - not a defining feature of an MMO (and not welcome by me regardless, global chats are horrific things that should never be implemented in any game)
no private/custom group comms - not a defining feature of an MMO
no duty finder - not a defining feature of an MMO (whatever this is)
no instances with more than 12 people without the p2p system imploding on itself - not even true, and still not a defining feature of an MMO
no global market board/billboard - not a defining feature of an MMO
no player to player trading - not a defining feature of an MMO

However, it is massively multiplayer online even so. Its not a traditional MMORPG for sure, but it doesn't claim to be one.

64 people in a P2P instance <> massive
Thousands of Cmdrs connected to what is basically just a database <> multiplayer

So .. since we've established nothing in ED is MMO-based; we can all go on with our lives knowing that ED is a video game; and that it really doesn't matter what we label it. :D

Lordy, 14 pages of this. xD
 
Back
Top Bottom