You've not won any argument. Both game types have player content. It's just a different flavour, because they're different types of games.
This is why you've not won any argument. I already regarded ED as an MMO. If you reread my initial post, all I said was "but isnt there crafting and a vibrant player market in WoW?". At no point did I say ED wasnt an MMO.
None of which are really usable in a game which has the concept of being an MMO (with the possible exception of ArmA, using something like ALiVE to create a persistent AO which players can drop in/out of, but again, those aren't really even platoon+ strength games due to the stress it puts on the engine).
Even then, you're logic can be applied to shut it down as 'player content'
"Because I don't regard crafting as player made content. So you craft a sword, how is that content. The crafting mechanic is not player made, even the sword is made from predefined materials and stats. There is nothing player made in it. And the sword you create in my eyes doesn't create content. But if that is what you call content, then engineers are exactly the same. There is no real difference apart from some graphics and the name of who does it. All you need to do is change engineer to you and it is no different to WoW or LOTRO."
Becomes
"Because I don't regard mission making/modding as player made content. So you make a mission, how is that content? The game engine is not player made, even the mod is made using a predefined Editing tool, AI, soundfiles and NPCs."
It's a different type of player made content because it's a different type of game.
As would I. The difference is I didn't say it didn't exist.
Then why start discussing it with me in the first place. Sounds like trying to have argument just for the sake of it.